This lecture presents techniques for designing for ambiguity; that is, moving the interpretation of a design to the user. The goal is to design systems that interact with people at a more humanly meaningful level. We discuss three types of ambiguity - information, context, and relationship - and techniques for designing for each. We also discuss the design of Slow Technology to similarly place the design interpretation in the hands of the user.
Students will learn to think about design in an open, flexible, and innovative manner where the user creates the experience narrative as opposed to the designer.
Lecture Materials:
Readings:
Riddle Questions:
Do the above Readings and then answer these questions.
Optional Readings: