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June 16, 2017, at 01:28 AM by 173.180.252.200 -
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Submit a one page document addressing research ethics for your research area.  TBD.
June 16, 2017, at 01:26 AM by 173.180.252.200 -
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(:cell:)'''Class Activities'''
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(:cell:)
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(:cell:)'''Writing a Research Question:'''
* individually, identify a structure/phenomena, people, activity, technology, context, factor (IV), construct (DV)
* write a research question on the board
* have partner critique it
* decide how would you answer the research question, what data would you collect, method, etc.

June 16, 2017, at 01:24 AM by 173.180.252.200 -
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'''Research Ethics'''
to:
'''Research Ethics'''[[<<]]
June 16, 2017, at 01:23 AM by 173.180.252.200 -
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(:cell:) TCPS2 Ethics Tutorial is due.  Show your ethics certificate in class.
to:
(:cell:) TCPS 2 Ethics Tutorial is due.  Show your ethics certificate in class.
June 16, 2017, at 01:22 AM by 173.180.252.200 -
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June 16, 2017, at 01:22 AM by 173.180.252.200 -
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June 16, 2017, at 01:22 AM by 173.180.252.200 -
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(:cell:) '''Traditions and research designs'''

'''Basics of a literature review'''

Ethics assignment is to be done outside of class time
(:cell:)
to:
(:cell:) '''Strategies of Inquiry'''

How to write a research question (Creswell Ch 7)

Quantitative, qualitative, mixed-methods and associated methodologies
(Creswell Ch 8, 9, 10)
Logic
: inference, deduction, induction, abduction, cycles of research (inductive-deductive) 
Types of data: quantitative, qualitative, subjective, objective

'''Research Ethics'''
Special guest presentation from SFU's Research Ethics Boards. 

[[https://tcps2core.ca/welcome | The Govrnment of Canada TCPS 2 online tutorial]] on research ethics is to be done outside of class time.
(:cell:) Chapter 7, 8, 9, 10 - Creswell, J.W. Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (2013, 4th edition)
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(:cell:) Ethics assignment is due.
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(:cell:) TCPS2 Ethics Tutorial is due.  Show your ethics certificate in class.
June 16, 2017, at 01:13 AM by 173.180.252.200 -
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Key terms: paradigm (worldview), epistemology, ontology, axiology, rhetoric, methodology, research design, and measuring humans, concepts, constructs and variables. [[Attach:804_Terminology.docx]]
to:
Key terms: paradigm (worldview), epistemology, ontology, axiology, rhetoric, methodology, research design, and measuring humans, concepts, constructs and variables. [[Attach:804_Terminology.docx | Terminology Document]]
June 16, 2017, at 01:10 AM by 173.180.252.200 -
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Optional:

Steve Harrison, Phoebe Sengers, and Deborah Tatar. 2011. [[Attach:HarrisonThirdParadigm.pdf | Making epistemological trouble: Third-paradigm HCI as successor science]]. Interact. Comput. 23, 5 (September 2011), 385-392. DOI=10.1016/j.intcom.2011.03.005
June 16, 2017, at 01:08 AM by 173.180.252.200 -
June 16, 2017, at 01:07 AM by 173.180.252.200 -
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to:
(:cell:)Chapter 1 - Creswell, J.W. Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (2013, 4th edition)
June 16, 2017, at 01:06 AM by 173.180.252.200 -
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(:cell:)'''What is research at SIAT?'''

'''Terminology:''' paradigm, epistemology, ontology, axiology, rhetoric, methodology, design
, research.
to:
(:cell:)'''Introduction'''
Overview of course and course work. The course covers topics in epistemology
, research design, design based research and mixed method approaches. 

Go over course outline, web syllabus, texts/readings, expectations about preparation and workload, assessment, academic honesty policy.

Key terms: paradigm (worldview), epistemology, ontology, axiology, rhetoric, methodology, research design, and measuring humans, concepts, constructs and variables. [[Attach:804_Terminology.docx]]

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'''Ways of knowing and inquiring:''' introduction and assumptions behind different philosophical worldviews or paradigms (e.g. post-positivism, constructionism, pragmatism) 
June 09, 2017, at 05:50 PM by 173.180.252.200 -
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(:cell:) What is research at SIAT?

Terminology: paradigm, epistemology, ontology, axiology, rhetoric, methodology, design, research.
to:
(:cell:)'''What is research at SIAT?'''

'''
Terminology:''' paradigm, epistemology, ontology, axiology, rhetoric, methodology, design, research.
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Ways of knowing and inquiring: introduction and assumptions behind different philosophical worldviews or paradigms (e.g. post-positivism, constructionism, pragmatism) 
to:
'''Ways of knowing and inquiring:''' introduction and assumptions behind different philosophical worldviews or paradigms (e.g. post-positivism, constructionism, pragmatism) 
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(:cell:) Traditions and research designs

Basics of a literature review
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(:cell:) '''Traditions and research designs'''

'''
Basics of a literature review'''
June 09, 2017, at 05:46 PM by 173.180.252.200 -
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(:cell:) Traditions and research designs;[[<<]]
Basics of a literature review;[[<<]]
to:
(:cell:) Traditions and research designs

Basics of a literature review
June 09, 2017, at 05:46 PM by 173.180.252.200 -
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(:cell:) What is research at SIAT?  We will cover terms and world views.

Key terms: paradigm, epistemology, ontology, axiology
, rhetoric, methodology, design, research.
Research approaches as combination of worldview, research designs and methodologies.
to:
(:cell:) What is research at SIAT?

Terminology: paradigm, epistemology, ontology, axiology, rhetoric, methodology, design, research
.
Research approaches as combination of worldview, research designs and methodologies.

Ways of knowing and inquiring: introduction and assumptions behind different philosophical worldviews or paradigms (e.g. post-positivism, constructionism, pragmatism)
June 09, 2017, at 05:45 PM by 173.180.252.200 -
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Key terms: paradigm, epistemology, ontology, axiology, rhetoric, methodology, design, research.
Research approaches as combination of worldview, research designs and methodologies.
June 09, 2017, at 05:41 PM by 173.180.252.200 -
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(:cell:) Traditions and research designs;
Basics of a literature review;
to:
(:cell:) Traditions and research designs;[[<<]]
Basics of a literature review;[[<<]]
June 09, 2017, at 05:41 PM by 173.180.252.200 -
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(:cell:) What is research at SIAT?

Terms and worldviews
.
to:
(:cell:) What is research at SIAT?  We will cover terms and world views.
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(:cell:) Traditions and research designs;
Basics of a literature review;
Ethics assignment is to be done outside of class time
(:cell:)
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(:cellnr:) Sept 21, Week 3: [[<<]]
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(:cellnr:) Sept 21, Week 3
: [[<<]]
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(:cell:) Ethics assignment is due.

(
:cellnr:) Sept 28, Week 4: [[<<]]
June 09, 2017, at 05:39 PM by 173.180.252.200 -
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(:cell:)
to:
(:cell:) What is research at SIAT?

Terms and worldviews.
June 09, 2017, at 05:37 PM by 173.180.252.200 -
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(:cellnr:) Jan 11, Week 1: [[<<]]
(:cell:) '''Course Overview:''' we will go over the course content, assignments, and expectations.

'''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field.  [[Attach:Introduction3.pdf | (slides .pdf)]]
to:
(:cellnr:) Sept 7, Week 1: [[<<]]
(:cell:)
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* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754. [[Attach:Chapter11_Groupware.pdf | (.pdf)]]
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(:cellnr:) Jan 18, Week 2: [[<<]]
(:cell:) '''Collaboration Theory:''' this explores group activities in collocated and distributed settings for both workplaces and domestic life.[[<<]][[<<]]

'''The Week's Goal:''' Understand the ways in which people participate and interact in groups.  Understand the theory of collaboration, awareness, and interaction.

to:

(:cellnr:) Sept 14, Week 2: [[<<]]
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* Carl Gutwin and Saul Greenberg. 2002. A Descriptive Framework of Workspace Awareness for Real-Time Groupware. Comput. Supported Coop. Work 11, 3 (November 2002), 411-446. DOI=10.1023/A:1021271517844 [[http://grouplab.cpsc.ucalgary.ca/grouplab/uploads/Publications/Publications/2002-DescriptiveFramework.JCSCW.pdf | (.pdf)]]

* Kimberly Tee, A.J. Bernheim Brush, and Kori M. Inkpen. 2009. Exploring communication and sharing between extended families. Int. J. Hum.-Comput. Stud. 67, 2 (February 2009), 128-138. DOI=10.1016/j.ijhcs.2008.09.007 [[Attach:Tee.pdf | (.pdf)]]

* Steve Whittaker, David Frohlich, and Owen Daly-Jones. 1994. Informal workplace communication: what is it like and how might we support it?. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '94), Beth Adelson, Susan Dumais, and Judith Olson (Eds.). ACM, New York, NY, USA, 131-137. DOI=10.1145/191666.191726 [[http://doi.acm.org/10.1145/191666.191726 | (.pdf)]]


(:cell:)[[Weekly Blogs | Weekly social media]] post due every week by midnight before the lecture.


(:cellnr:) Jan 25, Week 3: [[<<]]
(:cell:)  '''Single Display Groupware for Work and Education:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, `XBox 360). [[<<]][[<<]]

'''Sample Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a new classroom setting to improve learning.  The setting should include a variety of single display groupware displays and systems.

'''The Week's Goal:''' Understand the various ways that single display groupware has been used in classroom and work settings.  Understand the technical and social challenges for the design of single display groupware.  Apply single display groupware concepts to the design of new systems.

'''Discuss  how to write project proposals''' (due next week).  Everyone should have taken one of the methods classes already so this should be a recap of how to introduce a research methodology, research problem/question, and research method to address it or study it.  We will look at [[Attach:Desjardins-Proposal.pdf | this example]].

'''Discuss the participatory design protocol''' located [[Attach:ParticipatoryDesignPlan.pdf | here]] that illustrates how to draft up a study plan and what to say to participants.

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* Stewart, J., Bederson, B., and Druin, A. '''Single display groupware: a model for co-present collaboration''', Proceedings of CHI, ACM Press (1999). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=302979.303064&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Lanir, J.,  Booth, K. and Findlater, L (2008). '''Observing presenters' use of visual aids to inform the design of classroom presentation software.''' In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://dl.acm.org/citation.cfm?id=1357054.1357165&coll=DL&dl=GUIDE&CFID=341125743&CFTOKEN=29071798 | (.pdf)]]

* Scott, S.D., Grant, K, & Mandryk, R. (2003). '''System Guidelines for Co-located, Collaborative Work on a Tabletop Display'''. In Proceedings of ECSCW,  [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_ecscw2003.pdf | (.pdf)]]

Optional:

* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]


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(:cell:)

(:cellnr:) Sept 21
, Week 3: [[<<]]
(:cell:)
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Discussion/Activity leaders: Ray and Sunny

The leaders must come to class with a short summary presentation that highlights the key takeaways from the readers. They will then lead an activity with the class, starting with discussion followed by a hands-on activity.  They should consult with the instructor a week beforehand to plan.


(:cellnr:) Feb 1, Week 4: [[<<]]
(:cell:) '''Media Spaces for Domestic Life:''' Learn about media spaces designed for home and mobile contexts with a focus on personal/family life.  We will also discuss and compare media spaces for work environments as compared to home environments.

'''Sample Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you solve a design challenge for video-mediated communication and present your design ideas to the rest of the groups.  For example, each group designs a new video chat system for a specific demographic (grandparents-grandkids, teenagers, long distance couples).

'''The Week's Goal:''' Understand technical constraints of different video environments.  Apply concepts from the readings in new situations.  Understand the differences between workplace media spaces and those designed for families.

'''Discuss how to write the first half of the course paper'''.  You can find a [[Attach:SampleFirstHalfPaper.docx | sample paper here]].

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* Neustaedter, C., Pang, C., Forghani, A., Oduor, E., Hillman, S., Judge, T. K., Massimi, M. & Greenberg, S. (2015) '''Sharing Domestic Life through Long-Term Video Connections.''' IN Transactions on Computer-Human Interaction, X.31. [[http://clab.iat.sfu.ca/pubs/Neustaedter-LongTermVideoConnections-ToCHI.pdf | (.pdf)]]

* Greenberg, S., and Neustaedter, C. '''Shared Living, Experiences, and Intimacy over Video Chat in Long Distance Relationships''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellen, A. (eds), Springer (2012), 37-53. [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007/978-1-4471-4192-1/page/1 | (.pdf at library)]]

* Inkpen, K., '''Kids & Video: Playing with Friends at a Distance''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellen, A. (eds), Springer (2012), 95-123. [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007/978-1-4471-4192-1/page/1 | (.pdf at library)]]

(:cell:)[[http://carmster.com/812/index.php?n=Main.Project_Proposal | Project proposal]] due.

Discussion/Activity leaders: Yasamin and Stephanie

(:cellnr:) Feb 8, Week 5: [[<<]]
(:cell:) No Class - Family Day
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(:cellnr:) Sept 28, Week 4: [[<<]]
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(:cell:)

(:cellnr:) Oct 5, Week 5: [[<<]]
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(:cellnr:) Feb 15, Week 6: [[<<]]
(:cell:) '''Virtual Worlds for Work and Education:''' this explores interaction and experiences within a 3D environment focused on either educational contexts or accomplishing work tasks.  We will explore modern day virtual worlds such as Second Life and user cognition and learning within them.[[<<]]Here are several tours of different [[http://arianeb.com/more3Dworlds.htm | virtual worlds]].

'''Sample Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a VW like Second Life for educational or work situations.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.

'''The Week's Goal:''' Understand how one think's about identity in `VWs and how `VWs can be used in a variety of situations for both work and education.  Apply knowledge from the papers to avatar construction and design activities.

to:
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(:cellnr:) Oct 12,
Week 6: [[<<]]
(:cell:)
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* Erickson, T., Shami, S., Kellogg, W., and Levine, D. '''Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment''', Proc. CHI 2011, ACM Press, 503-512. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979013&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Jeffers, D. '''Is There a Second Life in Your Future?''', Proc. SIGUCCS, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1449956.1450012&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Wong, N. and  Gutwin, C.. 2014. '''Support for deictic pointing in `CVEs: still fragmented after all these years'.''' In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 1377-1387. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=2531602.2531691&coll=DL&dl=ACM&CFID=228646047&CFTOKEN=18049342 | (.pdf)]]

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(:cellnr:) Oct 19
, Week 7: [[<<]]
(:cell:)
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Discussion/Activity leaders: Weina and Servet


(:cellnr:) Feb 22, Week 7: [[<<]]
(:cell:)  '''Virtual Worlds for Social Life:''' this explores interaction and experiences within a 3D environment focused on socializing in a personal context.  We will explore modern day virtual worlds such as Second Life.

'''Sample Activity:''' Discuss this week's readings while in SL.  Replicate the Neustaedter and Fedorovskaya study where you travel in Second Life and ask people about their identity, avatar construction, and social relationships in Second Life.  As a class, we will discuss our findings together.

'''The Week's Goal:''' Understand how to participate in SL for group discussions and personal social life.  Learn about the social and technical challenges of virtual environments.  Tour various areas and learn how to navigate.  Learn how to conduct studies within virtual environments.

Changed lines 44-49 from:
* Neustaedter, C. and Fedorovskaya, E. '''Capturing and Sharing Memories in a Virtual World''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518878&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Neustaedter, C. and Fedorovskaya, E. '''Presenting Identity in a Virtual World through Avatar Appearances''', Proceedings of Graphics Interface, ACM Press (2009).  [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1555880.1555921&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the `MUDs''', Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]

to:

(:cellnr:) Oct 26, Week 8: [[<<]]
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The first half of your final paper is due in class.  This includes the first four sections (Abstract, Intro, Related Work, Method/Design Principles/Design Process) plus reference list.  You will revise it based on comments as part of your final deliverable.

You must also submit all materials for your study, if you plan to run one. This will be reviewed to ensure it adheres to ethical practices.  If you are designing a system, you should hand-in a detailed system design plan that includes sketches, scenarios, diagrams, etc to illustrate what you will create.

Discussion/Activity leaders: Samarth and Tim



(:cellnr:) Feb 29, Week 8: [[<<]]
Carman is Away at CSCW
(:cell:) '''Media Spaces in Workplaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature. [[Attach: MediaSpaces.pptx | (.pptx)]]

'''Discussion Topics:'''
* what were the social challenges of the technology?
* what were the technical challenges with creating the technology?
* how were the challenges overcome?
* what tasks did the system support or not?
* how did users learn to use the system?
* did the system mimic collocated situations or not?
* how can we design a study to look in to the system or situation?
* how can we design a new system to help solve or explore the challenges?

'''The Week's Goal:''' Understand the benefits of media spaces along with the social and technical issues of media space design and usage.  Understand, assess, and analyze different types of collaboration that occur over media spaces.
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(:cell:)
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* Bly, S., Harrison, S., and Irwin, S.  '''Media Spaces: bringing people together in a video, audio, and computing environment''', Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. '''Experiences in the use of a media space''', Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).  [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007%2F978-1-84882-483-6 | (.pdf at library)]]

to:

(:cellnr:) Nov 2, Week 9: [[<<]]
(:cell:)
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(:cellnr:) Mar 7, Week 9: [[<<]]
(:cell:)  '''Single Display Groupware for Play:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]

'''Sample Activity:''' Discuss the papers for this week.  Replicate the Voida studies in several games and compare findings between your own play experiences and those found in the papers.  Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Wii Fit, etc.  See the Shared Google Spreadsheet [[https://docs.google.com/spreadsheet/ccc?key=0AhDkq6QJMai2dGloTWtQYzlNNUVTNzVhRmZsZVJCcFE&usp=sharing | here]].

'''The Week's Goal:''' Understand how single display groupware concepts emerge in non-work settings for the play of games and fostering family or friend connections.  Apply methods to study single display groupware environments.

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(:cell:)

(:cellnr:) Nov
9, Week 10: [[<<]]
(:cell:)
Changed lines 58-62 from:
* Voida, A., Carpendale, S., and Greenberg, S. '''The Individual and Group in Console Gaming''', Proceedings of CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718983&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Voida, A. and Greenberg, S. '''Wii all play: the console game as a computational meeting place''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518940&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

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(:cellnr:) Nov 16
, Week 11: [[<<]]
(:cell:)
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Discussion/Activity leaders: Yuhang and Yuyao

(:cellnr:) Mar 14, Week 10: [[<<]]
(:cell:)  
'''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so. The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.(.pdf)

'''The Week's Goal:''' Understand the variety of location-based games that have been created and the varying social and technical goals. Apply location-based game concepts in new situations of both a serious and fun nature.

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(:cellnr:) Nov 23, Week 12: [[<<]]
(:cell:)
Deleted lines 67-72:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality, Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124836&CFID=583288525&CFTOKEN=65624054 | (.pdf)]]
* Neustaedter, C., Tang, A., and Judge, T., The Role of Community and Groupware in Geocache Creation and Maintenance, Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* O’Hara, K. Understanding Geocaching Practices and Motivations, Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM | (.pdf)]]


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Discussion/Activity leaders: Katerina and Jordon

(
:cellnr:)  Mar 21, Week 11: [[<<]]
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' explores how players participate in a virtual world embedded within a massively multiplayer online role playing game, how people work collaboratively or apart, and how they learn about the environment.[[<<]][[<<]]
[[Wow_Instructions | Instructions for installing and creating a WoW character.]]

'''Sample Activity:''' Discuss the papers for this week.  Do a [[MMO Game Design Activity]] in class.

'''Discuss  how to write final papers'''.  Everyone should have taken one of the methods classes already so this should be a recap of how to write a basic research paper.  I will go through sample papers to show you how to layout the content.

'''The Week's Goal:''' Understand the different ways play emerges in `MMORPGs and how people learn about play in these game environments.  Understand the ways in which identity and avatars are constructed in `MMORPGs and how this compares to virtual worlds like SL.  Apply an understanding of `MMORPGs to new situations and designs.

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(
:cellnr:) Nov 30, Week 13: [[<<]]
(:cell:)
Deleted lines 72-77:
* Achterbosch, L., Pierce, R. and Simmons, G.Massively multiplayer online role-playing games: the past, present, and future. Comput. Entertain. 5, 4, Article 9 (March 2008), 33 pages. [[http://doi.acm.org/10.1145/1324198.1324207 | (.pdf)]]

* Nardi, B., Ly, S., and Harris, J. '''Learning Conversations in World of Warcraft''', Proceedings of HICSS, (2007). [[Attach:LearningConversations.pdf | (.pdf)]]

* Ducheneaut, N., Wen, M., Yee, N., and Wadley, G. '''Body and mind: a study of avatar personalization in three virtual worlds''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518877&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

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Discussion/Activity leaders: Gokhan + Fatemeh

(:cellnr:) Mar 28, Week 12: [[<<]]
(:cell:) '''Easter Monday - No class'''

(:cell:)

(:cell:)


(:cellnr:) Apr 4, Week 13: [[<<]]
(:cell:) '''Final Presentations''' (15 min + 5 min questions)

Presentation Order:
# Weina
# Tim
# Rainy
# Servet
# Summer
# Stephanie
# Ray

(:cell:)

(:cell:)


(:cellnr:) Apr 11, Week 15: [[<<]]
(:cell:) Presentation Order:
# Jordon
# Samarth
# Sunny
# Gokhan
# Fatemeh
# Yasamin

(:cell:)

(:cell:) Final papers are due before class.
to:
March 21, 2016, at 04:44 PM by 142.58.216.120 -
Changed lines 224-231 from:
#
to:
# Weina
# Tim
# Rainy
# Servet
# Summer
# Stephanie
# Ray

Changed lines 239-245 from:
#
to:
# Jordon
# Samarth
# Sunny
# Gokhan
# Fatemeh
# Yasamin

March 21, 2016, at 12:24 PM by 162.156.181.95 -
Deleted lines 226-236:
(:cell:) Final papers are due before class and will then be assigned two reviewers each who review the paper.

We will use [[http://www.easychair.org/ | EasyChair]] to manage our review process.

[[https://www.easychair.org/conferences/?conf=clc2014 | Paper submissions can be made here.]]



(:cellnr:) Apr 11, Week 15: [[<<]]
(:cell:) Presentation Order:
#
Changed lines 229-235 from:
(:cell:) Final paper reviews are due before April 18.
to:

(:cellnr:) Apr 11, Week 15: [[<<]]
(:cell:) Presentation Order:
#
(:cell:)

(:cell:) Final papers are due before class
.
March 21, 2016, at 12:24 PM by 162.156.181.95 -
Changed lines 221-222 from:
(:cell:) '''Final Presentations''' (10 min + 5 min questions)
to:
(:cell:) '''Final Presentations''' (15 min + 5 min questions)
Changed lines 227-228 from:
(:cell:) Final papers are due before class and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting. 
to:
(:cell:) Final papers are due before class and will then be assigned two reviewers each who review the paper.
Changed lines 236-237 from:
(:cell:) Program Committee meeting:   In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
to:
(:cell:) Presentation Order:
#
Changed line 240 from:
(:cell:) Final paper reviews are due before class.
to:
(:cell:) Final paper reviews are due before April 18.
March 12, 2016, at 03:32 PM by 162.156.181.95 -
Changed line 182 from:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality, Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
to:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality, Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124836&CFID=583288525&CFTOKEN=65624054 | (.pdf)]]
March 12, 2016, at 04:41 AM by 162.156.181.95 -
Changed lines 36-37 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a new classroom setting to improve learning.  The setting should include a variety of single display groupware displays and systems.
to:
'''Sample Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a new classroom setting to improve learning.  The setting should include a variety of single display groupware displays and systems.
Changed lines 67-68 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you solve a design challenge for video-mediated communication and present your design ideas to the rest of the groups.  For example, each group designs a new video chat system for a specific demographic (grandparents-grandkids, teenagers, long distance couples).
to:
'''Sample Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you solve a design challenge for video-mediated communication and present your design ideas to the rest of the groups.  For example, each group designs a new video chat system for a specific demographic (grandparents-grandkids, teenagers, long distance couples).
Changed lines 94-95 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a VW like Second Life for educational or work situations.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.
to:
'''Sample Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a VW like Second Life for educational or work situations.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.
Changed lines 113-114 from:
'''Activity:''' Discuss this week's readings while in SL.  Replicate the Neustaedter and Fedorovskaya study where you travel in Second Life and ask people about their identity, avatar construction, and social relationships in Second Life.  As a class, we will discuss our findings together.
to:
'''Sample Activity:''' Discuss this week's readings while in SL.  Replicate the Neustaedter and Fedorovskaya study where you travel in Second Life and ask people about their identity, avatar construction, and social relationships in Second Life.  As a class, we will discuss our findings together.
Changed lines 161-162 from:
'''Activity:''' Discuss the papers for this week.  Replicate the Voida studies in several games and compare findings between your own play experiences and those found in the papers.  Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Wii Fit, etc.  See the Shared Google Spreadsheet [[https://docs.google.com/spreadsheet/ccc?key=0AhDkq6QJMai2dGloTWtQYzlNNUVTNzVhRmZsZVJCcFE&usp=sharing | here]].
to:
'''Sample Activity:''' Discuss the papers for this week.  Replicate the Voida studies in several games and compare findings between your own play experiences and those found in the papers.  Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Wii Fit, etc.  See the Shared Google Spreadsheet [[https://docs.google.com/spreadsheet/ccc?key=0AhDkq6QJMai2dGloTWtQYzlNNUVTNzVhRmZsZVJCcFE&usp=sharing | here]].
Changed line 195 from:
'''Activity:''' Discuss the papers for this week.  Do a [[MMO Game Design Activity]] in class.
to:
'''Sample Activity:''' Discuss the papers for this week.  Do a [[MMO Game Design Activity]] in class.
March 07, 2016, at 01:16 PM by 162.156.181.95 -
Deleted lines 163-164:

Before next class, do the first two steps of the [[Wow_Instructions  | World of Warcraft setup instructions]] on your laptop (download and install).
February 18, 2016, at 04:29 PM by 162.156.181.95 -
Deleted lines 113-119:

Some places to meet people are listed below. To easily navigate to them, use these `SLurls (click on them in a web browser, then use the 'teleport' link):
* [[http://maps.secondlife.com/secondlife/University%20of%20Nottingham/99/48/25?title=University%20of%20Nottingham | The University of Nottingham in Second Life]] - check out the buildings and campus layout, there is a nice section of chairs we can sit down at and talk on the second floor of the main building
* [[http://slurl.com/secondlife/Gooruembalchi/106/234/84 | Splash Aquatics - Aquarium Tour (checkout the Underground Tunnel)]]
* [[http://secondlife.com/destination/divine-rune | Divine Rune - a beach club with live music performances and dancing]]
* [[http://maps.secondlife.com/secondlife/Shinda/33/218/1560?img=http%3A%2F%2Flecs-destinations-secondlife-com.s3.amazonaws.com%2Fnew%2Fdestinations%2Fen%2F_img%2Fmidsize%2F288.jpg&title=Inspire+Space+Park&msg=Meditate+in+the+cosmos.+Orbit+in+an+ambient+galaxy+around+the+planets+to+down-tempo+music.+Relax+in+the+stars+and+give+the+universe+a+great+big+hug%21 | Inspire Space Park]]
* [[http://secondlife.com/destination/hobo-amusement-park | Hobo Amusement Park]]
February 09, 2016, at 04:24 AM by 162.156.181.95 -
Changed line 198 from:
Discussion/Activity leaders: Katerina and Jordan
to:
Discussion/Activity leaders: Katerina and Jordon
February 01, 2016, at 09:57 PM by 142.58.183.239 -
Changed line 219 from:
Discussion/Activity leaders: Gokhan + one more
to:
Discussion/Activity leaders: Gokhan + Fatemeh
February 01, 2016, at 02:15 PM by 162.156.181.95 -
Added lines 71-73:
'''Discuss how to write the first half of the course paper'''.  You can find a [[Attach:SampleFirstHalfPaper.docx | sample paper here]].

