The Goal: As you compete in Spec, your goal is to earn points to level up to become a speculative designer.
Game Play: You must attend weekly clue presentations in both lecture and lab, complete challenges (assignments and projects), solve riddles (weekly reading questions), and complete a comprehensive puzzle (quiz). As you perform these activities, you will earn Experience Points (XP) that will help you level up and become a speculative designer.
Reward: Your collected XP will also determine your letter grade at the end of the course. As you collect XP, you will level-up, starting at Level 0 and working your way towards Level 20. You can receive a maximum of 10,000 XP. XP maps to the grade distribution in the course outline, but this may change based on student performance.
Titles: To be a speculative designer, you will need to understand the three fields of HCI, Design, and Art, and incorporate aspects from each or reflect on each. You will move through ranks in each of these areas as you work to achieve the title of Speculative Designer.
|LEVEL 20, A+||Grand Master Speculative Designer||9500|
|LEVEL 19, A||Master Speculative Designer||9000|
|LEVEL 18, A-||Senior Speculative Designer||8500|
|LEVEL 17, B+||Speculative Designer||8000|
|LEVEL 16, B||Junior Speculative Designer||7500|
|LEVEL 15, B-||Senior Artistic Designer||7000|
|LEVEL 14, C+||Artistic Designer||6500|
|LEVEL 13, C||Junior Artistic Designer||6000|
|LEVEL 12, C-||Senior Artist||5500|
|LEVEL 11, D||Artist||5000|
|LEVEL 10, F||Junior Artist||4200|
|LEVEL 9, F||Artistic Intern||3600|
|LEVEL 8, F||Senior Designer||2800|
|LEVEL 7, F||Designer||2000|
|LEVEL 6, F||Junior Designer||1300|
|LEVEL 5, F||Design Intern||800|
|LEVEL 4, F||Senior Usability Engineer||500|
|LEVEL 3, F||Usability Engineer||300|
|LEVEL 2, F||Junior Usability Engineer||100|
|LEVEL 1, F||Usability Intern||0|