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Site.CreationAssignment History

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Assignments over the length limit will receive a penalty of 10% or only be graded up to the length limit, at the discretion of the instructor.
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'''Grading:'''

* 2% Sketches and brainstorming: focus on providing a range of ideas (divergence) and then a core set of ideas (convergence)
* 1% Novelty of the design idea
* 1% Depth of the idea presented in the video
* 1% Scenario: illustrate how the design is used in a particular situation
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# See the "Flex and Feel" video on this [[http://clab.iat.sfu.ca/projects/ | project page from my lab]].
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# See the "Flex and Feel" video on this [[http://clab.iat.sfu.ca/projects/ | project page from my lab]].  It is another example video that showcases a design. 
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# See the "Flex and Feel" video on this [[http://clab.iat.sfu.ca/projects/ | project page from my lab]].
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# '''Videos of Things''': Doenja Oogjes and Ron Wakkary. 2017. Videos of Things: Speculating on, Anticipating and Synthesizing Technological Mediations. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4489-4500. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/3025453.3025748  Watch the video on this page as well.
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# '''Videos of Things''': Doenja Oogjes and Ron Wakkary. 2017. Videos of Things: Speculating on, Anticipating and Synthesizing Technological Mediations. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4489-4500. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/3025453.3025748  - '''Watch the video on this page as well.'''
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'''Materials:'''
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'''Additional Materials:'''
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'''Materials:'''
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'''Source Paper:'''
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'''Materials:'''
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You will review an existing design-project around the creation and study of a similar type of artifact, including the context and the research problems being addressed.  You'll then work through a design process, albeit the focus will be on exploring the research through design creation only and not a user study (which is the case in the associated paper).
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You will review an existing design-project (The `PhotoBox) around the creation and study of a similar type of artifact, including the context and the research problems being addressed.  You'll then work through a design process, albeit the focus will be on exploring the research through design creation only and not a user study (which is the case in the associated paper by Odom et al).
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October 04, 2017, at 07:33 PM by 173.180.252.200 -
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'''Assignment 4c: Art/Artifact/Design-Based Approaches (5%)'''
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'''Assignment 3c: Art/Artifact/Design-Based Approaches (5%)'''
July 17, 2017, at 09:49 PM by 173.180.252.200 -
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The project looks at how we might be able to design a tangible object that presents a record of one's life.  The object should be used in present day and be able to be passed on between people over time.  The object should use concepts of '''slow technology''' where information is revealed to people over time, rather than immediately.  Ideas of slow technology are found within the paper under Materials. 
to:
The project looks at how we might be able to design a tangible object that presents a record of one's life.  The object should be used in present day and be able to be passed on between people over time.  The object should use concepts of ''slow technology'' where information is revealed to people over time, rather than immediately.  Ideas of slow technology are found within the paper under Materials. 
July 17, 2017, at 09:49 PM by 173.180.252.200 -
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# '''The PhotoBox''': William Odom, Mark Selby, Abigail Sellen, David Kirk, Richard Banks, and Tim Regan. 2012. Photobox: on the design of a slow technology. In Proceedings of the Designing Interactive Systems Conference (DIS '12). ACM, New York, NY, USA, 665-668. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/2317956.2318055
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# '''The `PhotoBox''': William Odom, Mark Selby, Abigail Sellen, David Kirk, Richard Banks, and Tim Regan. 2012. Photobox: on the design of a slow technology. In Proceedings of the Designing Interactive Systems Conference (DIS '12). ACM, New York, NY, USA, 665-668. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/2317956.2318055
July 17, 2017, at 09:48 PM by 173.180.252.200 -
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# The Photobox - an example technology focused on design and artifact creation ([[http://willodom.com/publications/p1961-odom_photobox_CHI2014.pdf | .pdf]])
# Design portfolio - writings on creating and presenting a design portfolio
([[http://dx.doi.org.proxy.lib.sfu.ca/10.1145/332040.332433 | .pdf]])
# '''Bill Gaver''' and Heather Martin. 2000. Alternatives
: exploring information appliances through conceptual design proposals. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '00). ACM, New York, NY, USA, 209-216. DOI=http://dx.doi.org.proxy.lib.sfu.ca/10.1145/332040.332433

'''Doenja Oogjes and Ron Wakkary'''. 2017. Videos of Things: Speculating on, Anticipating and Synthesizing Technological Mediations. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York
, NY, USA, 4489-4500. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/3025453.3025748  Watch the video on this page as well.
#
to:
# '''The PhotoBox''': William Odom, Mark Selby, Abigail Sellen, David Kirk, Richard Banks, and Tim Regan. 2012. Photobox: on the design of a slow technology. In Proceedings of the Designing Interactive Systems Conference (DIS '12). ACM, New York, NY, USA, 665-668. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/2317956.2318055
# '''Design Portfolios and Alternatives''': Bill Gaver and Heather Martin. 2000. Alternatives: exploring information appliances through conceptual design proposals. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '00). ACM, New York, NY, USA, 209-216. DOI=http://dx.doi.org.proxy.lib.sfu.ca/10.1145/332040.332433
# '''Videos of Things''': Doenja Oogjes and Ron Wakkary. 2017. Videos of Things: Speculating on
, Anticipating and Synthesizing Technological Mediations. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4489-4500. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/3025453.3025748  Watch the video on this page as well.
July 17, 2017, at 09:46 PM by 173.180.252.200 -
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'''Assignment 4c: Artifact/Design-Based Approaches (5%)'''

You have been tasked with conducting artifact/design-based research that explores a particular phenomena in everyday society.  The project looks at how we might be able to design a tangible object that presents a record of one's life.  The object should be used in present day and be able to be passed on between people over time.  The object should use concepts of '''slow technology''' where information is revealed to people over time, rather than immediately.  Ideas of slow technology are found within the paper under Materials.
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'''Assignment 4c: Art/Artifact/Design-Based Approaches (5%)'''

You have been tasked with conducting art/artifact/design-based research that explores a particular phenomena in everyday society.  You will attempt to create new understanding through a process of making something where you focus on the aesthetics of what you are making and aim to be creative.

The project looks at how we might
be able to design a tangible object that presents a record of one's life.  The object should be used in present day and be able to be passed on between people over time.  The object should use concepts of '''slow technology''' where information is revealed to people over time, rather than immediately.   Ideas of slow technology are found within the paper under Materials. 
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# '''Bill Gaver''' and Heather Martin. 2000. Alternatives: exploring information appliances through conceptual design proposals. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '00). ACM, New York, NY, USA, 209-216. DOI=http://dx.doi.org.proxy.lib.sfu.ca/10.1145/332040.332433

'''Doenja Oogjes and Ron Wakkary'''. 2017. Videos of Things: Speculating on, Anticipating and Synthesizing Technological Mediations. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4489-4500. DOI: https://doi-org.proxy.lib.sfu.ca/10.1145/3025453.3025748  Watch the video on this page as well.
#

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1. Read the Photobox paper and look at the design portfolio ideas above.
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1. Read the papers and look at the design portfolio ideas above.
July 14, 2017, at 05:23 PM by 173.180.252.200 -
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'''Extra help:'''

If you have never sketched anything in your life, you could take a look at the book, [[http://sketchbook.cpsc.ucalgary.ca/ | Sketching User Experiences: The Workbook]].  It is available online in the SFU Library.

If you have never made a video in your life, you can look at online tutorials on how to use simple video editing systems like iMovie.
July 14, 2017, at 05:20 PM by 173.180.252.200 -
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1. Read the PhotoBox paper.
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1. Read the Photobox paper and look at the design portfolio ideas above.

2. Individually sketch a wide variety of ideas about how you could create the design artifact.  Think about how it would be used, what information it would present, what would cause the information to be presented, and how it could reveal information slowly over time through careful and thoughtful reflective interactions.  The artifact should be aesthetically pleasing and meaningful in terms of the materials selected for it - this draws from traditions in art practice.  The artifact should also be functional so that it can be used as needed. 

Focus first on divergence where you explore many different possible design ideas with your sketching, rather than small iterations on a single idea. Try for at least 20 different design ideas.  Then, you can narrow your thinking to focus in on one or more core ideas.