Deleted lines 96-97:

'''Discuss how to write the first half of the course paper'''.  You can find a [[Attach:SampleFirstHalfPaper.docx | sample paper here]].
January 11, 2016, at 08:32 PM by 142.58.183.239 -
Changed lines 184-189 from:
'''Social Media for Social Relationships:''' explores how people use social media sites such as Facebook to maintain both strong and weak ties, and how people interact through social networking sites.

'''Activity:''' Discuss the papers for this week. We will then do some design activities as a class and in smaller groups where we explore the redesign of existing social media tools, or the creation of new ones.

'''The Week's Goal:''' Understand how the design of present
-day social networking technologies are being used by people and how they might be designed differently in the future to support social relationship maintenance and building.  Explore the social challenges in using and designing social networking sites.
to:
'''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so. The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.(.pdf)

'''The Week's Goal:''' Understand the variety of location-based games that have been created and the varying social and technical goals. Apply location
-based game concepts in new situations of both a serious and fun nature.

Changed lines 190-198 from:
* Moira Burke, Robert Kraut, and Cameron Marlow. 2011. Social capital on facebook: differentiating uses and users. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 571-580. DOI=10.1145/1978942.1979023 [[http://dl.acm.org/citation.cfm?doid=1978942.1979023 | (.pdf)]]

* Maritza Johnson, Serge Egelman, and Steven M
. Bellovin. 2012. Facebook and privacy: it's complicated. In Proceedings of the Eighth Symposium on Usable Privacy and Security (SOUPS '12). ACM, New York, NY, USA, , Article 9 , 15 pages. DOI=10.1145/2335356.2335369 [[http://dx.doi.org/10.1145/2335356.2335369 | (.pdf)]]

* Xuan Zhao and Siân E
. Lindley. 2014. Curation through use: understanding the personal value of social media. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2431-2440. DOI=10.1145/2556288.2557291 [[http://dx.doi.org/10.1145/2556288.2557291 | (.pdf)]]

Optional:

* Adam N. Joinson. 2008. Looking at, looking up or keeping up with people?: motives and use of facebook. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 1027-1036. DOI=10.1145/1357054.1357213 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1357054.1357213 | (.pdf)]]
to:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality, Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C., Tang, A., and Judge, T., The Role of Community and Groupware in Geocache Creation and Maintenance
, Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* O’Hara, K. Understanding Geocaching Practices and Motivations, Proc
. CHI 2008, ACM Press (2008). [[http://dl.acm.org/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM | (.pdf)]]

January 11, 2016, at 08:27 PM by 142.58.183.239 -
Changed lines 59-60 from:
Discussion/Activity leaders: < fill in a pair >
to:
Discussion/Activity leaders: Ray and Sunny
Added lines 80-81:
Discussion/Activity leaders: Yasamin and Stephanie
Changed lines 106-107 from:

to:
Discussion/Activity leaders: Weina and Servet

Changed lines 135-136 from:

to:
Discussion/Activity leaders: Samarth and Tim


Changed lines 180-181 from:
to:
Discussion/Activity leaders: Yuhang and Yuyao
Changed lines 202-203 from:

to:
Discussion/Activity leaders: Katerina and Jordan
Added line 223:
Discussion/Activity leaders: Gokhan + one more
January 11, 2016, at 08:22 PM by 142.58.183.239 -
Changed lines 34-45 from:
(:cell:) '''Media Spaces in Workplaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature. [[Attach: MediaSpaces.pptx | (.pptx)]]

'''Discussion Topics:'''
* what were the social challenges of the technology?
* what were the technical challenges with creating the technology?
* how were the challenges overcome?
* what tasks did the system support or not?
* how did users learn to use the system?
* did the system mimic collocated situations or not?
* how can we design a study to look
in to the system or situation?
* how can we design a new system to help solve or explore the challenges?

to:
(:cell:)  '''Single Display Groupware for Work and Education:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, `XBox 360). [[<<]][[<<]]

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a new classroom setting to improve learning.  The setting should include a variety of single display groupware displays and systems.

'''The Week's Goal:''' Understand the various ways that single display groupware has been used
in classroom and work settings.  Understand the technical and social challenges for the design of single display groupware.  Apply single display groupware concepts to the design of new systems.
Changed lines 44-52 from:
'''The Week's Goal:''' Understand the benefits of media spaces along with the social and technical issues of media space design and usage.  Understand, assess, and analyze different types of collaboration that occur over media spaces.
(:cell:)
* Bly, S., Harrison, S., and Irwin, S.  '''Media Spaces: bringing people together in a video, audio, and computing environment''', Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. '''Experiences in the use of a media space''', Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).  [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007%2F978-1-84882-483-6 | (.pdf at library)]]

to:
Added lines 46-58:
* Stewart, J., Bederson, B., and Druin, A. '''Single display groupware: a model for co-present collaboration''', Proceedings of CHI, ACM Press (1999). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=302979.303064&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Lanir, J.,  Booth, K. and Findlater, L (2008). '''Observing presenters' use of visual aids to inform the design of classroom presentation software.''' In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://dl.acm.org/citation.cfm?id=1357054.1357165&coll=DL&dl=GUIDE&CFID=341125743&CFTOKEN=29071798 | (.pdf)]]

* Scott, S.D., Grant, K, & Mandryk, R. (2003). '''System Guidelines for Co-located, Collaborative Work on a Tabletop Display'''. In Proceedings of ECSCW,  [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_ecscw2003.pdf | (.pdf)]]

Optional:

* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]



(:cell:)
Changed lines 136-153 from:

(:cell:)  '''Single Display Groupware for Work and Education:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, `XBox 360). [[<<]][[<<]]

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a new classroom setting to improve learning.  The setting should include a variety of single display groupware displays and systems.

'''The Week's Goal:''' Understand the various ways that single display groupware has been used
in classroom and work settings.  Understand the technical and social challenges for the design of single display groupware.  Apply single display groupware concepts to the design of new systems.

(:cell:)
* Stewart, J., Bederson, B., and Druin, A. '''Single display groupware: a model for co-present
collaboration''', Proceedings of CHI, ACM Press (1999). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=302979.303064&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Lanir, J.,  Booth, K. and Findlater
, L (2008). '''Observing presenters' use of visual aids to inform the design of classroom presentation software.''' In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://dl.acm.org/citation.cfm?id=1357054.1357165&coll=DL&dl=GUIDE&CFID=341125743&CFTOKEN=29071798 | (.pdf)]]

* Scott, S.D., Grant, K, & Mandryk, R. (2003). '''System Guidelines for Co-located, Collaborative Work on a Tabletop Display'''. In Proceedings of ECSCW,  [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_ecscw2003.pdf | (.pdf)]]

Optional:

* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
(:cell:) '''Media Spaces in Workplaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature. [[Attach: MediaSpaces.pptx | (.pptx)]]

'''Discussion Topics:'''
* what were the social challenges of the technology?
* what were the technical challenges with creating the technology?
* how were the challenges overcome?
* what tasks did the system support or not?
* how did users learn to use the system?
* did the system mimic collocated situations or not?
* how can we design a study to look
in to the system or situation?
* how can we design a new system to help solve or explore the challenges?

'''The Week's Goal:''' Understand the benefits of media spaces along with the social and technical issues of media space design and usage.  Understand, assess, and analyze different types of
collaboration that occur over media spaces.
(:cell:)
* Bly, S., Harrison, S., and Irwin, S.  '''Media Spaces: bringing people together in a video, audio, and computing environment''', Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. '''Experiences in the use of a media space''', Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).  [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007%2F978-1-84882-483-6 | (.pdf at library)]]
January 11, 2016, at 08:07 PM by 142.58.218.56 -
January 11, 2016, at 06:58 PM by 142.58.218.56 -
Changed line 12 from:
'''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field.
to:
'''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field.  [[Attach:Introduction3.pdf | (slides .pdf)]]
January 07, 2016, at 04:43 PM by 162.156.181.95 -
Changed line 131 from:
You must also submit all materials for your study, if you plan to run one. This will be reviewed to ensure it adheres to ethical practices.  If you are designing a system, you should hand-in a detailed system design plan.
to:
You must also submit all materials for your study, if you plan to run one. This will be reviewed to ensure it adheres to ethical practices.  If you are designing a system, you should hand-in a detailed system design plan that includes sketches, scenarios, diagrams, etc to illustrate what you will create.
January 07, 2016, at 04:43 PM by 162.156.181.95 -
Added lines 130-131:

You must also submit all materials for your study, if you plan to run one. This will be reviewed to ensure it adheres to ethical practices.  If you are designing a system, you should hand-in a detailed system design plan.
December 08, 2015, at 11:28 PM by 162.156.181.95 -
Changed lines 217-220 from:
(:cell:) '''Final Presentations''' (10 min + 5 min questions)

Presentation Order:
#
to:
(:cell:) '''Easter Monday - No class'''
October 29, 2015, at 10:45 PM by 162.156.181.95 -
Added line 61:
October 29, 2015, at 10:44 PM by 162.156.181.95 -
Added line 61:
The leaders must come to class with a short summary presentation that highlights the key takeaways from the readers. They will then lead an activity with the class, starting with discussion followed by a hands-on activity.  They should consult with the instructor a week beforehand to plan.
October 29, 2015, at 10:42 PM by 162.156.181.95 -
Changed line 60 from:
Week 4's discussion leaders must hand in their presentation and a short activity plan.  Each week, the people who are leading the discussion and activity in the following week must submit their plans.
to:
Discussion/Activity leaders: < fill in a pair >
October 29, 2015, at 10:41 PM by 162.156.181.95 -
Changed lines 32-35 from:
Discussion Leaders: < > - one per paper, come to class with a summary of the assigned paper

We will also discuss people's Facebook posts.

to:
Added line 58:
Added line 60:
Week 4's discussion leaders must hand in their presentation and a short activity plan.  Each week, the people who are leading the discussion and activity in the following week must submit their plans.
October 29, 2015, at 10:35 PM by 162.156.181.95 -
Changed lines 222-228 from:
(:cell:) Final papers are due on April 6 before 11:59pm and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting. 

We will use [[http://www.easychair.org/ | EasyChair]] to manage our review process.

[[https://www.easychair.org/conferences/?conf=clc2014 | Paper submissions can be made here.]]


to:
(:cell:)

Changed lines 232-236 from:
(:cell:) Final presentation as part of the [[http://carmster.com/812/index.php?n=Main.Course_Project | Course Project]] due. 

Reviews are due
.

to:
(:cell:) Final papers are due before class and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting. 

We will use [[http://www.easychair.org/ | EasyChair]] to manage our review process.

[[https://www.easychair.org/conferences/?conf=clc2014 | Paper submissions can be made here.]]



Changed line 244 from:
(:cell:)
to:
(:cell:) Final paper reviews are due before class.
October 29, 2015, at 10:33 PM by 162.156.181.95 -
Added lines 196-205:
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' explores how players participate in a virtual world embedded within a massively multiplayer online role playing game, how people work collaboratively or apart, and how they learn about the environment.[[<<]][[<<]]
[[Wow_Instructions | Instructions for installing and creating a WoW character.]]

'''Activity:''' Discuss the papers for this week.  Do a [[MMO Game Design Activity]] in class.

'''Discuss  how to write final papers'''.  Everyone should have taken one of the methods classes already so this should be a recap of how to write a basic research paper.  I will go through sample papers to show you how to layout the content.

'''The Week's Goal:''' Understand the different ways play emerges in `MMORPGs and how people learn about play in these game environments.  Understand the ways in which identity and avatars are constructed in `MMORPGs and how this compares to virtual worlds like SL.  Apply an understanding of `MMORPGs to new situations and designs.

Changed lines 207-215 from:
'''Social Media for Crisis Situations:''' explores the use of social media sites such as Twitter during emergency situations and activism.

'''The Week's Goal:''' Understand how social media is used in specific contextual situations such as situations of crisis or political activism.  Explore the social and technical challenges surrounding this usage
.

(:cell:
)
* Kate Starbird and Leysia Palen. 2011. "Voluntweeters": self-organizing by digital volunteers in times of crisis. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 1071-1080. DOI=10.1145/1978942.1979102 [[http://dx.doi.org/10.1145/1978942.1979102 | (.pdf)]]

* Kate Starbird and Leysia Palen. 2012. (How) will the revolution be retweeted?: information diffusion and the 2011 Egyptian uprising. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12). ACM, New York, NY, USA, 7-16. DOI=10.1145/2145204.2145212 [[http://dx.doi.org/10.1145/2145204.2145212
| (.pdf)]]
to:
* Achterbosch, L., Pierce, R. and Simmons, G.Massively multiplayer online role-playing games: the past, present, and future. Comput. Entertain. 5, 4, Article 9 (March 2008), 33 pages. [[http://doi.acm.org/10.1145/1324198.1324207 | (.pdf)]]

* Nardi, B., Ly, S., and Harris, J. '''Learning Conversations in World of Warcraft''', Proceedings of HICSS, (2007). [[Attach:LearningConversations.pdf | (
.pdf)]]

* Ducheneaut, N., Wen, M., Yee, N., and Wadley, G. '''Body and mind: a study of avatar personalization in three virtual worlds''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518877&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
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(:cell:) '''Massively Multiplayer Online Role Playing Games:''' explores how players participate in a virtual world embedded within a massively multiplayer online role playing game, how people work collaboratively or apart, and how they learn about the environment.[[<<]][[<<]]
[[Wow_Instructions | Instructions for installing and creating a WoW character.]]

'''Activity:''' Discuss the papers for this week.  Do a [[MMO Game Design Activity]] in class.

'''Discuss  how to write final papers'''.  Everyone should have taken one of the methods classes already so this should be a recap of how to write a basic research paper.  I will go through sample papers to show you how to layout the content.

'''The Week's Goal:''' Understand the different ways play emerges in `MMORPGs and how people learn about play in these game environments.  Understand the ways in which identity and avatars are constructed in `MMORPGs and how this compares to virtual worlds like SL.  Apply an understanding of `MMORPGs to new situations and designs.


(:cell:)
* Achterbosch, L., Pierce, R. and Simmons, G.Massively multiplayer online role-playing games: the past, present, and future. Comput. Entertain. 5, 4, Article 9 (March 2008), 33 pages. [[http://doi.acm.org/10.1145/1324198.1324207 | (.pdf)]]

* Nardi, B., Ly, S., and Harris, J. '''Learning Conversations in World of Warcraft''', Proceedings of HICSS, (2007). [[Attach:LearningConversations.pdf | (.pdf)]]

* Ducheneaut, N., Wen, M., Yee, N., and Wadley, G. '''Body and mind: a study of avatar personalization in three virtual worlds''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518877&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

(:cell:)


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Carman is Away at CSCW
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Carman is Away at CSCW - no class but you still need to do the readings and post your thoughts on them.
Update to the correct week

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(:cell:) ''Collaboration Theory:''' this explores group activities in collocated and distributed settings for both workplaces and domestic life.[[<<]][[<<]]
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(:cell:) '''Collaboration Theory:''' this explores group activities in collocated and distributed settings for both workplaces and domestic life.[[<<]][[<<]]
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* Carman Neustaedter, Kathryn Elliot, and Saul Greenberg. 2006. Interpersonal awareness in the domestic realm. In Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments (OZCHI '06), Jesper Kjeldskov and Jeni Paay (Eds.). ACM, New York, NY, USA, 15-22. DOI=10.1145/1228175.1228182 [[http://doi.acm.org/10.1145/1228175.1228182 | (.pdf)]]
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* Steve Whittaker, David Frohlich, and Owen Daly-Jones. 1994. Informal workplace communication: what is it like and how might we support it?. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '94), Beth Adelson, Susan Dumais, and Judith Olson (Eds.). ACM, New York, NY, USA, 131-137. DOI=10.1145/191666.191726 [[http://doi.acm.org/10.1145/191666.191726 | (.pdf)]]


(:cell:)[[Weekly Blogs | Weekly social media]] post due every week by midnight before the lecture.

Discussion Leaders: < > - one per paper, come to class with a summary of the assigned paper

We will also discuss people's Facebook posts.

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(:cell:)[[Weekly Blogs | Weekly social media]] post due every week by midnight before the lecture.

Discussion Leaders: < > - one per paper, come to class with a summary of the assigned paper

We will also discuss people's Facebook posts.
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(:cell:)
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*
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* Carl Gutwin and Saul Greenberg. 2002. A Descriptive Framework of Workspace Awareness for Real-Time Groupware. Comput. Supported Coop. Work 11, 3 (November 2002), 411-446. DOI=10.1023/A:1021271517844 [[http://grouplab.cpsc.ucalgary.ca/grouplab/uploads/Publications/Publications/2002-DescriptiveFramework.JCSCW.pdf | (.pdf)]]

* Kimberly Tee, A.J. Bernheim Brush, and Kori M. Inkpen. 2009. Exploring communication and sharing between extended families. Int. J. Hum.-Comput. Stud. 67, 2 (February 2009), 128-138. DOI=10.1016/j.ijhcs.2008.09.007 [[Attach:Tee.pdf | (.pdf)]]
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(:cell:) ''Collaboration Theory:''' this explores group activities in collocated and distributed settings for both workplaces and domestic life.[[<<]][[<<]]

'''The Week's Goal:''' Understand the ways in which people participate and interact in groups.  Understand the theory of collaboration, awareness, and interaction.

(:cell:)

* Carman Neustaedter, Kathryn Elliot, and Saul Greenberg. 2006. Interpersonal awareness in the domestic realm. In Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments (OZCHI '06), Jesper Kjeldskov and Jeni Paay (Eds.). ACM, New York, NY, USA, 15-22. DOI=10.1145/1228175.1228182 [[http://doi.acm.org/10.1145/1228175.1228182 | (.pdf)]]

*


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(:cell:) '''Massively Multiplayer Online Role Playing Games Activity:''' participate in a MMORPG as a class and explore firsthand how to learn about the games rules, collaboration, and navigation in the environment.[[<<]][[<<]]

'''Activity:''' Play in World of Warcraft where we will navigate the environment and play in a collocated setting.  [[[WoW Playing Tips]]]

'''The Week's Goal:''' Understand how players interact in World of Warcraft and how this differs with Second Life.  Learn about the game mechanics employed in `WoW and how one learns to play.  Understand the collaboration that forms in collocated gaming settings when mixed with online gaming.

to:
(:cellnr:) Week 13: [[<<]]
(:cell:) '''Final Presentations''' (10 min + 5 min questions)

Presentation Order:
#
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Read them in this order.  The first paper was published in Spring 2006 and the second one was published in Fall 2006.  The second paper discusses some potential issues with the first paper.  Note that the authors also know each other so it is good research pushback.

* Ducheneaut, N., Yee, N., Nickell, E., and Moore, R. '''"Alone Together?": exploring the social dynamics of massively multiplayer online games''', Proceedings of CHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124834&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Nardi, B. and Harris, J. '''Strangers and Friends: Collaborative Play in World of Warcraft''', Proceedings of CSCW, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1180898&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]



(:cell:)

(:cellnr:) Week 12: [[<<]]
(:cell:) '''Final Presentations''' (10 min + 5 min questions)

Presentation Order:
#
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(:cell:)  '''Final Presentations''' (8 min + 2 min questions - consider spanning presentations over two weeks)
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(:cell:)  '''Final Presentations''' (8 min + 2 min questions - consider spanning presentations over two weeks)

Presentation Order:
#
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(:cell:) Discussion Leaders: < >
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(:cell:)
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Discussion Leaders: < > - one per paper, come to class with a summary of the assigned paper
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(:cell:) Discussion Leaders: < >
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(:cell:) '''Final Presentations''' (8 min + 2 min questions)
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(:cell:) '''Final Presentations''' (8 min + 2 min questions - consider spanning presentations over two weeks)
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# Saeedeh (has to leave early)
# Henry
# Alex
# Luciano
# Srilekha
# Abraham
# Le
# Abhisekh
# Arefin
# Ankit
# Simone
# Rachel
# Jacqueline
# Halimat
# Mirjana

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#
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(:cell:) CANCELED DUE TO TIME LIMITATIONS ---- Program Committee meeting:  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
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(:cell:) Program Committee meeting:  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
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# Mirjana
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# Alex
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# Simone
# Rachel
# Jacqueline
# Halimat
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(:cell:) Program Committee meeting:  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
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(:cell:) CANCELED DUE TO TIME LIMITATIONS ---- Program Committee meeting:  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
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'''Activity:''' Play in World of Warcraft where we will navigate the environment and play in a collocated setting.
to:
'''Activity:''' Play in World of Warcraft where we will navigate the environment and play in a collocated setting.  [[[WoW Playing Tips]]]
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# Saeedeh (has to leave early)
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* Kate Starbird and Leysia Palen. 2011. "Voluntweeters": self-organizing by digital volunteers in times of crisis. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 1071-1080. DOI=10.1145/1978942.1979102 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1978942.1979102 | (.pdf)]]

* Kate Starbird and Leysia Palen. 2012. (How) will the revolution be retweeted?: information diffusion and the 2011 Egyptian uprising. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12). ACM, New York, NY, USA, 7-16. DOI=10.1145/2145204.2145212 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/2145204.2145212 | (.pdf)]]
to:
* Kate Starbird and Leysia Palen. 2011. "Voluntweeters": self-organizing by digital volunteers in times of crisis. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 1071-1080. DOI=10.1145/1978942.1979102 [[http://dx.doi.org/10.1145/1978942.1979102 | (.pdf)]]

* Kate Starbird and Leysia Palen. 2012. (How) will the revolution be retweeted?: information diffusion and the 2011 Egyptian uprising. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12). ACM, New York, NY, USA, 7-16. DOI=10.1145/2145204.2145212 [[http://dx.doi.org/10.1145/2145204.2145212 | (.pdf)]]
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Reviews are due.
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[[https://www.easychair.org/conferences/?conf=clc2014 | Paper submissions can be made here.]]


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[[https://www.easychair.org/conferences/?conf=clc2014 | Paper submissions can be made here.]]
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(:cell:) Final papers are due on April 6 before 11:59pm and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting. 

We will use [[http://www.easychair.org/ | EasyChair]] to manage our review process.


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Final papers are due on April 6 before 11:59pm and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting. 

We will use [[http://www.easychair.org/ | EasyChair]] to manage our review process.
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'''Activity:''' Discuss the papers for this week.  <TBD: do something engaging to learn more about the content>
to:
'''Activity:''' Discuss the papers for this week. We will then do some design activities as a class and in smaller groups where we explore the redesign of existing social media tools, or the creation of new ones.
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* Moira Burke, Robert Kraut, and Cameron Marlow. 2011. Social capital on facebook: differentiating uses and users. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 571-580. DOI=10.1145/1978942.1979023 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1978942.1979023 | (.pdf)]]

* Maritza Johnson, Serge Egelman, and Steven M. Bellovin. 2012. Facebook and privacy: it's complicated. In Proceedings of the Eighth Symposium on Usable Privacy and Security (SOUPS '12). ACM, New York, NY, USA, , Article 9 , 15 pages. DOI=10.1145/2335356.2335369 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/2335356.2335369 | (.pdf)]]

* Xuan Zhao and Siân E. Lindley. 2014. Curation through use: understanding the personal value of social media. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2431-2440. DOI=10.1145/2556288.2557291 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/2556288.2557291 | (.pdf)]]
to:
* Moira Burke, Robert Kraut, and Cameron Marlow. 2011. Social capital on facebook: differentiating uses and users. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 571-580. DOI=10.1145/1978942.1979023 [[http://dl.acm.org/citation.cfm?doid=1978942.1979023 | (.pdf)]]

* Maritza Johnson, Serge Egelman, and Steven M. Bellovin. 2012. Facebook and privacy: it's complicated. In Proceedings of the Eighth Symposium on Usable Privacy and Security (SOUPS '12). ACM, New York, NY, USA, , Article 9 , 15 pages. DOI=10.1145/2335356.2335369 [[http://dx.doi.org/10.1145/2335356.2335369 | (.pdf)]]

* Xuan Zhao and Siân E. Lindley. 2014. Curation through use: understanding the personal value of social media. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2431-2440. DOI=10.1145/2556288.2557291 [[http://dx.doi.org/10.1145/2556288.2557291 | (.pdf)]]
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(:cellnr:) Week 13: [[<<]]April 13
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The first half of your final paper is due in class.  This includes the first three sections (Intro, Related Work, Method/Design Principles) plus reference list.  You will revise it based on comments as part of your final deliverable.
to:
The first half of your final paper is due in class.  This includes the first four sections (Abstract, Intro, Related Work, Method/Design Principles/Design Process) plus reference list.  You will revise it based on comments as part of your final deliverable.
January 27, 2015, at 06:26 PM by 162.156.181.95 -
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* Wong, N. and  Gutwin, C.. 2014. '''Support for deictic pointing in `CVEs: still fragmented after all these years'.''' In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 1377-1387. [[http://delivery.acm.org.proxy.lib.sfu.ca/10.1145/2540000/2531691/p1377-wong.pdf?ip=142.58.129.109&id=2531691&acc=ACTIVE%20SERVICE&key=FD0067F557510FFB%2E87ED2FCA0B39BEF5%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&CFID=228646047&CFTOKEN=18049342&__acm__=1415295962_2b3d6f9c14b8863567a42709cf7eae01 | (.pdf)]]
to:
* Wong, N. and  Gutwin, C.. 2014. '''Support for deictic pointing in `CVEs: still fragmented after all these years'.''' In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 1377-1387. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=2531602.2531691&coll=DL&dl=ACM&CFID=228646047&CFTOKEN=18049342 | (.pdf)]]
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* '''The University of Nottingham's Second Life campus''', [[http://www.nottingham.ac.uk/teaching/resources/tools/second-life.aspx | (web)]]
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* Nardi, B., Ly, S., and Harris, J. '''Learning Conversations in World of Warcraft''', Proceedings of HICSS, (2007).
to:
* Nardi, B., Ly, S., and Harris, J. '''Learning Conversations in World of Warcraft''', Proceedings of HICSS, (2007). [[Attach:LearningConversations.pdf | (.pdf)]]
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(:cell:) No Class - Easter Monday
(:cell:)

(:cell:)

(:cellnr:) Week 13: [[<<]]April 6
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'''Social Media for Work and Education:'''

'''Activity:''' Discuss the papers for this week. 

'''The Week's Goal:'''

to:
'''Social Media for Social Relationships:''' explores how people use social media sites such as Facebook to maintain both strong and weak ties, and how people interact through social networking sites.

'''Activity:''' Discuss the papers for this week.  <TBD: do something engaging to learn more about the content>

'''The Week's Goal:''' Understand how the design of present-day social networking technologies are being used by people and how they might be designed differently in the future to support social relationship maintenance and building.  Explore the social challenges in using and designing social networking sites.

Changed lines 162-164 from:


to:
* Moira Burke, Robert Kraut, and Cameron Marlow. 2011. Social capital on facebook: differentiating uses and users. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 571-580. DOI=10.1145/1978942.1979023 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1978942.1979023 | (.pdf)]]

* Maritza Johnson, Serge Egelman, and Steven M. Bellovin. 2012. Facebook and privacy: it's complicated. In Proceedings of the Eighth Symposium on Usable Privacy and Security (SOUPS '12). ACM, New York, NY, USA, , Article 9 , 15 pages. DOI=10.1145/2335356.2335369 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/2335356.2335369 | (.pdf)]]

* Xuan Zhao and Siân E. Lindley. 2014. Curation through use: understanding the personal value of social media. In Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2431-2440. DOI=10.1145/2556288.2557291 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/2556288.2557291 | (.pdf)]]

Optional:

* Adam N. Joinson. 2008. Looking at, looking up or keeping up with people?: motives and use of facebook. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 1027-1036. DOI=10.1145/1357054.1357213 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1357054.1357213 | (.pdf)]]

Changed lines 177-182 from:
Carman is Away at CSCW

'''Social Media for Crisis Situations:'''

'''The Week's Goal:'''

to:
Carman is Away at CSCW - no class but you still need to do the readings and post your thoughts on them.

'''Social Media for Crisis Situations:''' explores the use of social media sites such as Twitter during emergency situations and activism.

'''The Week's Goal:''' Understand how social media is used in specific contextual situations such as situations of crisis or political activism.  Explore the social and technical challenges surrounding this usage.

Added lines 184-186:
* Kate Starbird and Leysia Palen. 2011. "Voluntweeters": self-organizing by digital volunteers in times of crisis. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 1071-1080. DOI=10.1145/1978942.1979102 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/1978942.1979102 | (.pdf)]]

* Kate Starbird and Leysia Palen. 2012. (How) will the revolution be retweeted?: information diffusion and the 2011 Egyptian uprising. In Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work (CSCW '12). ACM, New York, NY, USA, 7-16. DOI=10.1145/2145204.2145212 [[http://doi.acm.org.proxy.lib.sfu.ca/10.1145/2145204.2145212 | (.pdf)]]
November 06, 2014, at 05:46 PM by 162.156.181.95 -
Changed line 53 from:
* Neustaedter, C., Pang, C., Forghani, A., Oduor, E., Hillman, S., Judge, T. K., Massimi, M. & Greenberg, S. (2015) Sharing Domestic Life through Long-Term Video Connections. IN Transactions on Computer-Human Interaction, X.31. [[http://clab.iat.sfu.ca/pubs/Neustaedter-LongTermVideoConnections-ToCHI.pdf | (.pdf)]]
to:
* Neustaedter, C., Pang, C., Forghani, A., Oduor, E., Hillman, S., Judge, T. K., Massimi, M. & Greenberg, S. (2015) '''Sharing Domestic Life through Long-Term Video Connections.''' IN Transactions on Computer-Human Interaction, X.31. [[http://clab.iat.sfu.ca/pubs/Neustaedter-LongTermVideoConnections-ToCHI.pdf | (.pdf)]]
November 06, 2014, at 05:46 PM by 162.156.181.95 -
Changed line 53 from:
* Judge, T., Neustaedter, C., and Harrison, S. '''Inter-Family Messaging with Domestic Media Spaces''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellen, A. (eds), Springer (2012), 141-157. [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007/978-1-4471-4192-1/page/1 | (.pdf at library)]]
to:
* Neustaedter, C., Pang, C., Forghani, A., Oduor, E., Hillman, S., Judge, T. K., Massimi, M. & Greenberg, S. (2015) Sharing Domestic Life through Long-Term Video Connections. IN Transactions on Computer-Human Interaction, X.31. [[http://clab.iat.sfu.ca/pubs/Neustaedter-LongTermVideoConnections-ToCHI.pdf | (.pdf)]]
November 06, 2014, at 05:43 PM by 162.156.181.95 -
Changed line 77 from:
* Wong, N. and  Gutwin, C.. 2014. Support for deictic pointing in CVEs: still fragmented after all these years'. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 1377-1387. [[http://delivery.acm.org.proxy.lib.sfu.ca/10.1145/2540000/2531691/p1377-wong.pdf?ip=142.58.129.109&id=2531691&acc=ACTIVE%20SERVICE&key=FD0067F557510FFB%2E87ED2FCA0B39BEF5%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&CFID=228646047&CFTOKEN=18049342&__acm__=1415295962_2b3d6f9c14b8863567a42709cf7eae01 | (.pdf)]]
to:
* Wong, N. and  Gutwin, C.. 2014. '''Support for deictic pointing in `CVEs: still fragmented after all these years'.''' In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 1377-1387. [[http://delivery.acm.org.proxy.lib.sfu.ca/10.1145/2540000/2531691/p1377-wong.pdf?ip=142.58.129.109&id=2531691&acc=ACTIVE%20SERVICE&key=FD0067F557510FFB%2E87ED2FCA0B39BEF5%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&CFID=228646047&CFTOKEN=18049342&__acm__=1415295962_2b3d6f9c14b8863567a42709cf7eae01 | (.pdf)]]
November 06, 2014, at 05:42 PM by 162.156.181.95 -
Added lines 76-77:

* Wong, N. and  Gutwin, C.. 2014. Support for deictic pointing in CVEs: still fragmented after all these years'. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 1377-1387. [[http://delivery.acm.org.proxy.lib.sfu.ca/10.1145/2540000/2531691/p1377-wong.pdf?ip=142.58.129.109&id=2531691&acc=ACTIVE%20SERVICE&key=FD0067F557510FFB%2E87ED2FCA0B39BEF5%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35&CFID=228646047&CFTOKEN=18049342&__acm__=1415295962_2b3d6f9c14b8863567a42709cf7eae01 | (.pdf)]]
November 06, 2014, at 05:39 PM by 162.156.181.95 -
Deleted line 111:
Deleted line 119:
Added line 131:
Deleted lines 143-144:

Deleted line 189:
November 06, 2014, at 05:35 PM by 162.156.181.95 -
Added lines 71-72:
* '''The University of Nottingham's Second Life campus''', [[http://www.nottingham.ac.uk/teaching/resources/tools/second-life.aspx | (web)]]
Deleted lines 100-102:

* '''The University of Nottingham's Second Life campus''', [[http://www.nottingham.ac.uk/teaching/resources/tools/second-life.aspx | (web)]]

November 06, 2014, at 02:47 PM by 162.156.181.95 -
Changed line 75 from:
* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the `MUDs''', Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
to:
Added lines 105-106:

* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the `MUDs''', Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
November 06, 2014, at 02:44 PM by 162.156.181.95 -
Changed lines 113-114 from:
(:cell:)  '''Single Display Groupware for Work and Education:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware for Work and Education:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, `XBox 360). [[<<]][[<<]]
Changed lines 135-137 from:
(:cell:) 

'''Single Display Groupware for Play:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware for Play:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]
November 06, 2014, at 02:44 PM by 162.156.181.95 -
Changed lines 110-117 from:
(:cellnr:) Week 6: [[<<]]Feb 23
(:cell:) 
'''Social Media for Work and Education:'''

'''Activity:''' Discuss
the papers for this week. 

'''The Week's Goal:'''

to:


(:cellnr:) Week 8: [[<<]]Feb 23 
(:cell:)  '''Single Display Groupware for Work and Education:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a new classroom setting to improve learning.  The setting should include a variety of single display groupware displays and systems.

'''The Week's Goal:''' Understand the various ways that single display groupware has been used in classroom and work settings.  Understand the technical and social challenges for the design of single display groupware.  Apply single display groupware concepts to the design of new systems.

Changed lines 121-126 from:


(:cell:)


(:cellnr:)  Week 7: [[<<]]Mar 2
to:
* Stewart, J., Bederson, B., and Druin, A. '''Single display groupware: a model for co-present collaboration''', Proceedings of CHI, ACM Press (1999). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=302979.303064&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Lanir, J.,  Booth, K. and Findlater, L (2008). '''Observing presenters' use of visual aids to inform the design of classroom presentation software.''' In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://dl.acm.org/citation.cfm?id=1357054.1357165&coll=DL&dl=GUIDE&CFID=341125743&CFTOKEN=29071798 | (.pdf)]]

* Scott, S.D., Grant, K, & Mandryk, R. (2003). '''System Guidelines for Co-located, Collaborative Work on a Tabletop Display'''. In Proceedings of ECSCW,  [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_ecscw2003.pdf | (.pdf)]]

Optional:

* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

Changed lines 133-136 from:
'''Social Media for Crisis Situations:''' 

'''The Week's Goal
:'''
to:

(:cellnr:) Week 9: [[<<]]Mar 2
(
:cell:) 

'''Single Display Groupware for Play:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]

'''Activity:''' Discuss the papers for this week.  Replicate the Voida studies in several games and compare findings between your own play experiences and those found in the papers.  Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Wii Fit, etc.  See the Shared Google Spreadsheet [[https://docs.google.com/spreadsheet/ccc?key=0AhDkq6QJMai2dGloTWtQYzlNNUVTNzVhRmZsZVJCcFE&usp=sharing | here]].

'''The Week's Goal:''' Understand how single display groupware concepts emerge in non-work settings for the play of games and fostering family or friend connections.  Apply methods to study single display groupware environments.

Before next class, do the first two steps of the [[Wow_Instructions  | World of Warcraft setup instructions]] on your laptop (download and install).

Changed lines 147-155 from:
(:cell:)

(:cellnr:) Week 8: [[<<]]Mar 9
(:cell:) 
'''Single Display Groupware for Work and Education:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]

'''Activity
:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a new classroom setting to improve learning.  The setting should include a variety of single display groupware displays and systems.

'''The Week's Goal:''' Understand the various ways that single display groupware has been used in classroom and work settings.  Understand the technical and social challenges for the design of single display groupware.  Apply single display groupware concepts to the design of new systems.

to:

* Voida, A., Carpendale, S., and Greenberg, S. '''The Individual and Group in Console Gaming''', Proceedings of CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718983&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Voida, A. and Greenberg, S. '''Wii all play: the console game as a computational meeting place''', Proceedings of CHI
, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518940&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

Changed lines 155-168 from:
* Stewart, J., Bederson, B., and Druin, A. '''Single display groupware: a model for co-present collaboration''', Proceedings of CHI, ACM Press (1999). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=302979.303064&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Lanir, J.,  Booth, K. and Findlater, L (2008). '''Observing presenters' use of visual aids to inform the design of classroom presentation software.''' In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://dl.acm.org/citation.cfm?id=1357054.1357165&coll=DL&dl=GUIDE&CFID=341125743&CFTOKEN=29071798 | (.pdf)]]

* Scott, S.D., Grant, K, & Mandryk, R. (2003). '''System Guidelines for Co-located, Collaborative Work on a Tabletop Display'''. In Proceedings of ECSCW,  [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_ecscw2003.pdf | (.pdf)]]

Optional:

* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]


(:cell:)

(:cellnr:) Week 9: [[<<]]Mar 16
to:
(:cellnr:) Week 6: [[<<]]Mar 9
Added lines 157-171:
'''Social Media for Work and Education:'''

'''Activity:''' Discuss the papers for this week. 

'''The Week's Goal:'''

(:cell:)



(:cell:)


(:cellnr:)  Week 7: [[<<]]Mar 16
(:cell:)
Changed lines 174-181 from:
'''Single Display Groupware for Play:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]

'''Activity:''' Discuss the papers for this week.  Replicate the Voida studies in several games and compare findings between your own play experiences and those found in the papers.  Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Wii Fit, etc.  See the Shared Google Spreadsheet [[https://docs.google.com/spreadsheet/ccc?key=0AhDkq6QJMai2dGloTWtQYzlNNUVTNzVhRmZsZVJCcFE&usp=sharing | here]].

'''The Week's Goal:''' Understand how single display groupware concepts emerge in non-work settings for the play of games and fostering family or friend connections.  Apply methods to study single display groupware environments.

Before next class, do the first two steps of the [[Wow_Instructions  | World of Warcraft setup instructions]] on your laptop (download and install).

to:
'''Social Media for Crisis Situations:'''

'''The Week's Goal:'''

Changed lines 180-186 from:

* Voida, A., Carpendale, S., and Greenberg, S. '''The Individual and Group in Console Gaming''', Proceedings of CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718983&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Voida, A. and Greenberg, S. '''Wii all play: the console game as a computational meeting place''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518940&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]


(:cell:)
to:
(:cell:)
November 06, 2014, at 02:41 PM by 162.156.181.95 -
Changed line 107 from:
The first half of your final paper is due on Monday, Feb 10 by 6am.  This includes the first three sections (Intro, Related Work, Method/Design Principles) plus reference list.  You will revise it based on comments as part of your final deliverable.
to:
The first half of your final paper is due in class.  This includes the first three sections (Intro, Related Work, Method/Design Principles) plus reference list.  You will revise it based on comments as part of your final deliverable.
November 06, 2014, at 02:39 PM by 162.156.181.95 -
Changed lines 62-67 from:
(:cell:) '''Virtual Worlds:''' this explores interaction and experiences within a 3D environment focused on either socializing or accomplishing work tasks.  We will explore modern day virtual worlds such as Second Life and user cognition and learning within them.[[Attach:VirtualWorlds.pdf | (.pdf)]][[<<]][[<<]]Here are several tours of different [[http://arianeb.com/more3Dworlds.htm | virtual worlds]].

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar
for participation in a VW like Second Life.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.

'''The Week's Goal:''' Understand how one think's about identity in `VWs and how `VWs can be used in a variety of situations for both work and personal life.  Apply knowledge from the papers to avatar construction and design activities.
to:
(:cell:) '''Virtual Worlds for Work and Education:''' this explores interaction and experiences within a 3D environment focused on either educational contexts or accomplishing work tasks.  We will explore modern day virtual worlds such as Second Life and user cognition and learning within them.[[<<]]Here are several tours of different [[http://arianeb.com/more3Dworlds.htm | virtual worlds]].

'''Activity:''' Discuss the papers for this week
.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a VW like Second Life for educational or work situations.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.

'''The Week's Goal:''' Understand how one think's about identity in `VWs and how `VWs can be used in a variety of situations for both work and education.  Apply knowledge from the papers to avatar construction and design activities.
Changed lines 85-88 from:
(:cell:)  '''Virtual Worlds Participation:''' participate in the virtual world of Second Life to understand how to navigate in the world, how to interact with others, and how to socialize or accomplish tasks.[[<<]][[<<]]

'''Activity:''' Discuss this week's readings while in SL.  Replicate the Neustaedter and Fedorovskaya study where you travel in Second Life and ask people about their identity and avatar construction.  As a class, we will discuss our findings together.
to:
(:cell:)  '''Virtual Worlds for Social Life:''' this explores interaction and experiences within a 3D environment focused on socializing in a personal context.  We will explore modern day virtual worlds such as Second Life.

'''Activity:''' Discuss this week's readings while in SL.  Replicate the Neustaedter and Fedorovskaya study where you travel in Second Life and ask people about their identity, avatar construction, and social relationships in Second Life.  As a class, we will discuss our findings together.
Changed lines 96-97 from:
'''The Week's Goal:''' Understand how to participate in SL for group discussions.  Learn about the social and technical challenges of virtual environments.  Tour various areas and learn how to navigate.  Learn how to conduct studies within virtual environments.
to:
'''The Week's Goal:''' Understand how to participate in SL for group discussions and personal social life.  Learn about the social and technical challenges of virtual environments.  Tour various areas and learn how to navigate.  Learn how to conduct studies within virtual environments.
Changed lines 112-117 from:
'''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[Attach:LocationBasedGames.pdf | (.pdf)]][[<<]][[<<]]

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a location-based game that can help solve a real world social problem. Here's [[http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html | a motivational video on the topic]].

'''The Week's Goal:''' Understand the variety of location-based games that have been created and the varying social and technical goals.  Apply location-based game concepts in new situations of both a serious and fun nature.

to:
'''Social Media for Work and Education:'''

'''Activity:''' Discuss the papers for this week. 

'''The Week's Goal:'''

Changed lines 120-125 from:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. '''The Frame of the Game: Blurring the Boundary between Fiction and Reality''', Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124836&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* Neustaedter, C., Tang, A., and Judge, T., '''The Role of Community and Groupware in Geocache Creation and Maintenance''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* O’Hara, K. '''Understanding Geocaching Practices and Motivations''', Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

to:

Changed lines 127-136 from:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own.[[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience went.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt.[[<<]][[<<]]In class, we will go as a group and try to find several geocaches close to campus.

Meet in our normal classroom.  Then we will leave and search for the following caches in this order:
* [[http://www.geocaching.com/geocache/GC48XA8_surrey-is-accessible-i-work-out | Surrey is Accessible - I work out]] - it is likely missing
* [[http://www.geocaching.com/geocache/GC4QFXE_im-stuffed | I'm Stuffed]]
* [[http://www.geocaching.com/geocache/GC2CGBM_blur-3-bark?guid=34ed8716-05ed-4de2-b9f9-a8e69bc8fc15 | Blur 3: Bark]]
* [[http://www.geocaching.com/geocache/GC2AYVQ_the-corner | The Corner]]

'''The Week's Goal:''' Gain firsthand experience in participating in a location-based game.  Understand the ways in which users can collaborate asynchronously and synchronously.

to:
'''Social Media for Crisis Situations:'''

'''The Week's Goal:'''

Deleted lines 132-139:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) '''Blowtooth: Pervasive Gaming in Unique and Challenging Environments''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]], [[http://blowtooth.com/static/blowtooth.mov | Blowtooth video (.mov)]]

* Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) '''Interweaving Mobile Games with Everyday Life''', Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124835&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

Optional:

* Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M., and Row-Farr, J. '''Can you see me now?''', ACM Transactions on CHI, Vol. 13(1), March 2006, ACM Press, 100-133. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1143518.1143522&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

Changed lines 136-137 from:
(:cell:)  '''Single Display Groupware:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware for Work and Education:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
Added lines 150-154:
Optional:

* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

Changed lines 161-162 from:
'''Single Display Groupware Activity:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]
to:
'''Single Display Groupware for Play:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]
Deleted lines 175-177:
Optional:

* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
November 05, 2014, at 08:20 PM by 142.58.183.239 -
Changed lines 251-254 from:
(:cellnr:) Week 13: [[<<]]Apr 6
(:cell:) There is no lecture this week; the last day of classes is Apr 6. 

Our Program Committee meeting will be TBD.
  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
to:
(:cellnr:) Week 13: [[<<]]Apr 13
(:cell:) Program Committee meeting:  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
November 05, 2014, at 08:13 PM by 142.58.183.239 -
Changed line 222 from:
'''The Week's Goal:''' Understand how players interact in World of Warcraft and how this differs with Second Life.  Learn about the game mechanics employed in WoW and how one learns to play.  Understand the collaboration that forms in collocated gaming settings when mixed with online gaming.
to:
'''The Week's Goal:''' Understand how players interact in World of Warcraft and how this differs with Second Life.  Learn about the game mechanics employed in `WoW and how one learns to play.  Understand the collaboration that forms in collocated gaming settings when mixed with online gaming.
November 05, 2014, at 08:13 PM by 142.58.183.239 -
Changed lines 64-65 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a `VW like Second Life.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.
to:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a VW like Second Life.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.
Changed line 75 from:
* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs''', Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
to:
* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the `MUDs''', Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
Changed line 89 from:
Some places to meet people are listed below. To easily navigate to them, use these SLurls (click on them in a web browser, then use the 'teleport' link):
to:
Some places to meet people are listed below. To easily navigate to them, use these `SLurls (click on them in a web browser, then use the 'teleport' link):
Changed line 203 from:
'''The Week's Goal:''' Understand the different ways play emerges in 'MMORPGs and how people learn about play in these game environments.  Understand the ways in which identity and avatars are constructed in 'MMORPGs and how this compares to virtual worlds like SL.  Apply an understanding of 'MMORPGs to new situations and designs.
to:
'''The Week's Goal:''' Understand the different ways play emerges in `MMORPGs and how people learn about play in these game environments.  Understand the ways in which identity and avatars are constructed in `MMORPGs and how this compares to virtual worlds like SL.  Apply an understanding of `MMORPGs to new situations and designs.
November 05, 2014, at 08:11 PM by 142.58.183.239 -
November 05, 2014, at 08:10 PM by 142.58.183.239 -
Changed lines 64-66 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a 'VW like Second Life.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.

'''The Week's Goal:''' Understand how one think's about identity in 'VWs and how 'VWs can be used in a variety of situations for both work and personal life.  Apply knowledge from the papers to avatar construction and design activities.
to:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a `VW like Second Life.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.

'''The Week's Goal:''' Understand how one think's about identity in `VWs and how `VWs can be used in a variety of situations for both work and personal life.  Apply knowledge from the papers to avatar construction and design activities.
November 05, 2014, at 08:09 PM by 142.58.183.239 -
Changed lines 64-67 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a VW like Second Life.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.

'''The Week's Goal:''' Understand how one think's about identity in VWs and how VWs can be used in a variety of situations for both work and personal life.  Apply knowledge from the papers to avatar construction and design activities.
to:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a 'VW like Second Life.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.

'''The Week's Goal:''' Understand how one think's about identity in 'VWs and how 'VWs can be used in a variety of situations for both work and personal life.  Apply knowledge from the papers to avatar construction and design activities.
Changed line 203 from:
'''The Week's Goal:''' Understand the different ways play emerges in MMORPGs and how people learn about play in these game environments.  Understand the ways in which identity and avatars are constructed in MMORPGs and how this compares to virtual worlds like SL.  Apply an understanding of MMORPGs to new situations and designs.
to:
'''The Week's Goal:''' Understand the different ways play emerges in 'MMORPGs and how people learn about play in these game environments.  Understand the ways in which identity and avatars are constructed in 'MMORPGs and how this compares to virtual worlds like SL.  Apply an understanding of 'MMORPGs to new situations and designs.
November 05, 2014, at 08:08 PM by 142.58.183.239 -
Changed lines 78-79 from:
(:cellnr:) Week 4: [[<<]]Feb 9 - No Class - Family Day
(:cell:)
to:
(:cellnr:) Week 4: [[<<]]Feb 9
(:cell:) No Class - Family Day
Changed lines 170-172 from:
(:cellnr:) Week 9: [[<<]]Mar 16 - Carman is Away at CSCW
(:cell:)  '''Single Display Groupware Activity:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]
to:
(:cellnr:) Week 9: [[<<]]Mar 16
(:cell:) 
Carman is Away at CSCW

'''Single Display Groupware Activity:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]
Changed line 252 from:
(:cell:) There is no lecture this week; the last day of classes is Apr 9 (Wednesday)
to:
(:cell:) There is no lecture this week; the last day of classes is Apr 6
November 05, 2014, at 08:07 PM by 142.58.183.239 -
Deleted lines 35-36:
Discussion Leader(s): Xiao, Reese
Deleted lines 70-71:
Discussion Leader(s): Emily C., Xin, Sanam
Changed lines 119-120 from:
Discussion Leader(s): Maryam, Emily, Sun-Min
to:
Changed lines 142-143 from:
Discussion Leader(s): ?
to:
Changed lines 161-162 from:
Discussion Leader(s): Jill, Wynnie, Aynur
to:
Changed lines 180-181 from:
Discussion Leader(s): ?
to:

Changed lines 204-205 from:
Discussion Leader(s): Jason, Carolyn
to:
Deleted lines 222-223:

Discussion Leader(s): ?
November 05, 2014, at 08:03 PM by 142.58.183.239 -
Deleted lines 2-14:
The course structure pattern is two week periods exploring a particular research theme.  In the first week of a theme, we meet together and discuss papers on the topic.  In the second week, you read a second set of papers on the topic and we also participate within a system focused on the theme.

For example, in Weeks 2 and 3, we explore the topic of Media Spaces.  In Week 2, we look at the history of media space.  In Week 3, we look at contemporary media spaces and participate within one as a class.

'''Remote Streaming''': I have setup to remote stream the class to the SFU Vancouver campus on these dates:
*January 16 - Room HC 1510
*January 23 - Room HC 1500
*January 30
*February 6 - Room 2260
*February 20 - Room 2260
*March 6 - Rm 2250
*March 20 - Rm 1500

Changed line 9 from:
(:cellnr:) Week 1: [[<<]]Jan 6
to:
(:cellnr:) Week 1: [[<<]]Jan 12
Changed line 12 from:
'''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field. [[Attach:Introduction.pdf | (.pdf)]]
to:
'''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field.
Changed lines 17-19 from:
(:cellnr:) Week 2: [[<<]]Jan 13
(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature. [[Attach: MediaSpaces.pptx | (.pptx)]]
to:
(:cellnr:) Week 2: [[<<]]Jan 19
(:cell:) '''Media Spaces in Workplaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature. [[Attach: MediaSpaces.pptx | (.pptx)]]
Changed lines 47-51 from:
(:cellnr:) Week 3: [[<<]]Jan 20
(:cell:) '''Media Space Participation:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat, Vidyo).  We will also discuss and compare media spaces for work environments as compared to home environments.

We will need
to have people connect together in small groups.  '''Decide who will group together in a single location''' and make sure Carman has Gmail addresses and Skype addresses for each group.
to:
(:cellnr:) Week 3: [[<<]]Jan 26
(:cell:) '''Media Spaces for Domestic Life:''' Learn about media spaces designed for home and mobile contexts with a focus on personal/family life.  We will also discuss and compare media spaces for work environments as compared to home environments.
Changed lines 52-53 from:
'''The Week's Goal:''' Understand the different social situations that arise from classroom activities over video chat, including talking, listening, and showing objects (e.g., sketches, whiteboards). Understand technical constraints of different video environments.  Apply concepts from the readings in new situations.  Understand the differences between workplace media spaces and those designed for families.
to:
'''The Week's Goal:''' Understand technical constraints of different video environments.  Apply concepts from the readings in new situations.  Understand the differences between workplace media spaces and those designed for families.
Deleted lines 54-55:
Discussion Leader(s): Maher, Karen
Changed line 63 from:
(:cellnr:) Week 4: [[<<]]Jan 27
to:
(:cellnr:) Week 4: [[<<]]Feb 2
Changed lines 82-83 from:

(:cellnr:) Week 5: [[<<]]Feb 3
to:
(:cellnr:) Week 4: [[<<]]Feb 9 - No Class - Family Day
(:cell:)
(:cell:)

(:cell:)

(:cellnr:) Week 5: [[<<]]Feb 16
Changed lines 103-104 from:
Discussion Leader(s): ?
to:
Changed lines 113-118 from:
(:cellnr:) Reading Week: [[<<]]Feb 10
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 6: [[<<]]Feb 17
to:

(:cellnr:) Week 6: [[<<]]Feb 23
Changed line 134 from:
(:cellnr:)  Week 7: [[<<]]Feb 24
to:
(:cellnr:)  Week 7: [[<<]]Mar 2
Changed line 159 from:
(:cellnr:) Week 8: [[<<]]Mar 3
to:
(:cellnr:) Week 8: [[<<]]Mar 9
Changed line 177 from:
(:cellnr:) Week 9: [[<<]]Mar 10
to:
(:cellnr:) Week 9: [[<<]]Mar 16 - Carman is Away at CSCW
Changed line 199 from:
(:cellnr:) Week 10: [[<<]]Mar 17
to:
(:cellnr:) Week 10: [[<<]]Mar 23
Changed line 222 from:
(:cellnr:) Week 11: [[<<]]Mar 24
to:
(:cellnr:) Week 11: [[<<]]Mar 30
Changed line 242 from:
(:cellnr:) Week 12: [[<<]]Mar 31
to:
(:cellnr:) Week 12: [[<<]]April 6
Changed lines 246-259 from:
# Xiao
# Carolyn
# Emily C
# Wynnie
# Emily I
# Xin
# Sun-Min
# Sanam
# Aynur
# Jill
# Jason
# Karen
# Reese

to:
# TBD
Changed line 261 from:
Our Program Committee meeting will be April 10 from 11:30 - 2:30 in Rm 4040.  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
to:
Our Program Committee meeting will be TBD.  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
March 27, 2014, at 11:15 PM by 207.23.220.110 -
Changed lines 288-290 from:
(:cell:) There is no lecture this week; the last day of classes is Apr 9 (Wednesday).  We will schedule an additional session for a Mock Program Committee Meeting for your papers.  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
to:
(:cell:) There is no lecture this week; the last day of classes is Apr 9 (Wednesday). 

Our Program Committee meeting will be April 10 from 11:30 - 2:30 in Rm 4040
.  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
March 20, 2014, at 10:39 PM by 207.23.220.181 -
Changed lines 281-282 from:
Final papers are due and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting. 
to:
Final papers are due on April 6 before 11:59pm and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting. 
March 20, 2014, at 08:07 PM by 207.23.220.181 -
Added line 271:
# Aynur
March 20, 2014, at 08:05 PM by 207.23.220.181 -
Changed lines 263-275 from:
to:
# Xiao
# Carolyn
# Emily C
# Wynnie
# Emily I
# Xin
# Sun-Min
# Sanam
# Jill
# Jason
# Karen
# Reese

March 13, 2014, at 01:39 PM by 162.156.181.95 -
Added lines 272-273:
[[https://www.easychair.org/conferences/?conf=clc2014 | Paper submissions can be made here.]]
March 13, 2014, at 03:54 AM by 162.156.181.95 -
Changed lines 201-202 from:
Before next class, do the first two steps of the World of Warcraft setup instructions on your laptop (download and install).
to:
Before next class, do the first two steps of the [[Wow_Instructions  | World of Warcraft setup instructions]] on your laptop (download and install).
March 13, 2014, at 03:52 AM by 162.156.181.95 -
Changed lines 260-263 from:
(:cell:) '''Final Presentations''' (10 min + 5 min questions)
to:
(:cell:) '''Final Presentations''' (8 min + 2 min questions)

Presentation Order:

March 07, 2014, at 07:47 PM by 162.156.181.95 -
Changed lines 197-198 from:
'''Activity:''' Discuss the papers for this week.  Replicate the Voida studies in several games and compare findings between your own play experiences and those found in the papers.  Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Wii Fit, etc.
to:
'''Activity:''' Discuss the papers for this week.  Replicate the Voida studies in several games and compare findings between your own play experiences and those found in the papers.  Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Wii Fit, etc.  See the Shared Google Spreadsheet [[https://docs.google.com/spreadsheet/ccc?key=0AhDkq6QJMai2dGloTWtQYzlNNUVTNzVhRmZsZVJCcFE&usp=sharing | here]].
March 07, 2014, at 04:20 AM by 162.156.181.95 -
Added lines 210-211:
Optional:
February 24, 2014, at 10:41 PM by 207.23.222.51 -
Added lines 155-160:
Meet in our normal classroom.  Then we will leave and search for the following caches in this order:
* [[http://www.geocaching.com/geocache/GC48XA8_surrey-is-accessible-i-work-out | Surrey is Accessible - I work out]] - it is likely missing
* [[http://www.geocaching.com/geocache/GC4QFXE_im-stuffed | I'm Stuffed]]
* [[http://www.geocaching.com/geocache/GC2CGBM_blur-3-bark?guid=34ed8716-05ed-4de2-b9f9-a8e69bc8fc15 | Blur 3: Bark]]
* [[http://www.geocaching.com/geocache/GC2AYVQ_the-corner | The Corner]]

February 21, 2014, at 02:35 PM by 162.156.181.95 -
Added lines 164-165:
Optional:
February 20, 2014, at 09:48 PM by 142.58.177.114 -
Changed lines 153-154 from:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own.[[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience was different/same from when you geocached alone vs. in a group.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt in both situations.[[<<]][[<<]]In class, we will go as a group and try to find several geocaches close to campus.
to:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own.[[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience went.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt.[[<<]][[<<]]In class, we will go as a group and try to find several geocaches close to campus.
February 20, 2014, at 09:47 PM by 142.58.177.114 -
February 20, 2014, at 09:46 PM by 142.58.177.114 -
Changed lines 153-154 from:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own, and at least one geocache as a group (at least one other class member).  This should take you at most the same amount of time that we would spend on the activity in class. [[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience was different/same from when you geocached alone vs. in a group.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt in both situations.
to:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own.[[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience was different/same from when you geocached alone vs. in a group.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt in both situations.[[<<]][[<<]]In class, we will go as a group and try to find several geocaches close to campus.
February 20, 2014, at 09:41 PM by 142.58.177.114 -
Changed lines 160-161 from:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) '''Blowtooth: Pervasive Gaming in Unique and Challenging Environments''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) '''Blowtooth: Pervasive Gaming in Unique and Challenging Environments''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]], [[http://blowtooth.com/static/blowtooth.mov | Blowtooth video (.mov)]]
February 19, 2014, at 10:57 PM by 162.156.181.95 -
Changed lines 135-136 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a location-based game that can help solve a real world social problem. Here's [[http://boingboing.net/2010/03/19/jane-mcgonigal-on-ho.html | a motivational video on the topic]].
to:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a location-based game that can help solve a real world social problem. Here's [[http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html | a motivational video on the topic]].
February 19, 2014, at 10:55 PM by 162.156.181.95 -
Changed lines 135-136 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a location-based game that can help solve a real world social problem.
to:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a location-based game that can help solve a real world social problem. Here's [[http://boingboing.net/2010/03/19/jane-mcgonigal-on-ho.html | a motivational video on the topic]].
February 04, 2014, at 11:11 PM by 162.156.181.95 -
Changed lines 137-138 from:
'''The Week's Goal:''' Understand the variety of location-based games that have been creating and the varying social and technical goals.  Apply location-based game concepts in new situations of both a serious and fun nature.
to:
'''The Week's Goal:''' Understand the variety of location-based games that have been created and the varying social and technical goals.  Apply location-based game concepts in new situations of both a serious and fun nature.
February 03, 2014, at 06:54 PM by 162.156.181.95 -
Changed lines 11-15 from:
*February 6
*February 20
*March 6
*March
20
to:
*February 6 - Room 2260
*February
20 - Room 2260
*March 6 - Rm 2250
*March 20 - Rm 1500

January 30, 2014, at 11:05 PM by 209.87.60.130 -
Changed lines 124-125 from:
The first half of your final paper is due in lecture.  This includes the first three sections (Intro, Related Work, Method/Design Principles) plus reference list.  You will revise it based on comments as part of your final deliverable.
to:
The first half of your final paper is due on Monday, Feb 10 by 6am.  This includes the first three sections (Intro, Related Work, Method/Design Principles) plus reference list.  You will revise it based on comments as part of your final deliverable.
January 30, 2014, at 10:27 PM by 209.87.60.130 -
Changed lines 176-177 from:
Discussion Leader(s): Jill, Wynnie
to:
Discussion Leader(s): Jill, Wynnie, Aynur
January 22, 2014, at 09:29 PM by 207.23.223.142 -
Changed lines 65-68 from:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you solve a design challenge for video-mediated communication and present your design ideas to the rest of the groups.  For example, each group designs a new video chat system for a specific demographic (grandparents-grandkids, teenagers, long distance couples.

'''The Week's Goal:''' Understand the different social situations that arise from classroom activities over video chat, including talking, listening, and showing objects (e.g., sketches, whiteboards).  Understand technical constraints of different video environments.  Apply concepts from the readings in new situations.
to:
'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you solve a design challenge for video-mediated communication and present your design ideas to the rest of the groups.  For example, each group designs a new video chat system for a specific demographic (grandparents-grandkids, teenagers, long distance couples).

'''The Week's Goal:''' Understand the different social situations that arise from classroom activities over video chat, including talking, listening, and showing objects (e.g., sketches, whiteboards).  Understand technical constraints of different video environments.  Apply concepts from the readings in new situations.  Understand the differences between workplace media spaces and those designed for families.
January 12, 2014, at 03:03 AM by 162.156.181.95 -
Changed lines 55-56 from:
* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).  [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007/978-1-4471-4192-1/page/1 | (.pdf at library)]]
to:
* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).  [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007%2F978-1-84882-483-6 | (.pdf at library)]]
January 10, 2014, at 10:59 PM by 207.23.221.134 -
Changed lines 61-64 from:
(:cell:) '''Media Space Participation:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat).  We will also discuss and compare media spaces for work environments as compared to home environments.

Note that Skype and Google Hangouts both permit a maximum of 10 people connecting via video.  We will need to have people connect together in small groups.  For this week, we should all still be on campus in case the technology fails and we need to meet together in person in the classroom.  '''Decide who will group together in a single location''' and make sure Carman has Gmail addresses and Skype addresses for each group.
to:
(:cell:) '''Media Space Participation:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat, Vidyo).  We will also discuss and compare media spaces for work environments as compared to home environments.

We will need to have people connect together in small groups.  '''Decide who will group together in a single location''' and make sure Carman has Gmail addresses and Skype addresses for each group.
January 10, 2014, at 10:57 PM by 207.23.221.134 -
Changed lines 45-46 from:
'''Discuss the participatory design protocol''' located [[Attach:ParticipatoryDesign.pdf | here]] that illustrates how to draft up a study plan and what to say to participants.
to:
'''Discuss the participatory design protocol''' located [[Attach:ParticipatoryDesignPlan.pdf | here]] that illustrates how to draft up a study plan and what to say to participants.
January 10, 2014, at 10:56 PM by 207.23.221.134 -
Changed lines 43-46 from:
'''Discuss  how to write project proposals''' (due next week).  Everyone should have taken one of the methods classes already so this should be a recap of how to introduce a research methodology, research problem/question, and research method to address it or study it.

'''Show them the participatory design protocol'''
that illustrates how to draft up a study plan and what to say to participants.
to:
'''Discuss  how to write project proposals''' (due next week).  Everyone should have taken one of the methods classes already so this should be a recap of how to introduce a research methodology, research problem/question, and research method to address it or study it.  We will look at [[Attach:Desjardins-Proposal.pdf | this example]].

'''Discuss the participatory design protocol''' located [[Attach:ParticipatoryDesign.pdf | here]]
that illustrates how to draft up a study plan and what to say to participants.
Added lines 87-88:
'''Discuss how to write the first half of the course paper'''.  You can find a [[Attach:SampleFirstHalfPaper.docx | sample paper here]].
January 09, 2014, at 11:31 PM by 207.23.221.134 -
Changed lines 8-9 from:
*January 16
*January 23
to:
*January 16 - Room HC 1510
*January 23 - Room HC 1500
January 09, 2014, at 09:13 PM by 207.23.221.134 -
Changed lines 49-50 from:
Discussion Leader(s): ?
to:
Discussion Leader(s): Xiao, Reese
Changed lines 70-71 from:
Discussion Leader(s): ?
to:
Discussion Leader(s): Maher, Karen
Changed lines 88-89 from:
Discussion Leader(s): ?
to:
Discussion Leader(s): Emily C., Xin, Sanam
Changed lines 138-139 from:
Discussion Leader(s): ?
to:
Discussion Leader(s): Maryam, Emily, Sun-Min
Changed lines 174-175 from:
Discussion Leader(s): ?
to:
Discussion Leader(s): Jill, Wynnie
Changed lines 216-217 from:
Discussion Leader(s): ?
to:
Discussion Leader(s): Jason, Carolyn
January 08, 2014, at 05:00 PM by 162.156.181.95 -
Changed lines 55-56 from:
* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).
to:
* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).  [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007/978-1-4471-4192-1/page/1 | (.pdf at library)]]
January 08, 2014, at 05:00 PM by 162.156.181.95 -
Changed line 27 from:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
to:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754. [[Attach:Chapter11_Groupware.pdf | (.pdf)]]
December 19, 2013, at 06:27 PM by 162.156.181.95 -
Added lines 7-15:
'''Remote Streaming''': I have setup to remote stream the class to the SFU Vancouver campus on these dates:
*January 16
*January 23
*January 30
*February 6
*February 20
*March 6
*March 20

December 18, 2013, at 08:14 PM by 207.23.216.204 -
Deleted lines 172-174:
Optional:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

Added lines 191-192:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
December 18, 2013, at 08:13 PM by 207.23.216.204 -
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Discussion Leader(s): ?
December 18, 2013, at 08:10 PM by 207.23.216.204 -
Added lines 209-210:
* Achterbosch, L., Pierce, R. and Simmons, G.Massively multiplayer online role-playing games: the past, present, and future. Comput. Entertain. 5, 4, Article 9 (March 2008), 33 pages. [[http://doi.acm.org/10.1145/1324198.1324207 | (.pdf)]]
December 18, 2013, at 08:03 PM by 207.23.216.204 -
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Optional:
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Optional:
December 17, 2013, at 03:00 PM by 162.156.181.95 -
Changed lines 124-127 from:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own, and at least one geocache as a group (at least one other class member).  This should take you at most the same amount of time that we would spend on the activity in class. [[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience was different/same from when you geocached alone vs. in a group.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt in both situations.

'''The Week's Goal:''' Gain firsthand experience in participating in
a location-based game.  Understand the ways in which users can collaborate asynchronously and synchronously. 
to:

'''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[Attach:LocationBasedGames.pdf | (.pdf)]][[<<]][[<<]]

'''Activity:''' Discuss
the papers for this week.  Then do a design exercise where as small groups you create a location-based game that can help solve a real world social problem.

'''The Week's Goal:''' Understand the variety
of location-based games that have been creating and the varying social and technical goals.  Apply location-based game concepts in new situations of both a serious and fun nature.
Changed lines 143-148 from:
'''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[Attach:LocationBasedGames.pdf | (.pdf)]][[<<]][[<<]]

'''Activity:''' Discuss
the papers for this week.  Then do a design exercise where as small groups you create a location-based game that can help solve a real world social problem.

'''The Week's Goal:''' Understand the variety
of location-based games that have been creating and the varying social and technical goals.  Apply location-based game concepts in new situations of both a serious and fun nature.
to:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own, and at least one geocache as a group (at least one other class member).  This should take you at most the same amount of time that we would spend on the activity in class. [[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience was different/same from when you geocached alone vs. in a group.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt in both situations.

'''The Week's Goal:''' Gain firsthand experience in participating in
a location-based game.  Understand the ways in which users can collaborate asynchronously and synchronously. 
December 10, 2013, at 09:22 PM by 162.156.181.95 -
Deleted lines 123-124:
I will be at [[http://cscw.acm.org/ | CSCW in Baltimore, MD]].  This activity will be completed as groups and individuals during and outside of lecture time this week.  There is NO LECTURE this week.
December 03, 2013, at 02:31 PM by 162.156.181.95 -
Changed lines 245-246 from:
Final papers are due and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting.  We will use [[http://www.easychair.org/ | EasyChair]] to manage our review process.
to:
Final papers are due and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting. 

We will use [[http://www.easychair.org/ | EasyChair]] to manage our review process.
December 03, 2013, at 02:31 PM by 162.156.181.95 -
Changed lines 245-246 from:
Final papers are due and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting.
to:
Final papers are due and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting.  We will use [[http://www.easychair.org/ | EasyChair]] to manage our review process.
September 27, 2013, at 02:18 PM by 162.156.181.95 -
Changed lines 171-172 from:
* Lanir, J.,  Booth, K. and Findlater, L (2008). '''Observing presenters' use of visual aids to inform the design of classroom presentation software.''' In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://delivery.acm.org.proxy.lib.sfu.ca/10.1145/1360000/1357165/p695-lanir.pdf?ip=142.58.129.109&acc=ACTIVE%20SERVICE&CFID=118576918&CFTOKEN=71140832&__acm__=1361318839_918326a6d0d22af6d58a949386549e18 | (.pdf)]]
to:
* Lanir, J.,  Booth, K. and Findlater, L (2008). '''Observing presenters' use of visual aids to inform the design of classroom presentation software.''' In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://dl.acm.org/citation.cfm?id=1357054.1357165&coll=DL&dl=GUIDE&CFID=341125743&CFTOKEN=29071798 | (.pdf)]]
August 09, 2013, at 04:57 PM by 50.98.207.167 -
Changed lines 34-35 from:
'''Discuss  how to write project proposals''' (due next week).  Everyone should have taken one of the methods classes already so this should be a recap of how to introduce a research methodology, research problem/question, and research method to address it or study it.
to:
'''Discuss  how to write project proposals''' (due next week).  Everyone should have taken one of the methods classes already so this should be a recap of how to introduce a research methodology, research problem/question, and research method to address it or study it.

'''Show them the participatory design protocol''' that illustrates how to draft up a study plan and what to say to participants
.
August 09, 2013, at 03:10 PM by 50.98.207.167 -
Added lines 35-36:

'''The Week's Goal:''' Understand the benefits of media spaces along with the social and technical issues of media space design and usage.  Understand, assess, and analyze different types of collaboration that occur over media spaces.
Added lines 202-203:
'''Discuss  how to write final papers'''.  Everyone should have taken one of the methods classes already so this should be a recap of how to write a basic research paper.  I will go through sample papers to show you how to layout the content.
August 09, 2013, at 03:06 PM by 50.98.207.167 -
Changed line 34 from:
'''Discuss  how to write project proposals''' (due next week).
to:
'''Discuss  how to write project proposals''' (due next week).  Everyone should have taken one of the methods classes already so this should be a recap of how to introduce a research methodology, research problem/question, and research method to address it or study it.
May 31, 2013, at 06:23 PM by 70.69.49.42 -
Changed lines 198-202 from:
Do a [[MMO Game Design Activity]] in class.
to:
'''Activity:''' Discuss the papers for this week.  Do a [[MMO Game Design Activity]] in class.

'''The Week's Goal:''' Understand the different ways play emerges in MMORPGs and how people learn about play in these game environments.  Understand the ways in which identity and avatars are constructed in MMORPGs and how this compares to virtual worlds like SL.  Apply an understanding of MMORPGs to new situations and designs.

Added lines 215-219:

'''Activity:''' Play in World of Warcraft where we will navigate the environment and play in a collocated setting.

'''The Week's Goal:''' Understand how players interact in World of Warcraft and how this differs with Second Life.  Learn about the game mechanics employed in WoW and how one learns to play.  Understand the collaboration that forms in collocated gaming settings when mixed with online gaming.

Changed lines 237-238 from:
(:cell:) Final presentation as part of the [[http://carmster.com/812/index.php?n=Main.Course_Project | Course Project]] due.
to:
(:cell:) Final presentation as part of the [[http://carmster.com/812/index.php?n=Main.Course_Project | Course Project]] due

Final papers are due and will then be assigned two reviewers each who review the paper, write up a review, and then discuss the paper at a mock program committee (PC) meeting
.
Changed line 242 from:
(:cell:) There is no lecture this week; the last day of classes is Apr 9 (Wednesday).
to:
(:cell:) There is no lecture this week; the last day of classes is Apr 9 (Wednesday).  We will schedule an additional session for a Mock Program Committee Meeting for your papers.  In this meeting, we will discuss each paper anonymously as a collective and decide on the acceptance or rejection of the paper from a mock conference.
May 31, 2013, at 06:18 PM by 70.69.49.42 -
Changed lines 88-92 from:
(:cell:)  '''Virtual Worlds Activity:''' participate in the virtual world of Second Life to understand how to navigate in the world, how to interact with others, and how to socialize or accomplish tasks.[[<<]][[<<]]We will tour several places.  To easily navigate to them, use these SLurls (click on them in a web browser, then use the 'teleport' link):
to:
(:cell:)  '''Virtual Worlds Participation:''' participate in the virtual world of Second Life to understand how to navigate in the world, how to interact with others, and how to socialize or accomplish tasks.[[<<]][[<<]]

'''Activity:''' Discuss this week's readings while in SL.  Replicate the Neustaedter and Fedorovskaya study where you travel in Second Life and ask people about their identity and avatar construction.  As a class, we will discuss our findings together.

Some places to meet people are listed below.
To easily navigate to them, use these SLurls (click on them in a web browser, then use the 'teleport' link):
Added lines 98-100:

'''The Week's Goal:''' Understand how to participate in SL for group discussions.  Learn about the social and technical challenges of virtual environments.  Tour various areas and learn how to navigate.  Learn how to conduct studies within virtual environments.

Added lines 124-125:
'''The Week's Goal:''' Gain firsthand experience in participating in a location-based game.  Understand the ways in which users can collaborate asynchronously and synchronously. 
Added lines 139-143:

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a location-based game that can help solve a real world social problem.

'''The Week's Goal:''' Understand the variety of location-based games that have been creating and the varying social and technical goals.  Apply location-based game concepts in new situations of both a serious and fun nature.

Added lines 157-161:

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you create a new classroom setting to improve learning.  The setting should include a variety of single display groupware displays and systems.

'''The Week's Goal:''' Understand the various ways that single display groupware has been used in classroom and work settings.  Understand the technical and social challenges for the design of single display groupware.  Apply single display groupware concepts to the design of new systems.

Changed lines 179-180 from:
Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Microsoft Kinect.
to:
'''Activity:''' Discuss the papers for this week.  Replicate the Voida studies in several games and compare findings between your own play experiences and those found in the papers.  Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Wii Fit, etc.

'''The Week's Goal:''' Understand how single display groupware concepts emerge in non-work settings for the play of games and fostering family or friend connections.  Apply methods to study single display groupware environments
.
May 31, 2013, at 06:06 PM by 70.69.49.42 -
Changed lines 49-50 from:
(:cell:) '''Media Space Activity:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat).  We will also discuss and compare media spaces for work environments as compared to home environments.
to:
(:cell:) '''Media Space Participation:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat).  We will also discuss and compare media spaces for work environments as compared to home environments.
Changed lines 55-56 from:
'''Activity Goal:''' Understand the different social situations that arise from classroom activities over video chat, including talking, listening, and showing objects (e.g., sketches, whiteboards).  Understand technical constraints of different video environments.  Apply concepts from the readings in new situations.
to:
'''The Week's Goal:''' Understand the different social situations that arise from classroom activities over video chat, including talking, listening, and showing objects (e.g., sketches, whiteboards).  Understand technical constraints of different video environments.  Apply concepts from the readings in new situations.
Added lines 70-74:

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as individuals you think about how you would construct your own avatar for participation in a VW like Second Life.  Construct your avatar in SL and then show it to the class and explain the rationale behind your choices.

'''The Week's Goal:''' Understand how one think's about identity in VWs and how VWs can be used in a variety of situations for both work and personal life.  Apply knowledge from the papers to avatar construction and design activities.

May 31, 2013, at 06:02 PM by 70.69.49.42 -
Changed lines 51-53 from:
Note that Skype and Google Hangouts both permit a maximum of 10 people connecting via video.  We will need to have people connect together in small groups.  For this week, we should all still be on campus in case the technology fails and we need to meet together in person in the classroom.

'''Decide who will group together in a single location''' and make sure Carman has Gmail addresses and Skype addresses for each group.
to:
Note that Skype and Google Hangouts both permit a maximum of 10 people connecting via video.  We will need to have people connect together in small groups.  For this week, we should all still be on campus in case the technology fails and we need to meet together in person in the classroom.  '''Decide who will group together in a single location''' and make sure Carman has Gmail addresses and Skype addresses for each group.

'''Activity:''' Discuss the papers for this week.  Then do a design exercise where as small groups you solve a design challenge for video-mediated communication and present your design ideas to the rest of the groups.  For example, each group designs a new video chat system for a specific demographic (grandparents-grandkids, teenagers, long distance couples.

'''Activity Goal:''' Understand the different social situations that arise from classroom activities over video chat, including talking, listening, and showing objects (e.g., sketches, whiteboards).  Understand technical constraints of different video environments.  Apply concepts from the readings in new situations.

May 31, 2013, at 05:57 PM by 70.69.49.42 -
Changed lines 96-97 from:
to:
The first half of your final paper is due in lecture.  This includes the first three sections (Intro, Related Work, Method/Design Principles) plus reference list.  You will revise it based on comments as part of your final deliverable.
Changed lines 116-118 from:
(:cell:) The first half of your final paper is due today.  This includes the first three sections (Intro, Related Work, Method/Design Principles) plus reference list.  You will revise it based on comments as part of your final deliverable.

to:
(:cell:)

May 31, 2013, at 05:56 PM by 70.69.49.42 -
Changed lines 103-107 from:
(:cell:)  '''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[Attach:LocationBasedGames.pdf | (.pdf)]][[<<]][[<<]]
to:
(:cell:) 
I will be at [[http://cscw.acm.org/ | CSCW in Baltimore, MD]].  This activity will be completed as groups and individuals during and outside of lecture time this week.  There is NO LECTURE this week.

'''Location Based Games Activity:''' participate in
the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own, and at least one geocache as a group (at least one other class member).  This should take you at most the same amount of time that we would spend on the activity in class. [[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience was different/same from when you geocached alone vs. in a group.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt in both situations.
Deleted lines 108-109:
Discussion Leader(s): ?
Changed lines 120-122 from:
I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].  This activity will be completed as groups and individuals during and outside of lecture time this weekThere is NO LECTURE this week.

'''Location Based Games Activity:''' participate in
the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own, and at least one geocache as a group (at least one other class member).  This should take you at most the same amount of time that we would spend on the activity in class. [[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience was different/same from when you geocached alone vs. in a group.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt in both situations.
to:
'''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing soThe emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[Attach:LocationBasedGames.pdf | (.pdf)]][[<<]][[<<]]
May 31, 2013, at 05:54 PM by 70.69.49.42 -
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(:cell:) '''Final Presentations''' (15 min + 5 min questions)
to:
(:cell:) '''Final Presentations''' (10 min + 5 min questions)
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#Erick
#Audrey
#Aaron
#Mehdi
#Xiaolan
#Yuting
#Michelle
to:
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#Matt
#Azadeh
#Irine
#Amber
#Dan
#Maria
(:cell:) Your final paper is due April 14 before 11:59 pm.  Email it to Carman.
to:

(:cell:)
May 31, 2013, at 05:53 PM by 70.69.49.42 -
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May 31, 2013, at 05:51 PM by 70.69.49.42 -
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(:cellnr:) Week 1: [[<<]]Jan 7
to:
(:cellnr:) Week 1: [[<<]]Jan 6
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(:cellnr:) Week 2: [[<<]]Jan 14
to:
(:cellnr:) Week 2: [[<<]]Jan 13
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(:cellnr:) Week 3: [[<<]]Jan 21
to:
(:cellnr:) Week 3: [[<<]]Jan 20
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(:cellnr:) Week 4: [[<<]]Jan 28
to:
(:cellnr:) Week 4: [[<<]]Jan 27
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(:cellnr:) Week 5: [[<<]]Feb 4
to:
(:cellnr:) Week 5: [[<<]]Feb 3
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(:cellnr:) Reading Week: [[<<]]Feb 11
to:
(:cellnr:) Reading Week: [[<<]]Feb 10
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(:cellnr:) Week 6: [[<<]]Feb 18
to:
(:cellnr:) Week 6: [[<<]]Feb 17
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(:cellnr:)  Week 7: [[<<]]Feb 25
to:
(:cellnr:)  Week 7: [[<<]]Feb 24
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(:cellnr:) Week 8: [[<<]]Mar 4
to:
(:cellnr:) Week 8: [[<<]]Mar 3
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(:cellnr:) Week 9: [[<<]]Mar 11
to:
(:cellnr:) Week 9: [[<<]]Mar 10
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(:cellnr:) Week 10: [[<<]]Mar 18
to:
(:cellnr:) Week 10: [[<<]]Mar 17
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(:cellnr:) Week 11: [[<<]]Mar 25
to:
(:cellnr:) Week 11: [[<<]]Mar 24
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(:cellnr:) Week 12: [[<<]]Apr 1 (Easter Monday)
to:
(:cellnr:) Week 12: [[<<]]Mar 31
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(:cellnr:) Week 13: [[<<]]Apr 8
(:cell:) '''Final Presentations''' (15 min + 5 min questions)
to:
(:cellnr:) Week 13: [[<<]]Apr 6
(:cell:) There is no lecture this week; the last day of classes is Apr 9 (Wednesday).
April 10, 2013, at 08:45 PM by 70.69.49.42 -
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Do a [[MMO Game Design Activity]] in class.
April 04, 2013, at 04:43 PM by 142.58.222.85 -
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(:cell:) Your final paper is due in the final class.
to:
(:cell:) Your final paper is due April 14 before 11:59 pm.  Email it to Carman.
March 21, 2013, at 06:04 PM by 142.58.219.93 -
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#Aaron
#Mehdi
#Xiaolan
#Yuting
#Michelle
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#Azadeh
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March 21, 2013, at 05:15 PM by 142.58.219.93 -
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March 21, 2013, at 05:15 PM by 142.58.219.93 -
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(:cell:) '''Final Presentations'''
to:
(:cell:) '''Final Presentations''' (15 min + 5 min questions)
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(:cell:) '''Final Presentations'''
to:
(:cell:) '''Final Presentations''' (15 min + 5 min questions)
March 20, 2013, at 01:30 PM by 70.69.49.42 -
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(:cell:) Your final paper is due today.
to:
(:cell:) Your final paper is due in the final class.
March 20, 2013, at 01:28 PM by 70.69.49.42 -
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March 20, 2013, at 01:27 PM by 70.69.49.42 -
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Read them in this order.  The first paper was published in Spring 2006 and the second one was published in Fall 2006.  The second paper discusses some potential issues with the first paper.  Note that the authors also know each other so it is good research pushback.
March 16, 2013, at 02:47 AM by 70.69.49.42 -
Changed lines 155-156 from:
* Nardi, B. and Harris, J. '''Strangers and Friends: Collaborative Play in World of Warcraft''', Proceedings of CSCW, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1180898&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Ducheneaut, N., Wen, M., Yee, N., and Wadley, G. '''Body and mind: a study of avatar personalization in three virtual worlds''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518877&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Changed lines 165-168 from:
* Ducheneaut, N., Wen, M., Yee, N., and Wadley, G. '''Body and mind: a study of avatar personalization in three virtual worlds''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518877&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Nardi, B. and Harris, J. '''Strangers and Friends: Collaborative Play in World of Warcraft''', Proceedings of CSCW, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1180898&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]


Deleted line 121:
Before next class, do the first two steps of the World of Warcraft setup instructions on your laptop (download and install).
Added lines 139-141:

Before next class, do the first two steps of the World of Warcraft setup instructions on your laptop (download and install).

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Before next class, do the first two steps of the World of Warcraft setup instructions on your laptop (download and install).
Added line 148:
[[Wow_Instructions | Instructions for installing and creating a WoW character.]]
February 20, 2013, at 10:01 PM by 142.58.218.41 -
Changed lines 128-129 from:
* Scott, S.D., Carpendale, M.S.T, & Inkpen, K.M. (2004). '''Territoriality in Collaborative Tabletop Workspaces'''. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW)'04, November 6-10, 2004, Chicago, IL, USA, pp. 294-303. [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_cscw2004.pdf | (.pdf)]]
to:
* Scott, S.D., Grant, K, & Mandryk, R. (2003). '''System Guidelines for Co-located, Collaborative Work on a Tabletop Display'''. In Proceedings of ECSCW, [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_ecscw2003.pdf | (.pdf)]]
Changed lines 108-110 from:
I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].  This activity will be completed as groups and individuals during and outside of lecture time this week.

'''Location Based Games Activity:''' participate in the location-based game of Geocaching
.  At some point during this week, you need to find at least one geocache on your own, and at least one geocache as a group (at least one other class member).  This should take you at most the same amount of time that we would spend on the activity in class. [[<<]][[<<]]
to:
I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].  This activity will be completed as groups and individuals during and outside of lecture time this week.  There is NO LECTURE this week.

'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week
, you need to find at least one geocache on your own, and at least one geocache as a group (at least one other class member).  This should take you at most the same amount of time that we would spend on the activity in class. [[<<]][[<<]]Once you complete the activity, write a FB post that explains how your experience was different/same from when you geocached alone vs. in a group.  I want you to think about the game in terms of synchronous vs. asynchronous group play as well as how immersed you felt in both situations.
Deleted lines 129-130:
* Watch these two videos on the SDG Toolkit: [[http://grouplab.cpsc.ucalgary.ca/Publications/2006-SDGToolkitInActionVideo.CSCW | SDG Toolkit in Action]] and [[http://grouplab.cpsc.ucalgary.ca/Publications/2004-SDGToolkitVideo.CSCW | SDG Toolkit]]
Deleted lines 129-130:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Added lines 132-134:
Optional:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

Changed lines 126-127 from:
* Lanir, J.,  Booth, K. and Findlater, L (2008). Observing presenters' use of visual aids to inform the design of classroom presentation software. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://delivery.acm.org.proxy.lib.sfu.ca/10.1145/1360000/1357165/p695-lanir.pdf?ip=142.58.129.109&acc=ACTIVE%20SERVICE&CFID=118576918&CFTOKEN=71140832&__acm__=1361318839_918326a6d0d22af6d58a949386549e18 | (.pdf)]]
to:
* Lanir, J.,  Booth, K. and Findlater, L (2008). '''Observing presenters' use of visual aids to inform the design of classroom presentation software.''' In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://delivery.acm.org.proxy.lib.sfu.ca/10.1145/1360000/1357165/p695-lanir.pdf?ip=142.58.129.109&acc=ACTIVE%20SERVICE&CFID=118576918&CFTOKEN=71140832&__acm__=1361318839_918326a6d0d22af6d58a949386549e18 | (.pdf)]]
Changed lines 123-126 from:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Watch these two videos on the SDG Toolkit: [[http://grouplab.cpsc.ucalgary.ca/Publications/2006-SDGToolkitInActionVideo.CSCW | SDG Toolkit in Action]] and [[http://grouplab.cpsc.ucalgary.ca/Publications/2004-SDGToolkitVideo.CSCW | SDG Toolkit]]

to:
Added lines 126-127:
* Lanir, J.,  Booth, K. and Findlater, L (2008). Observing presenters' use of visual aids to inform the design of classroom presentation software. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 695-704. [[http://delivery.acm.org.proxy.lib.sfu.ca/10.1145/1360000/1357165/p695-lanir.pdf?ip=142.58.129.109&acc=ACTIVE%20SERVICE&CFID=118576918&CFTOKEN=71140832&__acm__=1361318839_918326a6d0d22af6d58a949386549e18 | (.pdf)]]
Added lines 130-133:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Watch these two videos on the SDG Toolkit: [[http://grouplab.cpsc.ucalgary.ca/Publications/2006-SDGToolkitInActionVideo.CSCW | SDG Toolkit in Action]] and [[http://grouplab.cpsc.ucalgary.ca/Publications/2004-SDGToolkitVideo.CSCW | SDG Toolkit]]

Changed lines 129-130 from:
* Scott, S.D., Carpendale, M.S.T, & Inkpen, K.M. (2004). Territoriality in Collaborative Tabletop Workspaces. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW)'04, November 6-10, 2004, Chicago, IL, USA, pp. 294-303. [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_cscw2004.pdf | (.pdf)]]
to:
* Scott, S.D., Carpendale, M.S.T, & Inkpen, K.M. (2004). '''Territoriality in Collaborative Tabletop Workspaces'''. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW)'04, November 6-10, 2004, Chicago, IL, USA, pp. 294-303. [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_cscw2004.pdf | (.pdf)]]
Added lines 129-130:
* Scott, S.D., Carpendale, M.S.T, & Inkpen, K.M. (2004). Territoriality in Collaborative Tabletop Workspaces. In Proceedings of the ACM Conference on Computer-Supported Cooperative Work (CSCW)'04, November 6-10, 2004, Chicago, IL, USA, pp. 294-303. [[http://www.eng.uwaterloo.ca/~s9scott/wiki/uploads/Main/scott_cscw2004.pdf | (.pdf)]]
Changed line 95 from:
(:cell:)  '''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[<<]][[<<]]
to:
(:cell:)  '''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[Attach:LocationBasedGames.pdf | (.pdf)]][[<<]][[<<]]
Changed line 110 from:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
to:
'''Location Based Games Activity:''' participate in the location-based game of Geocaching.  At some point during this week, you need to find at least one geocache on your own, and at least one geocache as a group (at least one other class member).  This should take you at most the same amount of time that we would spend on the activity in class. [[<<]][[<<]]
February 07, 2013, at 07:29 PM by 142.58.218.126 -
Added line 79:
* [[http://secondlife.com/destination/hobo-amusement-park | Hobo Amusement Park]]
Deleted line 99:
Optional:
Deleted line 114:
Optional:
Added line 100:
Optional:
Added line 116:
Optional:
Changed lines 88-89 from:
(:cellnr:) Week 6: [[<<]]Feb 11
(:cell:)  '''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[<<]][[<<]]
to:
(:cellnr:) Reading Week: [[<<]]Feb 11
Added lines 90-95:
(:cell:)
(:cell:)

(:cellnr:) Week 6: [[<<]]Feb 18
(:cell:)  '''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[<<]][[<<]]
(:cell:)
Changed lines 104-105 from:
(:cellnr:) Reading Week: [[<<]]Feb 18
to:

(:cellnr:) Week 7: [[<<]]Feb 25
Added lines 107-109:
I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].  This activity will be completed as groups and individuals during and outside of lecture time this week.

'''Location Based Games Activity:''' participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
Deleted lines 110-117:
(:cell:)

(:cellnr:)  Week 7: [[<<]]Feb 25
(:cell:)
I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].  This activity will be completed as groups and individuals during and outside of lecture time this week.

'''Location Based Games Activity:''' participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
(:cell:)
Added line 78:
* [[http://maps.secondlife.com/secondlife/Shinda/33/218/1560?img=http%3A%2F%2Flecs-destinations-secondlife-com.s3.amazonaws.com%2Fnew%2Fdestinations%2Fen%2F_img%2Fmidsize%2F288.jpg&title=Inspire+Space+Park&msg=Meditate+in+the+cosmos.+Orbit+in+an+ambient+galaxy+around+the+planets+to+down-tempo+music.+Relax+in+the+stars+and+give+the+universe+a+great+big+hug%21 | Inspire Space Park]]
Changed line 62 from:
(:cell:) '''Virtual Worlds:''' this explores interaction and experiences within a 3D environment focused on either socializing or accomplishing work tasks.  We will explore modern day virtual worlds such as Second Life and user cognition and learning within them.[[<<]][[<<]]Here are several tours of different [[http://arianeb.com/more3Dworlds.htm | virtual worlds]].
to:
(:cell:) '''Virtual Worlds:''' this explores interaction and experiences within a 3D environment focused on either socializing or accomplishing work tasks.  We will explore modern day virtual worlds such as Second Life and user cognition and learning within them.[[Attach:VirtualWorlds.pdf | (.pdf)]][[<<]][[<<]]Here are several tours of different [[http://arianeb.com/more3Dworlds.htm | virtual worlds]].
Changed line 62 from:
(:cell:) '''Virtual Worlds:''' this explores interaction and experiences within a 3D environment focused on either socializing or accomplishing work tasks.  We will explore modern day virtual worlds such as Second Life and user cognition and learning within them.[[<<]][[<<]]
to:
(:cell:) '''Virtual Worlds:''' this explores interaction and experiences within a 3D environment focused on either socializing or accomplishing work tasks.  We will explore modern day virtual worlds such as Second Life and user cognition and learning within them.[[<<]][[<<]]Here are several tours of different [[http://arianeb.com/more3Dworlds.htm | virtual worlds]].
Added line 68:
Optional:
Changed lines 93-94 from:
* O’Hara, K. '''Understanding Geocaching Practices and Motivation'''s, Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
to:
* O’Hara, K. '''Understanding Geocaching Practices and Motivations''', Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
Changed line 74 from:
* [[http://maps.secondlife.com/secondlife/University%20of%20Nottingham/99/48/25?title=University%20of%20Nottingham | The University of Nottingham in Second Life]]
to:
* [[http://maps.secondlife.com/secondlife/University%20of%20Nottingham/99/48/25?title=University%20of%20Nottingham | The University of Nottingham in Second Life]] - check out the buildings and campus layout, there is a nice section of chairs we can sit down at and talk on the second floor of the main building
Changed lines 78-79 from:
* The University of Nottingham's Second Life campus, [[http://www.nottingham.ac.uk/teaching/resources/tools/second-life.aspx | (web)]]
to:
* '''The University of Nottingham's Second Life campus''', [[http://www.nottingham.ac.uk/teaching/resources/tools/second-life.aspx | (web)]]
Added line 78:
* The University of Nottingham's Second Life campus, [[http://www.nottingham.ac.uk/teaching/resources/tools/second-life.aspx | (web)]]
Added line 74:
* [[http://maps.secondlife.com/secondlife/University%20of%20Nottingham/99/48/25?title=University%20of%20Nottingham | The University of Nottingham in Second Life]]
Added line 76:
* [[http://secondlife.com/destination/divine-rune | Divine Rune - a beach club with live music performances and dancing]]
Changed line 74 from:
* [[http://slurl.com/secondlife/Gooruembalchi/106/234/84 | Splash Aquatics - Aquarium Tour]]
to:
* [[http://slurl.com/secondlife/Gooruembalchi/106/234/84 | Splash Aquatics - Aquarium Tour (checkout the Underground Tunnel)]]
Changed lines 73-74 from:
(:cell:)  '''Virtual Worlds Activity:''' participate in the virtual world of Second Life to understand how to navigate in the world, how to interact with others, and how to socialize or accomplish tasks.[[<<]][[<<]]
to:
(:cell:)  '''Virtual Worlds Activity:''' participate in the virtual world of Second Life to understand how to navigate in the world, how to interact with others, and how to socialize or accomplish tasks.[[<<]][[<<]]We will tour several places.  To easily navigate to them, use these SLurls (click on them in a web browser, then use the 'teleport' link):
* [[http://slurl.com/secondlife/Gooruembalchi/106/234/84 | Splash Aquatics - Aquarium Tour
]]
Changed lines 22-23 from:
(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature.
to:
(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature. [[Attach: MediaSpaces.pptx | (.pptx)]]
Added lines 50-51:

'''Decide who will group together in a single location''' and make sure Carman has Gmail addresses and Skype addresses for each group.
January 10, 2013, at 07:36 PM by 142.58.219.29 -
Changed line 16 from:
'''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field.
to:
'''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field. [[Attach:Introduction.pdf | (.pdf)]]
Changed lines 51-56 from:
* Judge, T., Neustaedter, C., and Harrison, S. '''Inter-Family Messaging with Domestic Media Spaces''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellan, A. (eds), Springer (2012), 141-157.

* Greenberg, S
., and Neustaedter, C. '''Shared Living, Experiences, and Intimacy over Video Chat in Long Distance Relationships''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellan, A. (eds), Springer (2012), 37-53.

* Inkpen
, K., '''Kids & Video: Playing with Friends at a Distance''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellan, A. (eds), Springer (2012), 95-123.
to:
* Judge, T., Neustaedter, C., and Harrison, S. '''Inter-Family Messaging with Domestic Media Spaces''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellen, A. (eds), Springer (2012), 141-157. [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007/978-1-4471-4192-1/page/1 | (.pdf at library)]]

* Greenberg, S., and Neustaedter, C.
'''Shared Living, Experiences, and Intimacy over Video Chat in Long Distance Relationships''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellen, A. (eds), Springer (2012), 37-53. [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007/978-1-4471-4192-1/page/1 | (.pdf at library)]]

* Inkpen, K., '''Kids & Video: Playing with Friends at a Distance''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellen, A. (eds), Springer (2012), 95-123. [[http://link.springer.com.proxy.lib.sfu.ca/book/10.1007/978-1-4471-4192-1/page/1 | (.pdf at library)]]

Changed lines 62-64 from:
* Erickson, T., Shami, S., Kellogg, W., and Levine, D. '''Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment''', Proc. CHI 2011, ACM Press, 503-512.
[[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979013&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Erickson, T., Shami, S., Kellogg, W., and Levine, D. '''Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment''', Proc. CHI 2011, ACM Press, 503-512. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979013&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Changed lines 62-63 from:
* Taylor, T. '''Life in Virtual Worlds: Plural Existence, Multimodalities, and Other Online Research Challenges''', American Behavioral Scientist, Vol. 43(3), Sage Publications (1999).
to:
* Erickson, T., Shami, S., Kellogg, W., and Levine, D. '''Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment''', Proc. CHI 2011, ACM Press, 503-512.
[[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979013&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Jeffers, D. '''Is There a Second Life in Your Future?''', Proc. SIGUCCS, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1449956.1450012&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

Changed line 121 from:
to:
Game possibilities: New Super Mario Bros Wii (supports up to four players playing simultaneously), Microsoft Kinect.
Deleted line 93:
(:cell:) '''Location Based Games Activity:''' participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
Added lines 95-98:
I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].  This activity will be completed as groups and individuals during and outside of lecture time this week.

'''Location Based Games Activity:''' participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
(:cell:)
Changed lines 121-122 from:
I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].
to:
Changed lines 94-97 from:
(:cell:)  '''Single Display Groupware Activity:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]

I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]]
.
to:
(:cell:) '''Location Based Games Activity:''' participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
Changed lines 96-98 from:
* Voida, A., Carpendale, S., and Greenberg, S. '''The Individual and Group in Console Gaming''', Proceedings of CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718983&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Voida
, A. and Greenberg, S. '''Wii all play: the console game as a computational meeting place''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518940&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) '''Blowtooth: Pervasive Gaming in Unique and Challenging Environments''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Bell
, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) '''Interweaving Mobile Games with Everyday Life''', Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124835&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M., and Row-Farr, J. '''Can you see me now?''', ACM Transactions on CHI, Vol. 13(1), March 2006, ACM Press, 100-133. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1143518.1143522&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

Changed lines 116-119 from:
(:cell:) '''Location Based Games Activity:''' participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware Activity:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]

I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]]
.
Changed lines 121-126 from:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) '''Blowtooth: Pervasive Gaming in Unique and Challenging Environments''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Bell
, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) '''Interweaving Mobile Games with Everyday Life''', Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124835&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M., and Row-Farr, J. '''Can you see me now?''', ACM Transactions on CHI, Vol. 13(1), March 2006, ACM Press, 100-133. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1143518.1143522
&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Voida, A., Carpendale, S., and Greenberg, S. '''The Individual and Group in Console Gaming''', Proceedings of CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718983&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Voida
, A. and Greenberg, S. '''Wii all play: the console game as a computational meeting place''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518940&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Changed line 78 from:
(:cell:)  '''Single Display Groupware:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
to:
(:cell:)  '''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[<<]][[<<]]
Changed lines 80-85 from:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Watch these two videos on the SDG Toolkit: [[http://grouplab.cpsc.ucalgary.ca/Publications/2006-SDGToolkitInActionVideo.CSCW | SDG Toolkit in Action]] and [[http://grouplab.cpsc.ucalgary.ca/Publications/2004-SDGToolkitVideo.CSCW | SDG Toolkit]]

* Stewart, J., Bederson, B., and Druin, A. '''Single display groupware: a model for co-present collaboration''', Proceedings of CHI, ACM Press (1999). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=302979.303064&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. '''The Frame of the Game: Blurring the Boundary between Fiction and Reality''', Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124836&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* Neustaedter, C., Tang, A., and Judge, T., '''The Role of Community and Groupware in Geocache Creation and Maintenance''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* O’Hara, K. '''Understanding Geocaching Practices and Motivation'''s, Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
Changed line 105 from:
(:cell:)  '''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
Changed lines 107-111 from:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. '''The Frame of the Game: Blurring the Boundary between Fiction and Reality''', Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124836&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* Neustaedter, C., Tang, A., and Judge, T., '''The Role of Community and Groupware in Geocache Creation and Maintenance''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* O’Hara, K. '''Understanding Geocaching Practices and Motivation'''s, Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
to:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

* Watch these two videos on the SDG Toolkit: [[http://grouplab.cpsc.ucalgary.ca/Publications/2006-SDGToolkitInActionVideo.CSCW | SDG Toolkit in Action]] and [[http://grouplab.cpsc.ucalgary.ca/Publications/2004-SDGToolkitVideo.CSCW | SDG Toolkit]]

* Stewart, J., Bederson, B., and Druin, A. '''Single display groupware: a model for co-present collaboration''', Proceedings of CHI, ACM Press (1999). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=302979.303064&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Added lines 48-49:

Note that Skype and Google Hangouts both permit a maximum of 10 people connecting via video.  We will need to have people connect together in small groups.  For this week, we should all still be on campus in case the technology fails and we need to meet together in person in the classroom.
Changed lines 49-54 from:
* Judge, T.K., Neustaedter, C. and Kurtz, A., '''The Family Window: The Design and Evaluation of a Domestic Media Space''', Proc. CHI, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753682&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* Judge
, T.K., Neustaedter, C., Harrison, S., and Blose, A., '''The Family Portals: Connecting Families Through a Multifamily Media Space''', Proc. CHI, ACM Press (2011). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979122&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

* Yarosh, S., Cuzzort, S., Muller
, H., and Abowd, G., '''Developing a media space for remote synchronous parent-child interaction''', Proc. IDC 2009, ACM Press (2009) [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1551788.1551806&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Judge, T., Neustaedter, C., and Harrison, S. '''Inter-Family Messaging with Domestic Media Spaces''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellan, A. (eds), Springer (2012), 141-157.

* Greenberg, S
., and Neustaedter, C. '''Shared Living, Experiences, and Intimacy over Video Chat in Long Distance Relationships''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellan, A. (eds), Springer (2012), 37-53.

* Inkpen, K
., '''Kids & Video: Playing with Friends at a Distance''', in Connecting Families: The Impact of New Communication Technologies on Domestic Life, Neustaedter, C., Harrison, S., and Sellan, A. (eds), Springer (2012), 95-123.
Changed lines 31-33 from:
to:
* how can we design a study to look in to the system or situation?
* how can we design a new system to help solve or explore the challenges?

Deleted lines 33-34:

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(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature.[[<<]][[<<]]
to:
(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature.
Changed lines 25-29 from:
- what were the social challenges of the technology?
- what were the technical challenges with creating the technology?
- how were the challenges overcome?
- how did users learn to use the system?
to:
* what were the social challenges of the technology?
* what were the technical challenges with creating the technology?
* how were the challenges overcome?
* what tasks did the system support or not?
* how did users learn to use the
system?
* did the system mimic collocated situations or not
?
Changed lines 23-30 from:
Discuss  how to write project proposals (due next week).
to:

'''Discussion Topics:'''
- what were the social challenges of the technology?
- what were the technical challenges with creating the technology?
- how were the challenges overcome?
- how did users learn to use the system?

'''Discuss  how to write project proposals'''
(due next week).
Changed line 128 from:
* Ducheneaut, N., Wen, M., Yee, N., and Wadley, G. '''Body and mind: a study of avatar personalization in three virtual worlds''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124834&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Ducheneaut, N., Wen, M., Yee, N., and Wadley, G. '''Body and mind: a study of avatar personalization in three virtual worlds''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518877&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Added line 18:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
Changed lines 25-26 from:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
to:

June 27, 2012, at 05:46 PM by 70.69.49.42 -
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June 27, 2012, at 05:45 PM by 70.69.49.42 -
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June 27, 2012, at 05:45 PM by 70.69.49.42 -
Added line 63:
* Stewart, J., Bederson, B., and Druin, A. '''Single display groupware: a model for co-present collaboration''', Proceedings of CHI, ACM Press (1999). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=302979.303064&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Added lines 77-78:
* Voida, A., Carpendale, S., and Greenberg, S. '''The Individual and Group in Console Gaming''', Proceedings of CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718983&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Voida, A. and Greenberg, S. '''Wii all play: the console game as a computational meeting place''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518940&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
June 27, 2012, at 05:36 PM by 70.69.49.42 -
Added lines 61-62:
* Tse, E. and Greenberg, S. '''Rapidly prototyping Single Display Groupware through the SDG Toolkit''', Proceedings of AUIC, Australian Computing Society (2004). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=976310.976323&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Watch these two videos on the SDG Toolkit: [[http://grouplab.cpsc.ucalgary.ca/Publications/2006-SDGToolkitInActionVideo.CSCW | SDG Toolkit in Action]] and [[http://grouplab.cpsc.ucalgary.ca/Publications/2004-SDGToolkitVideo.CSCW | SDG Toolkit]]
June 27, 2012, at 05:30 PM by 70.69.49.42 -
Changed line 59 from:
(:cell:)  '''Single Display Groupware:''' We will explore the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware:''' this explores the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
Changed line 77 from:
(:cell:)  '''Location-Based Games:''' We will explore how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[<<]][[<<]]
to:
(:cell:)  '''Location-Based Games:''' this explores how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[<<]][[<<]]
Changed line 85 from:
(:cell:) '''Location Based Games Activity:''' As a class, we will participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
to:
(:cell:) '''Location Based Games Activity:''' participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
Changed line 94 from:
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' We will explore how players participate in a virtual world embedded within a massively multiplayer online role playing game, how people work collaboratively or apart, and how they learn about the environment.[[<<]][[<<]]
to:
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' explores how players participate in a virtual world embedded within a massively multiplayer online role playing game, how people work collaboratively or apart, and how they learn about the environment.[[<<]][[<<]]
Added lines 104-105:
* Ducheneaut, N., Yee, N., Nickell, E., and Moore, R. '''"Alone Together?": exploring the social dynamics of massively multiplayer online games''', Proceedings of CHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124834&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Ducheneaut, N., Wen, M., Yee, N., and Wadley, G. '''Body and mind: a study of avatar personalization in three virtual worlds''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124834&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
June 27, 2012, at 05:26 PM by 70.69.49.42 -
Changed line 94 from:
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' <description>.[[<<]][[<<]]
to:
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' We will explore how players participate in a virtual world embedded within a massively multiplayer online role playing game, how people work collaboratively or apart, and how they learn about the environment.[[<<]][[<<]]
Changed line 102 from:
(:cell:) '''Massively Multiplayer Online Role Playing Games Activity:''' <description>.[[<<]][[<<]]
to:
(:cell:) '''Massively Multiplayer Online Role Playing Games Activity:''' participate in a MMORPG as a class and explore firsthand how to learn about the games rules, collaboration, and navigation in the environment.[[<<]][[<<]]
June 27, 2012, at 05:24 PM by 70.69.49.42 -
Changed line 47 from:
* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs, Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
to:
* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs''', Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
June 27, 2012, at 05:23 PM by 70.69.49.42 -
Added lines 46-47:
* Taylor, T. '''Life in Virtual Worlds: Plural Existence, Multimodalities, and Other Online Research Challenges''', American Behavioral Scientist, Vol. 43(3), Sage Publications (1999).
* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs, Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
Changed lines 49-50 from:
* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs, Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
to:

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(:cell:)
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to:
(:cell:)

June 27, 2012, at 05:20 PM by 70.69.49.42 -
Changed lines 47-48 from:
to:
* Turkle, S. '''Constructions and Reconstructions of Self in Virtual Reality: Playing in the MUDs, Mind, Culture, Activity, Vol. 1(3), (1994). [[http://web.mit.edu/sturkle/www/constructions.html | (web)]]
Changed lines 95-97 from:
to:
* Nardi, B., Ly, S., and Harris, J. '''Learning Conversations in World of Warcraft''', Proceedings of HICSS, (2007).
* Nardi, B. and Harris, J. '''Strangers and Friends: Collaborative Play in World of Warcraft''', Proceedings of CSCW, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1180898&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

June 27, 2012, at 05:08 PM by 70.69.49.42 -
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The course structure pattern is two week periods exploring a particular research theme.  In the first week of a theme, we meet together and discuss historical papers on the topic.  In the second week, you read contemporary papers on the topic and we also participate within a system focused on the theme.
to:
The course structure pattern is two week periods exploring a particular research theme.  In the first week of a theme, we meet together and discuss papers on the topic.  In the second week, you read a second set of papers on the topic and we also participate within a system focused on the theme.
Changed lines 24-27 from:
# Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
# Bly, S., Harrison, S., and Irwin, S.  '''Media Spaces: bringing people together in a video, audio, and computing environment''', Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
# Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. '''Experiences in the use of a media space''', Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
* Bly, S., Harrison, S., and Irwin, S.  '''Media Spaces: bringing people together in a video, audio, and computing environment''', Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. '''Experiences in the use of a media space''', Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Changed lines 29-30 from:
# Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).
to:
* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).
Changed lines 37-40 from:
* Judge, T.K., Neustaedter, C. and Kurtz, A., The Family Window: The Design and Evaluation of a Domestic Media Space, Proc. CHI, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753682&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Judge, T.K., Neustaedter, C., Harrison, S., and Blose, A., The Family Portals: Connecting Families Through a Multifamily Media Space, Proc. CHI, ACM Press (2011). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979122&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Yarosh, S., Cuzzort, S., Muller, H., and Abowd, G., Developing a media space for remote synchronous parent-child interaction, Proc. IDC 2009, ACM Press (2009) [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1551788.1551806&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Judge, T.K., Neustaedter, C. and Kurtz, A., '''The Family Window: The Design and Evaluation of a Domestic Media Space''', Proc. CHI, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753682&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Judge, T.K., Neustaedter, C., Harrison, S., and Blose, A., '''The Family Portals: Connecting Families Through a Multifamily Media Space''', Proc. CHI, ACM Press (2011). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979122&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Yarosh, S., Cuzzort, S., Muller, H., and Abowd, G., '''Developing a media space for remote synchronous parent-child interaction''', Proc. IDC 2009, ACM Press (2009) [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1551788.1551806&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Changed lines 51-52 from:
* Neustaedter, C. and Fedorovskaya, E. Capturing and Sharing Memories in a Virtual World, Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518878&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Neustaedter, C. and Fedorovskaya, E. Presenting Identity in a Virtual World through Avatar Appearances, Proceedings of Graphics Interface, ACM Press (2009).  [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1555880.1555921&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Neustaedter, C. and Fedorovskaya, E. '''Capturing and Sharing Memories in a Virtual World''', Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518878&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Neustaedter, C. and Fedorovskaya, E. '''Presenting Identity in a Virtual World through Avatar Appearances''', Proceedings of Graphics Interface, ACM Press (2009).  [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1555880.1555921&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Changed lines 76-78 from:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality, Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124836&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C., Tang, A., and Judge, T., The Role of Community and Groupware in Geocache Creation and Maintenance, Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* O’Hara, K. Understanding Geocaching Practices and Motivations, Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
to:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. '''The Frame of the Game: Blurring the Boundary between Fiction and Reality''', Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124836&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C., Tang, A., and Judge, T., '''The Role of Community and Groupware in Geocache Creation and Maintenance''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* O’Hara, K. '''Understanding Geocaching Practices and Motivation'''s, Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
Changed lines 84-87 from:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) Blowtooth: Pervasive Gaming in Unique and Challenging Environments, Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) Interweaving Mobile Games with Everyday Life, Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124835&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M., and Row-Farr, J. Can you see me now?, ACM Transactions on CHI, Vol. 13(1), March 2006, ACM Press, 100-133. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1143518.1143522&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) '''Blowtooth: Pervasive Gaming in Unique and Challenging Environments''', Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) '''Interweaving Mobile Games with Everyday Life''', Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124835&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M., and Row-Farr, J. '''Can you see me now?''', ACM Transactions on CHI, Vol. 13(1), March 2006, ACM Press, 100-133. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1143518.1143522&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
June 27, 2012, at 05:06 PM by 70.69.49.42 -
Changed lines 24-27 from:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
* Bly, S., Harrison, S., and Irwin, S.  '''Media Spaces: bringing people together in a video, audio, and computing environment''', Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. '''Experiences in the use of a media space''', Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
# Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
# Bly, S., Harrison, S., and Irwin, S.  '''Media Spaces: bringing people together in a video, audio, and computing environment''', Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
# Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. '''Experiences in the use of a media space''', Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Changed lines 29-30 from:
* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).
to:
# Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).
June 27, 2012, at 05:06 PM by 70.69.49.42 -
Changed lines 24-27 from:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. Chapter 11: Groupware and Computer Supported Cooperative Work, in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
* Bly, S., Harrison, S., and Irwin, S.  Media Spaces: bringing people together in a video, audio, and computing environment, Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. Experiences in the use of a media space, Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
to:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. '''Chapter 11: Groupware and Computer Supported Cooperative Work''', in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
* Bly, S., Harrison, S., and Irwin, S.  '''Media Spaces: bringing people together in a video, audio, and computing environment''', Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. '''Experiences in the use of a media space''', Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
Changed lines 29-30 from:
* Harrison, S. A Brief History of Media Space Research and Mediated Life, in Media Space 20+ Years of Mediated Life, Springer (2009).
to:
* Harrison, S. '''A Brief History of Media Space Research and Mediated Life''', in Media Space 20+ Years of Mediated Life, Springer (2009).
June 27, 2012, at 05:03 PM by 70.69.49.42 -
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'Optional:
to:
Optional:
June 27, 2012, at 05:02 PM by 70.69.49.42 -
Added lines 26-28:
* Mantei, M., Baecker, R., Sellen, A., Buxton, W., Miligan, T., and Wellman, B. Experiences in the use of a media space, Proceedings of CHI, ACM Press (1991). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=108844.108888&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

'Optional:
June 27, 2012, at 04:57 PM by 70.69.49.42 -
Changed lines 105-106 from:
(:cell:)
to:
(:cell:) Your final paper is due today.
June 27, 2012, at 04:57 PM by 70.69.49.42 -
Changed lines 3-4 from:
The typical pattern is two weeks exploring a particular research theme.  In the first week, we meet together and discuss more historical papers on the topic.  In the second week, you read more contemporary papers on the topic and we also participate within a system focused on the theme.
to:
The course structure pattern is two week periods exploring a particular research theme.  In the first week of a theme, we meet together and discuss historical papers on the topic.  In the second week, you read contemporary papers on the topic and we also participate within a system focused on the theme.

For example, in Weeks 2 and 3, we explore the topic of Media Spaces.  In Week 2, we look at the history of media space.  In Week 3, we look at contemporary media spaces and participate within one as a class
.
June 27, 2012, at 04:55 PM by 70.69.49.42 -
Added lines 3-4:
The typical pattern is two weeks exploring a particular research theme.  In the first week, we meet together and discuss more historical papers on the topic.  In the second week, you read more contemporary papers on the topic and we also participate within a system focused on the theme.
June 27, 2012, at 04:54 PM by 70.69.49.42 -
Added lines 46-50:
(:cell:)

(:cellnr:) Week 6: [[<<]]Feb 11
(:cell:)  '''Single Display Groupware:''' We will explore the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
(:cell:)
Changed lines 53-55 from:

(:cellnr:) Week 6: [[<<]]Feb 11
(:cell:)  '''Single Display Groupware:''' We will explore the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
to:
(:cellnr:) Reading Week: [[<<]]Feb 18
Deleted lines 55-56:

(:cellnr:) Reading Week: [[<<]]Feb 18
Changed lines 57-59 from:
(:cell:)
(:cell:)

to:
June 27, 2012, at 04:53 PM by 70.69.49.42 -
Added lines 46-50:
(:cell:) The first half of your final paper is due today.  This includes the first three sections (Intro, Related Work, Method/Design Principles) plus reference list.  You will revise it based on comments as part of your final deliverable.


(:cellnr:) Week 6: [[<<]]Feb 11
(:cell:)  '''Single Display Groupware:''' We will explore the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
Deleted lines 51-54:


(:cellnr:) Week 6: [[<<]]Feb 11
(:cell:)  '''Single Display Groupware:''' We will explore the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
Added lines 53-54:

(:cellnr:) Reading Week: [[<<]]Feb 18
Deleted lines 55-56:

(:cellnr:) Reading Week: [[<<]]Feb 18
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(:cell:)
to:
June 27, 2012, at 04:41 PM by 70.69.49.42 -
Changed lines 24-26 from:
(:cell:)

to:
(:cell:)[[Weekly Blogs | Weekly social media]] post due every week by midnight before the lecture.

June 27, 2012, at 02:34 PM by 70.69.49.42 -
Added lines 44-45:
* Neustaedter, C. and Fedorovskaya, E. Capturing and Sharing Memories in a Virtual World, Proceedings of CHI, ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1518701.1518878&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Neustaedter, C. and Fedorovskaya, E. Presenting Identity in a Virtual World through Avatar Appearances, Proceedings of Graphics Interface, ACM Press (2009).  [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1555880.1555921&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
June 27, 2012, at 02:29 PM by 70.69.49.42 -
Changed line 48 from:
(:cell:)  '''Single Display Groupware:''' <description>.[[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware:''' We will explore the foundations of research in single display groupware for group drawing and collaboration tasks and also modern day single display groupware systems like console gaming (e.g., Nintendo Wii, XBox 360). [[<<]][[<<]]
Changed lines 57-59 from:
(:cellnr:)  Week 7 [[<<]]Feb 25
(:cell:)  '''Single Display Groupware Activity:''' <description>.[[<<]][[<<]]
to:
(:cellnr:)  Week 7: [[<<]]Feb 25
(:cell:)  '''Single Display Groupware Activity:''' participate in console gaming activities to understand the various interaction modalities including multiple input devices, body movement, and gestures.[[<<]][[<<]]
June 27, 2012, at 02:26 PM by 70.69.49.42 -
Changed line 37 from:
(:cell:) '''Virtual Worlds:''' <description>.[[<<]][[<<]]
to:
(:cell:) '''Virtual Worlds:''' this explores interaction and experiences within a 3D environment focused on either socializing or accomplishing work tasks.  We will explore modern day virtual worlds such as Second Life and user cognition and learning within them.[[<<]][[<<]]
Changed line 42 from:
(:cell:)  '''Virtual Worlds Activity:''' <description>.[[<<]][[<<]]
to:
(:cell:)  '''Virtual Worlds Activity:''' participate in the virtual world of Second Life to understand how to navigate in the world, how to interact with others, and how to socialize or accomplish tasks.[[<<]][[<<]]
June 27, 2012, at 02:07 PM by 70.69.49.42 -
Added line 20:
* Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. Chapter 11: Groupware and Computer Supported Cooperative Work, in Readings in Human Computer Interaction: Towards the Year 2000, 2nd Edition, Morgan-Kaufmann, 741-754.
June 27, 2012, at 02:01 PM by 70.69.49.42 -
Changed line 17 from:
(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance.[[<<]][[<<]]
to:
(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance, always-on video and audio links between remote work offices, floors, and buildings.  We will also cover general concepts that frame the CSCW literature.[[<<]][[<<]]
Changed lines 20-21 from:
* First media space paper
* Paper Citation - [[http
://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1054972.1055060&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
to:
* Bly, S., Harrison, S., and Irwin, S.  Media Spaces: bringing people together in a video, audio, and computing environment, Communications of the ACM, Vol. 36(1), ACM Press (1993), 28-46. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=151233.151235&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
* Harrison, S. A Brief History of Media Space Research and Mediated Life, in Media Space 20+ Years of Mediated Life, Springer (2009).

June 26, 2012, at 04:18 PM by 70.69.49.42 -
Changed line 74 from:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) Blowtooth: Pervasive Gaming in Unique and Challenging Environments, Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | {.pdf}]]
to:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) Blowtooth: Pervasive Gaming in Unique and Challenging Environments, Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]
June 26, 2012, at 04:18 PM by 70.69.49.42 -
Changed line 74 from:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) Blowtooth: Pervasive Gaming in Unique and Challenging Environments, Proceedings of CHI 2010, ACM Press. [[Attach:Blowtooth.pdf | {.pdf}]]
to:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) Blowtooth: Pervasive Gaming in Unique and Challenging Environments, Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753846.1753853&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | {.pdf}]]
June 26, 2012, at 04:17 PM by 70.69.49.42 -
Deleted lines 68-70:

(:cellnr:) Week 9: [[<<]]Mar 11
(:cell:) '''Location Based Games Activity:''' As a class, we will participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
Added lines 70-73:

(:cellnr:) Week 9: [[<<]]Mar 11
(:cell:) '''Location Based Games Activity:''' As a class, we will participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
(:cell:)
June 26, 2012, at 04:17 PM by 70.69.49.42 -
Added line 76:
Added lines 78-80:

(:cellnr:) Week 10: [[<<]]Mar 18
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' <description>.[[<<]][[<<]]
Deleted lines 81-83:

(:cellnr:) Week 10: [[<<]]Mar 18
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' <description>.[[<<]][[<<]]
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(:cell:)
to:
June 26, 2012, at 04:16 PM by 70.69.49.42 -
Deleted lines 69-72:
Optional:
* Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) Interweaving Mobile Games with Everyday Life, Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124835&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
(:cell:)

Deleted line 71:
(:cell:)
Changed lines 73-75 from:

(:cellnr:) Week 10: [[<<]]Mar 18
(:cell:) '''Massively Multiplayer Online Role Playing Games
:''' <description>.[[<<]][[<<]]
to:
*  Linehan, C., Kirman, B., Lawson, S., and Doughty, M. (2010) Blowtooth: Pervasive Gaming in Unique and Challenging Environments, Proceedings of CHI 2010, ACM Press. [[Attach:Blowtooth.pdf | {.pdf}]] 
* Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) Interweaving Mobile Games with Everyday Life, Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426.
[[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124835&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M., and Row-Farr, J. Can you see me now?, ACM Transactions on CHI, Vol. 13(1), March 2006, ACM Press, 100-133. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1143518.1143522&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)
]]
Added lines 79-83:
(:cellnr:) Week 10: [[<<]]Mar 18
(:cell:) '''Massively Multiplayer Online Role Playing Games:''' <description>.[[<<]][[<<]]
(:cell:)
(:cell:)

June 26, 2012, at 04:12 PM by 70.69.49.42 -
Changed line 26 from:
(:cell:) '''Media Space Activity:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat)
to:
(:cell:) '''Media Space Activity:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat).  We will also discuss and compare media spaces for work environments as compared to home environments.
Changed lines 28-29 from:
* Media space in the home
to:
* Judge, T.K., Neustaedter, C. and Kurtz, A., The Family Window: The Design and Evaluation of a Domestic Media Space, Proc. CHI, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753682&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Judge, T.K., Neustaedter, C., Harrison, S., and Blose, A., The Family Portals: Connecting Families Through a Multifamily Media Space, Proc. CHI, ACM Press (2011). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979122&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Yarosh, S., Cuzzort, S., Muller, H., and Abowd, G., Developing a media space for remote synchronous parent-child interaction, Proc. IDC 2009, ACM Press (2009) [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1551788.1551806&coll=DL&dl=ACM&CFID=118576918&CFTOKEN=71140832 | (.pdf)]]

June 26, 2012, at 04:01 PM by 70.69.49.42 -
Changed line 62 from:
(:cell:)  '''Location-Based Games:''' <description>.[[<<]][[<<]]
to:
(:cell:)  '''Location-Based Games:''' We will explore how players participate in a group or community-organized location based games, how these games are orchestrated and monitored, and what challenges exist in doing so.  The emphasis will be on understanding how players learn the bounds of the game and participate with others through content finding or creation.[[<<]][[<<]]
Changed line 73 from:
(:cell:) '''Location Based Games Activity:''' <description>.[[<<]][[<<]]
to:
(:cell:) '''Location Based Games Activity:''' As a class, we will participate in the location-based game of Geocaching where we will plan out and then search for several geocaches near campus.  We will do this as a group to explore how people learn to play and what group dynamics emerge.[[<<]][[<<]]
June 26, 2012, at 03:58 PM by 70.69.49.42 -
Added lines 64-69:
* Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality, Proc. CHI 2006, ACM Press (2006), 427–436. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124836&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C., Tang, A., and Judge, T., The Role of Community and Groupware in Geocache Creation and Maintenance, Proceedings of CHI 2010, ACM Press. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753590&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* O’Hara, K. Understanding Geocaching Practices and Motivations, Proc. CHI 2008, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1357054.1357239&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

Optional:
* Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) Interweaving Mobile Games with Everyday Life, Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124835&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
June 10, 2012, at 04:07 AM by 70.69.49.42 -
Changed line 44 from:
(:cell:)  '''Location-Based Games:''' <description>.[[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware:''' <description>.[[<<]][[<<]]
Changed lines 54-55 from:
(:cell:)  '''Location Based Games Activity:''' <description>.[[<<]][[<<]]
to:
(:cell:)  '''Single Display Groupware Activity:''' <description>.[[<<]][[<<]]
Changed line 62 from:
(:cell:)  '''Single Display Groupware:''' <description>.[[<<]][[<<]]
to:
(:cell:)  '''Location-Based Games:''' <description>.[[<<]][[<<]]
Changed line 67 from:
(:cell:) '''Single Display Groupware Activity:''' <description>.[[<<]][[<<]]
to:
(:cell:) '''Location Based Games Activity:''' <description>.[[<<]][[<<]]
June 09, 2012, at 02:33 PM by 70.69.49.42 -
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June 09, 2012, at 02:33 PM by 70.69.49.42 -
Changed lines 55-56 from:
 I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].
to:

I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].
June 09, 2012, at 02:33 PM by 70.69.49.42 -
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* Other media space papers
to:
* Media space in the home
June 09, 2012, at 02:32 PM by 70.69.49.42 -
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June 09, 2012, at 02:31 PM by 70.69.49.42 -
Added lines 11-12:

'''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field.
Changed lines 17-18 from:
(:cell:) '''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field.
to:
(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance.[[<<]][[<<]]
Added lines 19-21:
(:cell:)
* First media space paper
* Paper Citation - [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1054972.1055060&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
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* Paper Citation - [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1054972.1055060&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
(:cell:)


to:

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(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance.[[<<]][[<<]]
to:
(:cell:) '''Media Space Activity:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat)
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* First media space paper
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* Other media space papers
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(:cell:) '''Media Space Activity:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat)
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(:cell:) '''Virtual Worlds:''' <description>.[[<<]][[<<]]
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* Other media space papers
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(:cell:) '''Virtual Worlds:''' <description>.[[<<]][[<<]]
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(:cell:)  '''Virtual Worlds Activity:''' <description>.[[<<]][[<<]]
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(:cell:) '''Virtual Worlds Activity:''' <description>.[[<<]][[<<]]
to:
(:cell:)  '''Location-Based Games:''' <description>.[[<<]][[<<]]
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(:cell:) NO CLASS or GUEST SPEAKER - I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].
to:
(:cell:)  '''Location Based Games Activity:''' <description>.[[<<]][[<<]]

 I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].
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(:cell:) '''Location-Based Games:''' <description>.[[<<]][[<<]]
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(:cell:)  '''Single Display Groupware:''' <description>.[[<<]][[<<]]
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(:cell:) '''Location Based Games Activity:''' <description>.[[<<]][[<<]]
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(:cell:) '''Single Display Groupware Activity:''' <description>.[[<<]][[<<]]
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(:cell:) '''Massively Multiplayer Online Role Playing Games:''' <description>.[[<<]][[<<]]
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(:cell:) '''Single Display Groupware Activity:''' <description>.[[<<]][[<<]]
to:
(:cell:) '''Massively Multiplayer Online Role Playing Games Activity:''' <description>.[[<<]][[<<]]
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(:cell:) 
* First media space paper
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* Other media space papers
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(:cell:) '''Virtual Worlds:''' <description>.[[<<]][[<<]]
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(:cell:) '''Virtual Worlds Activity:''' <description>.[[<<]][[<<]]
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(:cellnr:) Reading Week: [[<<]]Feb 18
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(:cellnr:) Reading Week: [[<<]]Feb 18
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(:cellnr:)  Week 7 [[<<]]Feb 25
(:cell:) NO CLASS or GUEST SPEAKER - I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].
Deleted lines 53-56:

(:cellnr:)  Week 7 [[<<]]Feb 25
(:cell:) NO CLASS - I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]].
(:cell:)
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(:cell:) '''Location-Based Games:''' <description>.[[<<]][[<<]]
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(:cell:) '''Location Based Games Activity:''' <description>.[[<<]][[<<]]
(:cell:)
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(:cellnr:) Week 10: [[<<]]Mar 18
(:cell:) '''Single Display Groupware:''' <description>.[[<<]][[<<]]
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(:cellnr:) Week 10: [[<<]]Mar 18
(:cell:)
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(:cell:) '''Final Presentations'''
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(:cell:) '''Single Display Groupware Activity:''' <description>.[[<<]][[<<]]
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(:cell:) Final presentation as part of the [[http://carmster.com/812/index.php?n=Main.Course_Project | Course Project]] due.
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(:cell:)
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(:cell:)
to:
(:cell:) Final presentation as part of the [[http://carmster.com/812/index.php?n=Main.Course_Project | Course Project]] due.
June 09, 2012, at 02:24 PM by 70.69.49.42 -
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(:cell:) '''Methodologies I: Requirements Gathering:''' this explores methodologies for studying domestic practice.[[<<]][[<<]]
to:
(:cell:) '''Media Spaces:''' this explores the earliest collaborative system for connecting people across distance.[[<<]][[<<]]
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to:
(:cell:) '''Media Space Activity:''' participate in several media space-like setups (e.g., Google Hangouts, Skype multi-person chat)
June 09, 2012, at 02:22 PM by 70.69.49.42 -
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Discuss people's initial project ideas.
June 09, 2012, at 02:22 PM by 70.69.49.42 -
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* Paper - [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1054972.1055060&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]

''In Class:''
* Social Computing - Interviews with Tom Erickson: [[http://www.interaction-design.org/encyclopedia/social_computing.html | http://www.interaction-design.org/encyclopedia/social_computing.html]]

(:cellnr:) Week 3: [[<<]]Jan 21
(:cell:) '''Methodologies I: Requirements Gathering:''' this explores methodologies for studying domestic practice.[[<<]][[<<
]]
to:
* Paper Citation - [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1054972.1055060&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
Added lines 23-27:


(:cellnr:) Week 3: [[<<]]Jan 21
(:cell:) '''Methodologies I: Requirements Gathering:''' this explores methodologies for studying domestic practice.[[<<]][[<<]]
(:cell:)
June 09, 2012, at 02:21 PM by 70.69.49.42 -
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(:cellnr:) Week 1: [[<<]]Jan 10
to:
(:cellnr:) Week 1: [[<<]]Jan 7
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(:cellnr:) Week 2: [[<<]]Jan 17
to:
(:cellnr:) Week 2: [[<<]]Jan 14
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* Taylor, A., and Swan, L. Artful Systems in the Home, Proceedings of CHI, ACM Press (2005).  [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1054972.1055060&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
* Tolmie, P., Pycock, J., Diggins, T., MacLean, A., and Karsenty, A. Unremarkable Computing, Proceedings of CHI, ACM Press (2002). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=503376.503448&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
* Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1228175.1228182
&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
to:
* Paper - [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1054972.1055060&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
Changed lines 26-31 from:
''Optional:''
* Elliot, K., Neustaedter, C., and Greenberg, S., Time, Ownership and Awareness: The Value of Contextual Locations in the Home, Proceedings of Ubicomp, Springer (2005). [[http://carmster.com/clab/uploads/Main/TimeOwnershipAwareness.pdf | (.pdf)]]
* Dourish, P. Chapter 3: Social Computing, Where the Action Is: The Foundations of Embodied Interaction, MIT Press (2001).
(:cell:)[[http://carmster.com/887/index.php?n=Main.Weekly_Blogs | Weekly social media]] post due every Monday before 11:59pm.

