Teams will decide on a specific technology that will impact people in some way. You should start by brainstorming and deciding on a really important and interesting social problem or issue. Then think about how you can design something that will raise awareness or provoke thought about the social issue. You will then create a low-fidelity prototype of the design, reflect on the idea, and then iterate the design to create a medium-fidelity prototype. Next you will deploy this prototype to people for a period of a week where they can use it, for real.
You must work in a team of three people.
The goal: The objective of this project is to provide students with an opportunity to design in a futuristic setting where they can be creative and explore design from a variety of perspectives (art, design, and HCI). As equally important as this, however, is actually testing out a design in a real world setting and getting critical and reflective feedback on it.
Design Focus: Your project must be design noir as opposed to the other design perspectives we have talked about in class. That said, some of the perspectives overlap so they may end up being included implicitly. Your object should be something highly provocative (creepy, dark, disturbing, etc) as you have seen in the design noir component of the course. It should also be able to create interesting and compelling narrative with a user.
Scope of the design: Designs should be simple yet sophisticated enough that they will solicit a reaction from people; thus, it needs to actually work in some form so that it can be tried by people. Designs can be computer software or physical objects; however, they must be reasonably accessible so that people will actually engage with the design.
When does the prototype need to be done? The medium-fidelity prototype needs to be complete in time to deploy it with people, see the course calendar. I highly recommend that you start your deployment as early as you can in the deployment week. Once the deployment is finished, you still need to analyze and write up your findings.
Solid space If you want to use solid space for building your design, please contact Maja Jensen. Email me for her contact info if you don't have it. You should have taken IAT 336 or 337 to use the space and went through the training procedure. Once you contact Maja, you will need to go the administrative office and pay a fee to use solid space. Please contact her well in advance of needing to use the space.
Deployments should reflect good practices of field deployments as outlined in class. I am not looking for a usability study where participants look at the design and perform some tasks with it in a session less than an hour in length. The design must actually stay with one or more people and be used over a period of time. I want you to see the reactions from "real people" and get a larger sense of how people accept, or not, technology designed from the various perspectives we have been discussing in class. Think of it as a very interesting reality check. I also want to see a story or narrative develop between your participants and the design throughout the deployment. The design should be a catalyst for this story, like we discussed for design noir.
You should use data collection methods such as interviews, diaries, observations, etc, and think about which would work best in your particular situation. My suggestion is to include the following stages in your deployment:
You will create a final video and report that describe your final design, deployment, and deployment results:
Final documentary video: The entire group must submit a video of 5 minutes or less in length. Include visuals to illustrate how the design is used, how it was deployed, and what the reactions were from the household members. Your design is not likely to survive past the end of the course. This should be a very important record of the design and how it can be used.
Documentation: You will submit paper copies documenting your project plans and deployment. Include:
Email a URL to your video to your instructor and TA. Email all deliverables including the written report and data collection (e.g., scan any paper sources).
You must also complete the team member evaluation by the assignment deadline. If you do not do this, you will get an F on the project. Team member evaluation is mandatory.
You will be evaluated on the completeness of your submissions, the quality of your ideas and design process, and the quality of your writing and video presentation.
The assignment is worth a maximum of 3000 XP. A grading sheet is here. Your prototype and deployment are equally weighted in terms of their importance. So make sure you do a good job of both.