3. You will then work within a small group to share your ideas with each other and choose one specific artifact to design.  As a group, you will then create a video prototype of the design.  This means you will create a short video (less than 3 minutes) that showcases the design in some way.  Think about presenting a scenario around the artifact
.
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Create a paper that contains the write-ups from above.  Submit a paper copy in class and a copy over email (send a PDF as well as the source files, e.g., docx, latex).  You should use the same paper format / style for your writing as the sample paper above (ACM CHI format).
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You need to submit paper copies of your sketches and then the final video prototype.  Email the URL to the video so it can be downloaded and played back.
July 14, 2017, at 05:14 PM by 173.180.252.200 -
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You have been tasked with conducting artifact/design-based research that explores a particular phenomena in everyday society.  The project looks at how we might be able to design a tangible object that presents a record one's life. 



You will review the background of the study, including the context and the research problems, the specific data collection methods used, and the analysis procedures to follow.  Then you
'll complete the study, albeit in a limited form.
to:
You have been tasked with conducting artifact/design-based research that explores a particular phenomena in everyday society.  The project looks at how we might be able to design a tangible object that presents a record of one's life.  The object should be used in present day and be able to be passed on between people over time.  The object should use concepts of '''slow technology''' where information is revealed to people over time, rather than immediately.  Ideas of slow technology are found within the paper under Materials.

You will review an existing design-project around the creation and study of a similar type of artifact, including the context and the research problems being addressed.  You'll then work through a design process, albeit the focus will be on exploring the research through design creation only and not a user study (which is the case in the associated paper)
.
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# The Photobox - an example technology focused on design
to:
# The Photobox - an example technology focused on design and artifact creation ([[http://willodom.com/publications/p1961-odom_photobox_CHI2014.pdf | .pdf]])
# Design portfolio - writings on creating and presenting a design portfolio ([[http://dx.doi.org.proxy.lib.sfu.ca/10.1145/332040.332433 | .pdf]])

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1.
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1. Read the PhotoBox paper.
July 14, 2017, at 04:18 PM by 173.180.252.200 -
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You have been tasked with conducting artifact/design-based research that explores a particular phenomena in everyday society.  You will review the background of the study, including the context and the research problems, the specific data collection methods used, and the analysis procedures to follow.  Then you'll complete the study, albeit in a limited form.
to:
You have been tasked with conducting artifact/design-based research that explores a particular phenomena in everyday society.  The project looks at how we might be able to design a tangible object that presents a record one's life. 



You will review the background of the study, including the context and the research problems, the specific data collection methods used, and the analysis procedures to follow.  Then you'll complete the study, albeit in a limited form.
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# The introduction, related work, and study methods sections of a paper describing your observational study - ([[Attach:ObservationsBulletinBoards.doc | Word file]],  [[Attach:ObservationsBulletinBoards.pdf | PDF file]])
# Example images / data of the areas being observed:
## [[Attach:ObservationsImage1.jpg | Safeway public display]]
## [[Attach:ObservationsImage2.jpg | Vancouver public library]]
## [[Attach:ObservationsImage3.jpg | Commercial Drive]]
## [[Attach:ObservationsImage4.jpg | Hockey arena]]
## [[Attach:ObservationsImage5.jpg | Museum of Vancouver]]
## [[Attach:ObservationsImage6.jpg | SFU Burnaby]]
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# The Photobox - an example technology focused on design
July 14, 2017, at 04:04 PM by 173.180.252.200 -
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You have been tasked with conducting an observational study that explores a particular phenomena in everyday society. This particular study uses a design ethnography approach.  You will review the background of the study, including the context and the research problems, the specific data collection methods used, and the analysis procedures to follow.  Then you'll complete the study, albeit in a limited form.
to:
You have been tasked with conducting artifact/design-based research that explores a particular phenomena in everyday society.  You will review the background of the study, including the context and the research problems, the specific data collection methods used, and the analysis procedures to follow.  Then you'll complete the study, albeit in a limited form.
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1. Observe and collect data for three bulletin boards.  This includes capturing high resolution images of the bulletin boards.  Count the number of postings on each bulletin board and label each post in terms of what type of post it is.  The original study generated post categories organically through an open coding process, however, you will use the following set of categories based on that analysis.  For each bulletin board, count how many postings fit in each category.  The categories are:

* Personal ad
* Cultural
* Social/political/env.
* Recreational
* Health/well-being
* Business
* Fundraiser drive
* Educational
* Administrative
* Maintenance
* Government-related
* Work/employment

2. Observe the setting around the bulletin board including the location, the people around it, and people's activities.  Take observational notes of what you see.