(:cellnr:) Week 3: [[<<]]Jan 24
to:
(:cellnr:) Week 3: [[<<]]Jan 21
Deleted lines 27-29:
Design Ethnography [[Attach:DesignEthnography.pdf | (.pdf)]][[<<]]
Cultural Probes [[Attach:CulturalProbes.pdf | (.pdf)]][[<<]]
Interviewing [[Attach:Interviewing.pdf | (.pdf)]]
Changed lines 29-42 from:
* Gaver, W., Dunne, T., & Pacenti, E. Cultural Probes, interactions, 6(1), (1999), 21-29. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=291224.291235&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
* Spradley, J. Chapter 1: Ethnography and Culture, Participant Observation, Wadsworth Publishing Company (1980).
* Spradley, J. Chapter 3: The Ethnographic Research Cycle, Participant Observation, Wadsworth Publishing Company (1980).
* Schensul, S., Schensul, J., and LeCompte, M. Chapter 7: Semistructured Interviewing, Essential Ethnographic Methods: Observations, Interviews, and Questionnaires, Altamira Press (1999).


''Optional:''
* Weiss, R. Chapter 4: Interviewing, Learning From Strangers: The Art and Method of Qualitative Interview Studies, The Free Press (1994).
* Baillie, L., and Benyon, D. Place and Technology in the Home, Journal of CSCW, 17, Springer (2007). (covers Technology Tours)

(:cell:)[[http://carmster.com/887/index.php?n=Main.Project_Proposal | Project proposal]] due.

(:cellnr:) Week 4: [[<<]]Jan 31
(:cell:) '''Methodologies II: Field Trials:''' this explores methodologies for studying the design and evaluation of domestic technologies. [[Attach:FieldDeployments.pdf | (.pdf)]][[<<]][[<<]]Discuss project topics and specifics of the methods chosen.
to:
(:cell:)[[http://carmster.com/812/index.php?n=Main.Project_Proposal | Project proposal]] due.

(:cellnr:) Week 4: [[<<]]Jan 28
(:cell:)
Changed lines 34-40 from:
* Hutchinson, H., Mackay, W., Westerlund, B., Bederson, B., Druin, A., Plaisant, C., Beaudouin-Lafon, M., Conversy, S., Evans, H., Hansen, H., Rouseel, N., Eiderback, B., Lindquist, S., and Sundblad, Y. Technology Probes: Inspiring Design for and with Families, Proceedings of CHI, ACM Press (2003), 17-25. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=642611.642616&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
* Tolmie, P., and Crabtree, A., Deploying Research Technology in the Home, Proceedings of CSCW, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1460563.1460662&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]

(:cell:)Select a week to present your [[http://carmster.com/887/index.php?n=Main.Case_Study | Case Study Presentation]].  You must tell me the following details to fill out the calendar for your week: name of topic, citations for two readings on the topic.

(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Introduction to Grounded Theory:''' guest lecture by Lorna Boschman.[[<<]][[<<]]Complete project discussions.
to:
(:cell:)

(:cellnr:) Week 5: [[<<]]Feb 4
Changed lines 38-40 from:
* Strauss, A., and Corbin, J. Chapter 8: Open Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 9: Axial Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 10: Selective Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
to:
(:cell:)
Changed lines 42-43 from:
(:cellnr:) Reading Week: [[<<]]Feb 14
(:cell:)NO CLASS - I will be at [[http://www.cscw2012.org/ | CSCW in Seattle]].
to:
(:cellnr:) Week 6: [[<<]]Feb 11
Deleted lines 44-45:

(:cellnr:) Week 6: [[<<]]Feb 21
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'''Methodologies III: Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data. [[Attach:DataAnalysis.pdf | (.pdf)]]
to:

(:cellnr:) Reading Week: [[<<]]Feb 18
Deleted lines 49-51:

(:cellnr:) Week 7: [[<<]]Feb 28
(:cell:) '''Case Study: Improving Healthcare through Experience Design (Sara)''' - explores collaborative tools that accommodate, facilitate and support doctor-patient communication & interaction
Changed lines 51-53 from:
* Larkin, K., and Kelliher, A. Designing Flexible EMR Systems for Recording and Summarizing Doctor-Patient Interactions, Extended Proceedings of CHI 2011, ACM Press.

* Ni, T., Karlson, A., and Wigdor, D. AnatOnMe: Facilitating Doctor-Patient Communication Using a Projection-Based Handheld Device, Proc. of CHI 2011, ACM Press.
to:

(:cellnr:)  Week 7 [[<<]]Feb 25
(:cell:) NO CLASS - I will be at [[http://cscw.acm.org/ | CSCW in San Antonio, TX]]
.
(:cell:)
Changed lines 57-58 from:
(:cellnr:)
(:cell:)'''Case Study: Family Support during a Health Crisis (Carolyn)''' - this explores how families communicate to maintain an awareness of and connectedness with patients coping with a chronic illness.
to:
(:cellnr:) Week 8: [[<<]]Mar 4
Deleted lines 58-60:
* Romero, N., Markopoulos, P., Baren, J., Ruyter, B., Ijsselsteijn, W., Farshchian, B. (2007). Connecting the family with awareness systems. Personal Ubiquitous Computing 11, 4 (April 2007), 299-312.

* Skeels, M.M., Unruh, K.T., Powell, C., Pratt, W. (2010). Catalyzing social support for breast cancer patients. In Proceedings of the 28th international conference on Human factors in computing systems (CHI '10). ACM, New York, NY, USA, 173-182.
Deleted lines 59-61:

(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: Interactive Public Interfaces (Claude)''' - considers possible key factors and social computing functions for large interactive displays/screen in public places.
Changed lines 61-63 from:
* Struppek, M. (2006, August). Urban Screens - The Urbane Potential of Public Screens for Interaction. In Intelligent Agent Vol. 6 No. 2, Special Issue: Papers presented at the ISEA2006 Symposium, August 2006.

* Churchill, E.F., Nelson, L., & Denoue, L. (2003, September). Information sharing with digital community bulletin boards, published during the research project "Plasma Poster" at FX Palo Alto Laboratory, Palo. Alto.
to:

(:cellnr:) Week 9: [[<<]]Mar 11
Changed lines 64-66 from:

(:cellnr:)
(:cell:) '''Case Study: Designing a Video Application to Support Family Communication (Erick)''' - explore how we can design a video streaming application that can capture and transmit videos
to:
(:cell:)
Changed lines 66-68 from:
* Kirk, D., Sellen, A., & Xianc, A. (2010). Home Video Communication: Mediating "Closeness". Proceedings of the conference on Computer supported cooperative work.(CSCW), Seattle,: ACM. (pp. 135-144).

* Wyche, S. & Grinter, R. (2012). “This is How We Do it in My Country”: A Study of Computer-Mediated Family Communication Among Kenyan Migrants in the United States. Proceedings of the conference on Computer supported cooperative work.(CSCW), Seattle, Washington, USA.
to:

(:cellnr:) Week 10: [[<<]]Mar 18
(:cell:)
Changed lines 70-72 from:

(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case Study: Dynamics of Friendship Networks within Group Shopping Sites (Serena)'''
to:
(:cell:)

(
:cellnr:) Week 11: [[<<]]Mar 25
(:cell:) '''Final Presentations'''
Changed lines 75-79 from:
* Joinson, A. Looking At, Looking Up, or Keeping Up with People? Motives and Uses of Facebook, Proc. CHI, ACM Press (2008) [[http://people.bath.ac.uk/aj266/pubs_pdf/1149-joinson.pdf | (.pdf)]]

* Hillman, S., Neustaedter, C., and Bowes, J. Exploring “Soft” Trust in mCommerce Activities: An Exploratory Diary and Interview Study, Technical Report 2011-1116-05, Connections Lab, Simon Fraser University, Surrey, BC, Canada, November.

* Jia, Y., and Wu, Qu., The differences between Groupon and other group-buying intermediaries: from transactional and relational coordination perspectives, Master Thesis. pp. 1-71 (2012) [[http://www.iei.liu.se/program/smio/722a31/file-archive/1.273541/YijingJia_QiongshenWu_ThedifferencesbetweenGrouponandothergroup-buyingintermediariesfromtransactionalandrelationalcoordinationperspectives.pdf | (.pdf)]]
to:
(:cell:) Final presentation as part of the [[http://carmster.com/812/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 12: [[<<]]Apr 1 (Easter Monday)
(:cell:) '''Final Presentations'''
Deleted lines 79-81:

(:cellnr:)
(:cell:) '''Case Study: Designing Calendars for Children (Raghdah)''' - explores the major concepts of designing for children considering their cognitive ability about duties that they must do, and how to fit those duties into the family calendar.
Changed lines 81-85 from:
* Druin A. “The Role of Children in the Design of New Technology” Behaviour and Information Technology, Vol. 21(1) ,pp. 1-25 (2002).

* Neustaedter, C., Brush, A.J., and Greenberg, S. "The Calendar is Crucial": Coordination and Awareness through the Family Calendar,” ACM Transactions on Computer-Human Interaction (ToCHI), Vol. 16(1), ACM Press (2009).

* Markopoulos.P, Bekker.M, “On the Assessment of Usability Testing Methods for Children”, Interacting with Computers, Vol. 15(2) (2003).
to:

(:cellnr:) Week 13: [[<<]]Apr 8
(:cell:) '''Final Presentations'''
Changed lines 85-122 from:


(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina)''' - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges
(:cell:)
* Mankoff, D., Dey, A., Mankoff, J., & Mankoff, K. (2005). Supporting interspecies social awareness: using peripheral displays for distributed pack awareness. Proceedings of the 18th annual ACM symposium on User interface software and technology, UIST  ’05 (pp. 253–258). New York, NY, USA: ACM. doi:10.1145/1095034.1095076

* Paldanius, M., Kärkkäinen, T., Väänänen-Vainio-Mattila, K., Juhlin, O., & Häkkilä, J. (2011). Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations. Proceedings of the 2011 annual conference on Human factors in computing systems (pp. 2641–2650).

* Weilenmann, A., & Juhlin, O. (2011). Understanding people and animals: the use of a positioning system in ordinary human-canine interaction. Proceedings of the 2011 annual conference on Human factors in computing systems, CHI  ’11 (pp. 2631–2640). New York, NY, USA: ACM. doi:10.1145/1978942.1979328
(:cell:)

(:cellnr:)
(:cell:) '''Case Study: Mental Healthcare and Well-being (Bardia)''' - explores different methods for captivating and sampling human emotions and mental status through ubiquitous technologies, and investigates how social computing techniques can impact on quality of human mental well-being
(:cell:)
* Sai Moturu, Inas Khayal, Nadav Aharony and Sandy Pentland, Using Social Sensing to Understand the Links Between Sleep, Mood and Sociability, , IEEE Conf. on Social Computing, SocialCom 2011.

* Morris, M., Kathawala, Q., Leen, T. K., et al. Mobile therapy: Case study evaluations of a cell phone application for emotional self-awareness. Journal of Medical Internet Research 12, 2 (2010)

* Predrag Klasnja, Sunny Consolvo, and Wanda Pratt. 2011. How to evaluate technologies for health behavior change in HCI research. In Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11). ACM, New York, NY, USA, 3063-3072.
(:cell:) Literature Review due at end of day, March 25


(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
(:cell:) Serena, Carolyn, Erick
(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
(:cell:) Raghdah, Bardia
(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
(:cell:) Sabrina, Claude, Sara
(:cell:) Final paper as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due at end of day, April 15.

to:
(:cell:)
June 09, 2012, at 02:11 PM by 70.69.49.42 -
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(:cell:) '''Course Overview:''' we will go over the course content, assignments, and expectations. [[Attach:Overview.pdf | (.pdf)]]
to:
(:cell:) '''Course Overview:''' we will go over the course content, assignments, and expectations.
Changed lines 15-16 from:
(:cell:) '''Introduction to Domestic & Social Computing:''' this explores the basics for the fields of domestic and social computing to provide a framework for understanding the field. [[Attach:Intro.pdf | (.pdf)]]
to:
(:cell:) '''Introduction to Collaborative Computing:''' this explores the basics for the fields of computer-supported collaboration and social computing to provide a framework for understanding the field.
April 03, 2012, at 05:26 PM by 142.58.220.71 -
Changed line 160 from:
(:cell:) Raghdah, Claude
to:
(:cell:) Raghdah, Bardia
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(:cell:) Sabrina, Bardia, Sara
to:
(:cell:) Sabrina, Claude, Sara
March 19, 2012, at 10:35 PM by 142.58.222.31 -
Changed line 160 from:
(:cell:) Raghdah, Claude, Sara
to:
(:cell:) Raghdah, Claude
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(:cell:) Sabrina, Bardia
to:
(:cell:) Sabrina, Bardia, Sara
March 13, 2012, at 08:38 PM by 142.58.221.188 -
Changed lines 129-131 from:
(:cell:) Literature Review due at end of day, March 25

to:
(:cell:)

Changed lines 150-152 from:
(:cell:)

to:
(:cell:) Literature Review due at end of day, March 25

March 13, 2012, at 08:38 PM by 142.58.221.188 -
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(:cell:) Literature Review and Case Study Due the week of your Case Study Presentation.
to:
(:cell:)
Added lines 129-133:
(:cell:) Literature Review due at end of day, March 25


(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina)''' - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges
Deleted lines 134-138:


(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina)''' - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges
(:cell:)
Changed lines 166-167 from:
(:cell:) Final paper as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.
to:
(:cell:) Final paper as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due at end of day, April 15.
March 13, 2012, at 06:09 PM by 142.58.221.188 -
Changed line 155 from:
(:cell:)
to:
(:cell:) Serena, Carolyn, Erick
Changed line 160 from:
(:cell:)
to:
(:cell:) Raghdah, Claude, Sara
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(:cell:)
to:
(:cell:) Sabrina, Bardia
March 05, 2012, at 08:16 PM by 142.58.221.254 -
Added lines 114-115:
* Joinson, A. Looking At, Looking Up, or Keeping Up with People? Motives and Uses of Facebook, Proc. CHI, ACM Press (2008) [[http://people.bath.ac.uk/aj266/pubs_pdf/1149-joinson.pdf | (.pdf)]]
February 21, 2012, at 07:19 PM by 142.58.222.212 -
Changed line 75 from:
'''Methodologies III: Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data.
to:
'''Methodologies III: Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data. [[Attach:DataAnalysis.pdf | (.pdf)]]
Added lines 122-126:
* Druin A. “The Role of Children in the Design of New Technology” Behaviour and Information Technology, Vol. 21(1) ,pp. 1-25 (2002).

* Neustaedter, C., Brush, A.J., and Greenberg, S. "The Calendar is Crucial": Coordination and Awareness through the Family Calendar,” ACM Transactions on Computer-Human Interaction (ToCHI), Vol. 16(1), ACM Press (2009).

* Markopoulos.P, Bekker.M, “On the Assessment of Usability Testing Methods for Children”, Interacting with Computers, Vol. 15(2) (2003).
Added lines 90-92:
* Romero, N., Markopoulos, P., Baren, J., Ruyter, B., Ijsselsteijn, W., Farshchian, B. (2007). Connecting the family with awareness systems. Personal Ubiquitous Computing 11, 4 (April 2007), 299-312.

* Skeels, M.M., Unruh, K.T., Powell, C., Pratt, W. (2010). Catalyzing social support for breast cancer patients. In Proceedings of the 28th international conference on Human factors in computing systems (CHI '10). ACM, New York, NY, USA, 173-182.
February 15, 2012, at 06:33 AM by 38.119.167.100 -
Added lines 82-84:
* Larkin, K., and Kelliher, A. Designing Flexible EMR Systems for Recording and Summarizing Doctor-Patient Interactions, Extended Proceedings of CHI 2011, ACM Press.

* Ni, T., Karlson, A., and Wigdor, D. AnatOnMe: Facilitating Doctor-Patient Communication Using a Projection-Based Handheld Device, Proc. of CHI 2011, ACM Press.
February 08, 2012, at 11:32 PM by 142.58.200.153 -
Added lines 92-94:
* Struppek, M. (2006, August). Urban Screens - The Urbane Potential of Public Screens for Interaction. In Intelligent Agent Vol. 6 No. 2, Special Issue: Papers presented at the ISEA2006 Symposium, August 2006.

* Churchill, E.F., Nelson, L., & Denoue, L. (2003, September). Information sharing with digital community bulletin boards, published during the research project "Plasma Poster" at FX Palo Alto Laboratory, Palo. Alto.
Changed line 80 from:
(:cell:) '''Case Study: Improving Healthcare through Experience Design (Sara)'''
to:
(:cell:) '''Case Study: Improving Healthcare through Experience Design (Sara)''' - explores collaborative tools that accommodate, facilitate and support doctor-patient communication & interaction
Changed line 111 from:
(:cell:) '''Case Study: Raghdah'''
to:
(:cell:) '''Case Study: Designing Calendars for Children (Raghdah)''' - explores the major concepts of designing for children considering their cognitive ability about duties that they must do, and how to fit those duties into the family calendar.
Changed lines 129-131 from:
* Margaret E Morris, PhD, “Mobile Therapy: Case Study Evaluations of a Cell Phone Application for Emotional Self-Awareness."

* S. T. Moturu
, I. Khayal, N. Aharony, W. Pan, and A. S. Pentland, “Using Social Sensing to Understand the Links Between Sleep, Mood, and Sociability.
to:
* Sai Moturu, Inas Khayal, Nadav Aharony and Sandy Pentland, Using Social Sensing to Understand the Links Between Sleep, Mood and Sociability, , IEEE Conf. on Social Computing, SocialCom 2011.

* Morris, M., Kathawala, Q., Leen
, T. K., et al. Mobile therapy: Case study evaluations of a cell phone application for emotional self-awareness. Journal of Medical Internet Research 12, 2 (2010)

* Predrag Klasnja, Sunny Consolvo, and Wanda Pratt. 2011. How to evaluate technologies for health behavior change in HCI research. In Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11). ACM, New York, NY, USA, 3063-3072.
Changed line 127 from:
(:cell:) '''Case Study: Bardia'''
to:
(:cell:) '''Case Study: Mental Healthcare and Well-being (Bardia)''' - explores different methods for captivating and sampling human emotions and mental status through ubiquitous technologies, and investigates how social computing techniques can impact on quality of human mental well-being
Added lines 129-131:
* Margaret E Morris, PhD, “Mobile Therapy: Case Study Evaluations of a Cell Phone Application for Emotional Self-Awareness."

* S. T. Moturu, I. Khayal, N. Aharony, W. Pan, and A. S. Pentland, “Using Social Sensing to Understand the Links Between Sleep, Mood, and Sociability.”
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(:cell:) '''Case Study: Erick'''
to:
(:cell:) '''Case Study: Designing a Video Application to Support Family Communication (Erick)''' - explore how we can design a video streaming application that can capture and transmit videos
Added lines 97-99:
* Kirk, D., Sellen, A., & Xianc, A. (2010). Home Video Communication: Mediating "Closeness". Proceedings of the conference on Computer supported cooperative work.(CSCW), Seattle,: ACM. (pp. 135-144).

* Wyche, S. & Grinter, R. (2012). “This is How We Do it in My Country”: A Study of Computer-Mediated Family Communication Among Kenyan Migrants in the United States. Proceedings of the conference on Computer supported cooperative work.(CSCW), Seattle, Washington, USA.
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(:cell:) '''Case Study: Claude'''
to:
(:cell:) '''Case Study: Interactive Public Interfaces (Claude)''' - considers possible key factors and social computing functions for large interactive displays/screen in public places.
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(:cell:) '''Case Study: Claude
to:
(:cell:) '''Case Study: Claude'''
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(:cell:) '''Case Study: Claude'''[[<<]][[<<]]'''Case Study: Erick'''
to:
(:cell:) '''Case Study: Claude
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(:cellnr:)
(:cell:) '''Case Study: Erick'''
(:cell:)
(:cell:)

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(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
to:
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina)''' - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges
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* Mankoff, D., Dey, A., Mankoff, J., & Mankoff, K. (2005). Supporting interspecies social awareness: using peripheral displays for distributed pack awareness. Proceedings of the 18th annual ACM symposium on User interface software and technology, UIST  ’05 (pp. 253–258). New York, NY, USA: ACM. doi:10.1145/1095034.1095076

* Paldanius, M., Kärkkäinen, T., Väänänen-Vainio-Mattila, K., Juhlin, O., & Häkkilä, J. (2011). Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations. Proceedings of the 2011 annual conference on Human factors in computing systems (pp. 2641–2650).

* Weilenmann, A., & Juhlin, O. (2011). Understanding people and animals: the use of a positioning system in ordinary human-canine interaction. Proceedings of the 2011 annual conference on Human factors in computing systems, CHI  ’11 (pp. 2631–2640). New York, NY, USA: ACM. doi:10.1145/1978942.1979328
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(:cellnr:) Week 11: [[<<]]Mar 27
(
:cell:) '''Final Presentations'''
to:
(:cellnr:)
(:cell:) '''Case Study: Bardia'''
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
(:cell:)
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to:
(:cellnr:) Week 12: [[<<]]Apr 3
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
(:cell:)
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(:cell:) * Strauss, A., and Corbin, J. Chapter 8: Open Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
to:
(:cell:)
* Strauss, A., and Corbin, J. Chapter 8: Open Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
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(:cell:) '''Case Study: Sara'''
to:
(:cell:) '''Case Study: Improving Healthcare through Experience Design (Sara)'''
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(:cell:) '''Case Study: Serena'''[[<<]][[<<]]'''Case Study: Raghdah'''
to:
(:cell:) '''Case Study: Dynamics of Friendship Networks within Group Shopping Sites (Serena)'''
(:cell:)
* Hillman, S., Neustaedter, C., and Bowes, J. Exploring “Soft” Trust in mCommerce Activities: An Exploratory Diary and Interview Study, Technical Report 2011-1116-05, Connections Lab, Simon Fraser University, Surrey, BC, Canada, November.

* Jia, Y., and Wu, Qu., The differences between Groupon and other group-buying intermediaries: from transactional and relational coordination perspectives, Master Thesis. pp. 1-71 (2012) [[http://www.iei.liu.se/program/smio/722a31/file-archive/1.273541/YijingJia_QiongshenWu_ThedifferencesbetweenGrouponandothergroup-buyingintermediariesfromtransactionalandrelationalcoordinationperspectives.pdf | (.pdf)]]
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(:cellnr:)
(:cell:) '''Case Study: Raghdah'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
(:cell:)
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(:cellnr:)
(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
to:
(:cellnr:) Week 7: [[<<]]Feb 28
(
:cell:) '''Case Study: Sara'''
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* Judge, T.K., Neustaedter, C. and Kurtz, A., The Family Window: The Design and Evaluation of a Domestic Media Space, Proc. CHI, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753682&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Kirk, D., Sellen, A., and Cao, X., Home Video Communication: Mediating 'Closeness', Proc. CSCW, ACM Press (2010). [[http://dl
.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718945&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
to:
(:cell:) Literature Review and Case Study Due the week of your Case Study Presentation.

(:cellnr:)
(:cell:)'''Case Study: Family Support during a Health Crisis (Carolyn)''' - this explores how families communicate to maintain an awareness of and connectedness with patients coping with a chronic illness.
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(:cellnr:) Week 7: [[<<]]Feb 28
(:cell:) '''Case Study: Sara'''
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(:cell:) Literature Review and Case Study Due the week of your Case Study Presentation.

(:cellnr:)
(:cell:)
'''Case Study: Family Support during a Health Crisis (Carolyn)''' - this explores how families communicate to maintain an awareness of and connectedness with patients coping with a chronic illness.
to:

(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case
Study: Claude'''[[<<]][[<<]]'''Case Study: Erick'''
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(:cell:) '''Case Study: Serena'''[[<<]][[<<]]'''Case Study: Raghdah'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
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to:
(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
(:cell:)
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
(:cell:)
Added lines 61-63:
(:cell:) * Strauss, A., and Corbin, J. Chapter 8: Open Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 9: Axial Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 10: Selective Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
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(:cellnr:) Reading Week: [[<<]]Feb 14
(:cell:)NO CLASS - I will be at [[http://www.cscw2012.org/ | CSCW in Seattle]].
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(:cellnr:) Reading Week: [[<<]]Feb 14
(:cell:)NO CLASS - I will be at [[http://www.cscw2012.org/ | CSCW in Seattle]].
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(:cellnr:) Week 6: [[<<]]Feb 21
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(:cellnr:) Week 6: [[<<]]Feb 21
(:cell:)
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* Strauss, A., and Corbin, J. Chapter 8: Open Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 9: Axial Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 10: Selective Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
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(:cellnr:)
(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
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(:cellnr:)
(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
(:cell:)
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(:cell:) '''Introduction to Grounded Theory:''' guest lecture by Lorna Boschman.[[<<]][[<<]]

'''Methodologies III: Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data
.
to:
(:cell:) '''Introduction to Grounded Theory:''' guest lecture by Lorna Boschman.[[<<]][[<<]]Complete project discussions.
Deleted lines 61-63:
* Strauss, A., and Corbin, J. Chapter 8: Open Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 9: Axial Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 10: Selective Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
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(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
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* Judge, T.K., Neustaedter, C. and Kurtz, A., The Family Window: The Design and Evaluation of a Domestic Media Space, Proc. CHI, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753682&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Kirk, D., Sellen, A., and Cao, X., Home Video Communication: Mediating 'Closeness', Proc. CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718945&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
to:
'''Methodologies III: Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data.
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(:cellnr:) Week 7: [[<<]]Feb 28
(:cell:) '''Case Study: Sara'''
to:
* Strauss, A., and Corbin, J. Chapter 8: Open Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 9: Axial Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 10: Selective Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
Deleted lines 77-80:
(:cell:) Literature Review and Case Study Due the week of your Case Study Presentation.