3. Write a short results section for your findings (max one page) where you answer these questions.  Each question should be answered in its own subsection and include a one paragraph answer, plus descriptions of data that provide evidence for your answer.

* What types of postings are made on public bulletin boards?  How many postings were found in each category?
* What makes a posting inviting?  (e.g., what draws your attention to postings?)
* What makes a bulletin board inviting? (e.g., what draws your attention to it and makes it feel like a place where you can post items?)
* What makes an environment inviting for posting on a bulletin board?  (e.g., what type of environment makes you comfortable in making posts on a bulletin board?)

4. Write a short discussion section for your findings where you list out 3 to 5 implications that your results point to for the design of digital bulletin boards.  That is, if a person was going to design a digital bulletin board, what lessons can be drawn from your study to suggest how the digital bulletin board should be designed?  Your discussion section should be no more than 1 page.  For each implication, you should give rationale for choosing it based on your analysis.

5. Include images of the bulletin boards you observed as part of an appendix.
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1.
July 14, 2017, at 04:03 PM by 173.180.252.200 -
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'''Assignment 4c: Artifact/Design-Based Approaches (5%)'''

You have been tasked with conducting an observational study that explores a particular phenomena in everyday society. This particular study uses a design ethnography approach.  You will review the background of the study, including the context and the research problems, the specific data collection methods used, and the analysis procedures to follow.  Then you'll complete the study, albeit in a limited form.

'''Materials:'''
# The introduction, related work, and study methods sections of a paper describing your observational study - ([[Attach:ObservationsBulletinBoards.doc | Word file]],  [[Attach:ObservationsBulletinBoards.pdf | PDF file]])
# Example images / data of the areas being observed:
## [[Attach:ObservationsImage1.jpg | Safeway public display]]
## [[Attach:ObservationsImage2.jpg | Vancouver public library]]
## [[Attach:ObservationsImage3.jpg | Commercial Drive]]
## [[Attach:ObservationsImage4.jpg | Hockey arena]]
## [[Attach:ObservationsImage5.jpg | Museum of Vancouver]]
## [[Attach:ObservationsImage6.jpg | SFU Burnaby]]

'''Tasks:'''

1. Observe and collect data for three bulletin boards.  This includes capturing high resolution images of the bulletin boards.  Count the number of postings on each bulletin board and label each post in terms of what type of post it is.  The original study generated post categories organically through an open coding process, however, you will use the following set of categories based on that analysis.  For each bulletin board, count how many postings fit in each category.  The categories are:

* Personal ad
* Cultural
* Social/political/env.
* Recreational
* Health/well-being
* Business
* Fundraiser drive
* Educational
* Administrative
* Maintenance
* Government-related
* Work/employment

2. Observe the setting around the bulletin board including the location, the people around it, and people's activities.  Take observational notes of what you see.

3. Write a short results section for your findings (max one page) where you answer these questions.  Each question should be answered in its own subsection and include a one paragraph answer, plus descriptions of data that provide evidence for your answer.

* What types of postings are made on public bulletin boards?  How many postings were found in each category?
* What makes a posting inviting?  (e.g., what draws your attention to postings?)
* What makes a bulletin board inviting? (e.g., what draws your attention to it and makes it feel like a place where you can post items?)
* What makes an environment inviting for posting on a bulletin board?  (e.g., what type of environment makes you comfortable in making posts on a bulletin board?)

4. Write a short discussion section for your findings where you list out 3 to 5 implications that your results point to for the design of digital bulletin boards.  That is, if a person was going to design a digital bulletin board, what lessons can be drawn from your study to suggest how the digital bulletin board should be designed?  Your discussion section should be no more than 1 page.  For each implication, you should give rationale for choosing it based on your analysis.

5. Include images of the bulletin boards you observed as part of an appendix.

'''Submission:'''

Create a paper that contains the write-ups from above.  Submit a paper copy in class and a copy over email (send a PDF as well as the source files, e.g., docx, latex).  You should use the same paper format / style for your writing as the sample paper above (ACM CHI format).