(:cellnr:)
(:cell:)'''Case Study: Family Support during a Health Crisis (Carolyn)''' - this explores how families communicate to maintain an awareness of and connectedness with patients coping with a chronic illness.
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(:cellnr:)
(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
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(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: Claude'''[[<<]][[<<]]'''Case Study: Erick
'''
to:
* Judge, T.K., Neustaedter, C. and Kurtz, A., The Family Window: The Design and Evaluation of a Domestic Media Space, Proc. CHI, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753682&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Kirk, D., Sellen, A., and Cao, X., Home Video Communication: Mediating
'Closeness', Proc. CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718945&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
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(:cell:) '''Case Study: Sara'''
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(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case
Study: Serena'''[[<<]][[<<]]'''Case Study: Raghdah'''
to:
(:cell:) Literature Review and Case Study Due the week of your Case Study Presentation.

(:cellnr:)
(:cell:)
'''Case Study: Family Support during a Health Crisis (Carolyn)''' - this explores how families communicate to maintain an awareness of and connectedness with patients coping with a chronic illness.
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
to:
(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: Claude'''[[<<]][[<<]]'''Case Study: Erick'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 9: [[<<]]Mar 13
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

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(:cell:) '''Final Presentations'''
to:

(:cellnr:) Week 10: [[<<]]Mar 20
(
:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
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(:cell:)

(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
(:cell:)
(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
(:cell:)
(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
(:cell:)
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(:cell:) '''Case Study: Sara'''[[<<]][[<<]]'''Case Study: Family Support during a Health Crisis (Carolyn)''' - this explores how families communicate to maintain an awareness of and connectedness with patients coping with a chronic illness.
'''
to:
(:cell:) '''Case Study: Sara'''
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'''[[<<]][[<<]]'''Case Study: Erick'''
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(:cellnr:)
(:cell:)'''Case Study: Family Support during a Health Crisis (Carolyn)''' - this explores how families communicate to maintain an awareness of and connectedness with patients coping with a chronic illness.
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(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: Claude'''[[<<]][[<<]]'''Case Study: Erick'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
to:
(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case Study: Serena'''[[<<]][[<<]]'''Case Study: Raghdah'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Final Presentations'''
(:cell:)
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(:cellnr:) Week 12: [[<<]]Apr 3
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
(:cell:)
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(:cell:) '''Case Study: Sara'''[[<<]][[<<]]'''Case Study: Carolyn'''
to:
(:cell:) '''Case Study: Sara'''[[<<]][[<<]]'''Case Study: Family Support during a Health Crisis (Carolyn)''' - this explores how families communicate to maintain an awareness of and connectedness with patients coping with a chronic illness.
'''
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(:cell:) '''Case Study: Sabrina'''[[<<]][[<<]]'''Case Study: Bardia'''
to:
(:cell:) '''Case Study: Guide Dogs & the Visually Impaired (Sabrina) - explores technological improvement in the interactions of visually impaired with their guide dogs by exploring their tasks, routines and challenges'''[[<<]][[<<]]'''Case Study: Bardia'''
January 31, 2012, at 06:49 PM by 142.58.200.127 -
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(:cell:) '''Case Study: TBD'''
to:
(:cell:) '''Case Study: Sara'''[[<<]][[<<]]'''Case Study: Carolyn'''
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(:cell:) '''Case Study: TBD'''
to:
(:cell:) '''Case Study: Claude'''[[<<]][[<<]]'''Case Study: Erick'''
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(:cell:) '''Case Study: TBD'''
to:
(:cell:) '''Case Study: Serena'''[[<<]][[<<]]'''Case Study: Raghdah'''
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(:cell:) '''Case Study: TBD'''
to:
(:cell:) '''Case Study: Sabrina'''[[<<]][[<<]]'''Case Study: Bardia'''
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(:cell:) '''Methodologies II: Field Trials:''' this explores methodologies for studying the design and evaluation of domestic technologies.[[<<]][[<<]]Discuss project topics and specifics of the methods chosen.
to:
(:cell:) '''Methodologies II: Field Trials:''' this explores methodologies for studying the design and evaluation of domestic technologies. [[Attach:FieldDeployments.pdf | (.pdf)]][[<<]][[<<]]Discuss project topics and specifics of the methods chosen. 
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(:cell:) '''Methodologies III: Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data.  It is also a spill-over week for other 'methods' materials that may not have fit in the previous two weeks.
to:
(:cell:) '''Introduction to Grounded Theory:''' guest lecture by Lorna Boschman.[[<<]][[<<]]

'''Methodologies III: Qualitative Data Analysis:''' this explores techniques
for analyzing qualitative data.
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(:cell:) '''Methodologies II: Field Trials:''' this explores methodologies for studying the design and evaluation of domestic technologies.[[<<]]Discuss project topics and specifics of the methods chosen.
to:
(:cell:) '''Methodologies II: Field Trials:''' this explores methodologies for studying the design and evaluation of domestic technologies.[[<<]][[<<]]Discuss project topics and specifics of the methods chosen.
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(:cell:) '''Methodologies II: Field Trials:''' this explores methodologies for studying the design and evaluation of domestic technologies.
to:
(:cell:) '''Methodologies II: Field Trials:''' this explores methodologies for studying the design and evaluation of domestic technologies.[[<<]]Discuss project topics and specifics of the methods chosen.
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* Baillie, L., and Benyon, D. Place and Technology in the Home, Journal of CSCW, 17, Springer (2007). (covers Technology Tours)
Deleted line 53:
* Baillie, L., and Benyon, D. Place and Technology in the Home, Journal of CSCW, 17, Springer (2007). (covers Technology Tours)
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(:cell:) '''Methodologies I: Requirements Gathering:''' this explores methodologies for studying domestic practice.[[<<]]
to:
(:cell:) '''Methodologies I: Requirements Gathering:''' this explores methodologies for studying domestic practice.[[<<]][[<<]]
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(:cell:) '''Methodologies I: Requirements Gathering:''' this explores methodologies for studying domestic practice.
to:
(:cell:) '''Methodologies I: Requirements Gathering:''' this explores methodologies for studying domestic practice.[[<<]]
Design Ethnography [[Attach:DesignEthnography.pdf | (.pdf)]][[<<]]
Cultural Probes [[Attach:CulturalProbes.pdf | (.pdf)]][[<<]]
Interviewing [[Attach:Interviewing.pdf | (.pdf)]]
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(:cell:) '''Case Study: TBD'''  only one allowed this week [[<<]][[<<]]'''Final Presentations'''
to:
(:cell:) '''Final Presentations'''
January 16, 2012, at 07:51 PM by 142.58.200.69 -
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(:cell:) '''Course Overview:''' we will go over the course content, assignments, and expectations.
to:
(:cell:) '''Course Overview:''' we will go over the course content, assignments, and expectations. [[Attach:Overview.pdf | (.pdf)]]
Changed lines 15-16 from:
(:cell:) '''Introduction to Domestic & Social Computing:''' this explores the basics for the fields of domestic and social computing to provide a framework for understanding the field.
to:
(:cell:) '''Introduction to Domestic & Social Computing:''' this explores the basics for the fields of domestic and social computing to provide a framework for understanding the field. [[Attach:Intro.pdf | (.pdf)]]
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We will also discuss writing project proposals (due next week).
to:
Discuss  how to write project proposals (due next week).

Discuss people's initial project ideas
.
Added lines 16-17:

We will also discuss writing project proposals (due next week).
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(:cell:) '''Case Study: TBD'''  only one allowed this week [[<<]][[<<]]'''Final Presentations'''
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(:cellnr:) Week 7: [[<<]]Feb 28
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 7: [[<<]]Feb 28
(:cell:) '''Case Study: TBD'''
(:cell:)
Deleted line 65:
* Greenberg, S. and Neustaedter, C. Shared Living, Experiences, and Intimacy one Video Chat in Long Distance Relationships, Connecting Families: The Impact of New Communication Technologies on Domestic Life, Springer (forthcoming). [[http://grouplab.cpsc.ucalgary.ca/grouplab/uploads/Publications/Publications/2011-SharedLivingVideoChat.Report2011-1005-17.pdf | (.pdf)]]
Deleted lines 68-74:
''Optional:''
* Ames, M., Go, J., Kaye, J., Spasojevic, M., Making Love in the Network Closet: The Benefits and Work of Family Videochat, Proc. CSCW, ACM Press (2010), 145-154. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718946&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C. and Greenberg, S. Intimacy in Long-Distance Relationships over Video Chat, Research report 2011-1014-26, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada, August (2011). [[http://grouplab.cpsc.ucalgary.ca/grouplab/uploads/Publications/Publications/2011-IntimateMediaSpaces.Report2011-1014-26.pdf | (.pdf)]]
* Judge, T.K., Neustaedter, C., Harrison, S., and Blose, A., The Family Portals: Connecting Families Through a Multifamily Media Space, Proc. CHI, ACM Press (2011). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979122&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Judge, T.K. and Neustaedter, C., Sharing Conversation and Sharing Life: Video Conferencing in the Home, Proc. CHI, ACM Press (2010), 655-658. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753422&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
(:cell:)

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(:cell:) '''Case Study: TBD'''  only one allowed this week / '''Final Presentations'''
to:
(:cell:) '''Case Study: TBD'''  only one allowed this week [[<<]]'''Final Presentations'''
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(:cell:) '''Case Study: TBD'''
to:
(:cell:) '''Case Study: TBD'''  only one allowed this week / '''Final Presentations'''
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(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
(:cell:)
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(:cell:)
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(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
to:
(:cell:) '''Case Study: TBD'''
(:cell:) Literature Review and Case Study Due the week of your Case Study Presentation.

(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: TBD'''
Deleted lines 83-89:
* Crabtree, A. and Hemmings, T. Informing the Development of Calendar Systems for Domestic Use, Proceedings of ECSCW, Kluwer Academic Publishers (2003).
* Neustaedter, C., Brush, A.J., and Greenberg, S. "The Calendar is Crucial": Coordination and Awareness through the Family Calendar, ACM Transactions on Computer-Human Interaction (ToCHI), Vol. 16(1), ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1502800.1502806&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C., and Brush, A.J., “LINC-ing” the Family: The Participatory Design of an Inkable Family Calendar, Proceedings of CHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124796&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
(:cell:) Literature Review and Case Study Due the week of your Case Study Presentation.

(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
Deleted lines 103-106:

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
(:cell:)
Changed lines 48-49 from:
(:cell:)Select a week to present your [[http://carmster.com/887/index.php?n=Main.Case_Study | Case Study Presentation]].
to:
(:cell:)Select a week to present your [[http://carmster.com/887/index.php?n=Main.Case_Study | Case Study Presentation]].  You must tell me the following details to fill out the calendar for your week: name of topic, citations for two readings on the topic.
Changed lines 21-23 from:
to:
''In Class:''
* Social Computing - Interviews with Tom Erickson: [[http://www.interaction-design.org/encyclopedia/social_computing.html | http://www.interaction-design.org/encyclopedia/social_computing.html]]

Added lines 19-22:
* Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1228175.1228182&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]


''Optional:''
Deleted lines 23-24:

''Optional:''
Deleted line 24:
* Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1228175.1228182&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
Deleted line 16:
* Dourish, P. Chapter 3: Social Computing, Where the Action Is: The Foundations of Embodied Interaction, MIT Press (2001).
Deleted lines 18-19:

''Optional:''
Added lines 20-22:

''Optional:''
* Dourish, P. Chapter 3: Social Computing, Where the Action Is: The Foundations of Embodied Interaction, MIT Press (2001).
October 28, 2011, at 05:07 PM by 142.58.200.32 -
Changed line 27 from:
(:cell:) '''Requirements & Inspiration Gathering:''' this explores methodologies for studying domestic practice.
to:
(:cell:) '''Methodologies I: Requirements Gathering:''' this explores methodologies for studying domestic practice.
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(:cell:) '''Field Trials and Technology Observations:''' this explores methodologies for studying the design and evaluation of domestic technologies.
to:
(:cell:) '''Methodologies II: Field Trials:''' this explores methodologies for studying the design and evaluation of domestic technologies.
Changed line 48 from:
(:cell:) '''Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data.  It is also a spill-over week for other 'methods' materials that may not have fit in the previous two weeks.
to:
(:cell:) '''Methodologies III: Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data.  It is also a spill-over week for other 'methods' materials that may not have fit in the previous two weeks.
October 27, 2011, at 09:54 PM by 142.58.200.32 -
Added lines 50-52:
* Strauss, A., and Corbin, J. Chapter 8: Open Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 9: Axial Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
* Strauss, A., and Corbin, J. Chapter 10: Selective Coding, Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory.
October 27, 2011, at 09:07 PM by 142.58.200.32 -
Changed line 27 from:
(:cell:) '''Methodologies Part 1:''' this explores methodologies for studying domestic practice.
to:
(:cell:) '''Requirements & Inspiration Gathering:''' this explores methodologies for studying domestic practice.
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(:cell:) '''Methodologies Part 2:''' this explores methodologies for studying the design and evaluation of domestic technologies and methods for analyzing qualitative data.
to:
(:cell:) '''Field Trials and Technology Observations:''' this explores methodologies for studying the design and evaluation of domestic technologies.
Changed line 48 from:
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
to:
(:cell:) '''Qualitative Data Analysis:''' this explores techniques for analyzing qualitative data.  It is also a spill-over week for other 'methods' materials that may not have fit in the previous two weeks.
Deleted lines 49-56:
* Crabtree, A. and Hemmings, T. Informing the Development of Calendar Systems for Domestic Use, Proceedings of ECSCW, Kluwer Academic Publishers (2003).
* Neustaedter, C., Brush, A.J., and Greenberg, S. "The Calendar is Crucial": Coordination and Awareness through the Family Calendar, ACM Transactions on Computer-Human Interaction (ToCHI), Vol. 16(1), ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1502800.1502806&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C., and Brush, A.J., “LINC-ing” the Family: The Participatory Design of an Inkable Family Calendar, Proceedings of CHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124796&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

''Optional:''
* Neustaedter, C., Brush, A.J., and Greenberg, S., (2007) A Digital Family Calendar in the Home: Lessons from Field Trials of LINC, Proceedings of Graphics Interface, ACM Press (2007). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1268517.1268551&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Plaisant, C., Bederson, B., Clamage, A., Hutchinson, H., and Druin, A., Shared Family Calendars: Promoting Symmetry and Accessibility, ACM Transactions on CHI, Vol. 13(3), ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1183456.1183458&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

Changed line 72 from:
(:cell:) '''Case Study: TBD'''
to:
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
Added lines 74-76:
* Crabtree, A. and Hemmings, T. Informing the Development of Calendar Systems for Domestic Use, Proceedings of ECSCW, Kluwer Academic Publishers (2003).
* Neustaedter, C., Brush, A.J., and Greenberg, S. "The Calendar is Crucial": Coordination and Awareness through the Family Calendar, ACM Transactions on Computer-Human Interaction (ToCHI), Vol. 16(1), ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1502800.1502806&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C., and Brush, A.J., “LINC-ing” the Family: The Participatory Design of an Inkable Family Calendar, Proceedings of CHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124796&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
October 27, 2011, at 09:03 PM by 142.58.200.32 -
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(:cell:) '''Methodologies Part 2:''' this explores methodologies for studying the design and evaluation of domestic technologies.
to:
(:cell:) '''Methodologies Part 2:''' this explores methodologies for studying the design and evaluation of domestic technologies and methods for analyzing qualitative data.
Changed lines 24-25 from:
(:cell:) Blog URL emailed to Carman.  [[<<]][[<<]][[http://carmster.com/887/index.php?n=Main.Weekly_Blogs | Weekly blog]] post due every Monday before 11:59pm.
to:
(:cell:)[[http://carmster.com/887/index.php?n=Main.Weekly_Blogs | Weekly social media]] post due every Monday before 11:59pm.
Changed lines 45-46 from:
(:cell:)[[<<]][[<<]]Select a week to present your [[http://carmster.com/887/index.php?n=Main.Case_Study | Case Study Presentation]].
to:
(:cell:)Select a week to present your [[http://carmster.com/887/index.php?n=Main.Case_Study | Case Study Presentation]].
Changed lines 24-25 from:
(:cell:) Blog URL emailed to Carman.  [[<<]][[<<]][[http://carmster.com/887/index.php?n=Main.Weekly_Blogs | Weekly blog]] post due every Monday before 11:59pm.[[<<]][[<<]]Select a [[http://carmster.com/887/index.php?n=Main.Case_Study | Case Study]] / [[http://carmster.com/887/index.php?n=Main.Literature_Review | Literature Review]] topic and select a week to present.
to:
(:cell:) Blog URL emailed to Carman.  [[<<]][[<<]][[http://carmster.com/887/index.php?n=Main.Weekly_Blogs | Weekly blog]] post due every Monday before 11:59pm.
Added lines 45-48:
(:cell:)[[<<]][[<<]]Select a week to present your [[http://carmster.com/887/index.php?n=Main.Case_Study | Case Study Presentation]].

(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
Deleted lines 49-52:

(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
(:cell:)
Changed lines 24-25 from:
(:cell:) Blog URL emailed to Carman.  [[<<]][[<<]][[http://carmster.com/887/index.php?n=Main.Weekly_Blogs | Weekly blog]] post due every Monday before 11:59pm.
to:
(:cell:) Blog URL emailed to Carman.  [[<<]][[<<]][[http://carmster.com/887/index.php?n=Main.Weekly_Blogs | Weekly blog]] post due every Monday before 11:59pm.[[<<]][[<<]]Select a [[http://carmster.com/887/index.php?n=Main.Case_Study | Case Study]] / [[http://carmster.com/887/index.php?n=Main.Literature_Review | Literature Review]] topic and select a week to present.
Added lines 36-39:
(:cell:)[[http://carmster.com/887/index.php?n=Main.Project_Proposal | Project proposal]] due.

(:cellnr:) Week 4: [[<<]]Jan 31
(:cell:) '''Methodologies Part 2:''' this explores methodologies for studying the design and evaluation of domestic technologies.
Deleted lines 40-43:

(:cellnr:) Week 4: [[<<]]Jan 31
(:cell:) '''Methodologies Part 2:''' this explores methodologies for studying the design and evaluation of domestic technologies.
(:cell:)
Deleted lines 44-47:
(:cell:)[[http://carmster.com/887/index.php?n=Main.Project_Proposal | Project proposal]] due.

(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
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(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
(:cell:)
Added lines 45-48:
(:cell:)[[http://carmster.com/887/index.php?n=Main.Project_Proposal | Project proposal]] due.

(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
Deleted lines 49-52:

(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
(:cell:)
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(:cell:) Literature Review Due and Case Study Due the week of your Case Study Presentation.
to:
(:cell:) Literature Review and Case Study Due the week of your Case Study Presentation.
Added lines 107-110:
(:cell:) Final presentation as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
Changed lines 112-117 from:

(:cellnr:) Week 13: [[<<]]Apr 10
(
:cell:) '''Final Presentations'''
(:cell:)
(:cell:)

to:
(:cell:) Final paper as part of the [[http://carmster.com/887/index.php?n=Main.Course_Project | Course Project]] due.
Changed lines 24-25 from:
(:cell:) Blog URL emailed to Carman.  [[<<]][[<<]]Weekly blog post due every Monday before 11:59pm.
to:
(:cell:) Blog URL emailed to Carman.  [[<<]][[<<]][[http://carmster.com/887/index.php?n=Main.Weekly_Blogs | Weekly blog]] post due every Monday before 11:59pm.
Changed lines 24-25 from:
(:cell:) Blog URL emailed to Carman.  First weekly blog post due.
to:
(:cell:) Blog URL emailed to Carman.  [[<<]][[<<]]Weekly blog post due every Monday before 11:59pm.
Added lines 24-27:
(:cell:) Blog URL emailed to Carman.  First weekly blog post due.

(:cellnr:) Week 3: [[<<]]Jan 24
(:cell:) '''Methodologies Part 1:''' this explores methodologies for studying domestic practice.
Deleted lines 28-31:

(:cellnr:) Week 3: [[<<]]Jan 24
(:cell:) '''Methodologies Part 1:''' this explores methodologies for studying domestic practice.
(:cell:)
Added lines 82-85:
(:cell:) Literature Review Due and Case Study Due the week of your Case Study Presentation.

(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: TBD'''
Deleted lines 86-88:

(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: TBD'''
Added lines 88-90:

(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case Study: TBD'''
Deleted lines 91-93:

(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case Study: TBD'''
Added lines 93-95:

(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: TBD'''
Added lines 98-100:

(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Case Study: TBD'''
Added lines 103-105:

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
Added lines 108-110:

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
Deleted lines 111-113:

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
Changed lines 113-114 from:
(:cell:)
to:
Changed lines 52-54 from:
* Neustaedter, C., and Brush, A.J., “LINC-ing” the Family: The Participatory Design of an Inkable Family Calendar,
Proceedings of CHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124796&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
to:
* Neustaedter, C., and Brush, A.J., “LINC-ing” the Family: The Participatory Design of an Inkable Family Calendar, Proceedings of CHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124796&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
Added lines 50-58:
* Crabtree, A. and Hemmings, T. Informing the Development of Calendar Systems for Domestic Use, Proceedings of ECSCW, Kluwer Academic Publishers (2003).
* Neustaedter, C., Brush, A.J., and Greenberg, S. "The Calendar is Crucial": Coordination and Awareness through the Family Calendar, ACM Transactions on Computer-Human Interaction (ToCHI), Vol. 16(1), ACM Press (2009). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1502800.1502806&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C., and Brush, A.J., “LINC-ing” the Family: The Participatory Design of an Inkable Family Calendar,
Proceedings of CHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1124772.1124796&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

''Optional:''
* Neustaedter, C., Brush, A.J., and Greenberg, S., (2007) A Digital Family Calendar in the Home: Lessons from Field Trials of LINC, Proceedings of Graphics Interface, ACM Press (2007). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1268517.1268551&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Plaisant, C., Bederson, B., Clamage, A., Hutchinson, H., and Druin, A., Shared Family Calendars: Promoting Symmetry and Accessibility, ACM Transactions on CHI, Vol. 13(3), ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1183456.1183458&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

Added lines 60-68:
* Greenberg, S. and Neustaedter, C. Shared Living, Experiences, and Intimacy one Video Chat in Long Distance Relationships, Connecting Families: The Impact of New Communication Technologies on Domestic Life, Springer (forthcoming). [[http://grouplab.cpsc.ucalgary.ca/grouplab/uploads/Publications/Publications/2011-SharedLivingVideoChat.Report2011-1005-17.pdf | (.pdf)]]
* Judge, T.K., Neustaedter, C. and Kurtz, A., The Family Window: The Design and Evaluation of a Domestic Media Space, Proc. CHI, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753682&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Kirk, D., Sellen, A., and Cao, X., Home Video Communication: Mediating 'Closeness', Proc. CSCW, ACM Press (2010). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718945&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]

''Optional:''
* Ames, M., Go, J., Kaye, J., Spasojevic, M., Making Love in the Network Closet: The Benefits and Work of Family Videochat, Proc. CSCW, ACM Press (2010), 145-154. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1718918.1718946&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Neustaedter, C. and Greenberg, S. Intimacy in Long-Distance Relationships over Video Chat, Research report 2011-1014-26, Department of Computer Science, University of Calgary, Calgary, Alberta, Canada, August (2011). [[http://grouplab.cpsc.ucalgary.ca/grouplab/uploads/Publications/Publications/2011-IntimateMediaSpaces.Report2011-1014-26.pdf | (.pdf)]]
* Judge, T.K., Neustaedter, C., Harrison, S., and Blose, A., The Family Portals: Connecting Families Through a Multifamily Media Space, Proc. CHI, ACM Press (2011). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1978942.1979122&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
* Judge, T.K. and Neustaedter, C., Sharing Conversation and Sharing Life: Video Conferencing in the Home, Proc. CHI, ACM Press (2010), 655-658. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1753326.1753422&coll=DL&dl=ACM&CFID=48060818&CFTOKEN=64370383 | (.pdf)]]
October 07, 2011, at 05:01 PM by 142.58.201.165 -
Added line 31:
* Spradley, J. Chapter 3: The Ethnographic Research Cycle, Participant Observation, Wadsworth Publishing Company (1980).
Deleted line 34:
* Spradley, J. Chapter 3: The Ethnographic Research Cycle, Participant Observation, Wadsworth Publishing Company (1980).
Changed lines 32-33 from:
* Baillie, L., and Benyon, D. Place and Technology in the Home, Journal of CSCW, 17, Springer (2007). (covers Technology Tours)
to:
Added line 41:
* Baillie, L., and Benyon, D. Place and Technology in the Home, Journal of CSCW, 17, Springer (2007). (covers Technology Tours)
Added lines 29-36:
* Gaver, W., Dunne, T., & Pacenti, E. Cultural Probes, interactions, 6(1), (1999), 21-29. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=291224.291235&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
* Spradley, J. Chapter 1: Ethnography and Culture, Participant Observation, Wadsworth Publishing Company (1980).
* Schensul, S., Schensul, J., and LeCompte, M. Chapter 7: Semistructured Interviewing, Essential Ethnographic Methods: Observations, Interviews, and Questionnaires, Altamira Press (1999).
* Baillie, L., and Benyon, D. Place and Technology in the Home, Journal of CSCW, 17, Springer (2007). (covers Technology Tours)

''Optional:''
* Spradley, J. Chapter 3: The Ethnographic Research Cycle, Participant Observation, Wadsworth Publishing Company (1980).
* Weiss, R. Chapter 4: Interviewing, Learning From Strangers: The Art and Method of Qualitative Interview Studies, The Free Press (1994).
Added lines 42-44:
* Hutchinson, H., Mackay, W., Westerlund, B., Bederson, B., Druin, A., Plaisant, C., Beaudouin-Lafon, M., Conversy, S., Evans, H., Hansen, H., Rouseel, N., Eiderback, B., Lindquist, S., and Sundblad, Y. Technology Probes: Inspiring Design for and with Families, Proceedings of CHI, ACM Press (2003), 17-25. [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=642611.642616&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
* Tolmie, P., and Crabtree, A., Deploying Research Technology in the Home, Proceedings of CSCW, ACM Press (2008). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1460563.1460662&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]

Changed line 42 from:
(:cell:)NO CLASS
to:
(:cell:)NO CLASS - I will be at [[http://www.cscw2012.org/ | CSCW in Seattle]].
Changed lines 20-21 from:
(:cell:)
to:
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(:cellnr:) Week 3: [[<<]]Jan 24
(:cell:) '''Methodologies Part 1:''' this explores methodologies for studying domestic practice.
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(:cellnr:) Week 3: [[<<]]Jan 24
(:cell:) '''Methodologies Part 1:''' this explores methodologies for studying domestic practice.
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(:cellnr:) Week 4: [[<<]]Jan 31
(:cell:) '''Methodologies Part 2:''' this explores methodologies for studying the design and evaluation of domestic technologies.
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(:cellnr:) Week 4: [[<<]]Jan 31
(:cell:) '''Methodologies Part 2:''' this explores methodologies for studying the design and evaluation of domestic technologies.
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(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
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(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
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(:cellnr:) Reading Week: [[<<]]Feb 14
(:cell:)NO CLASS
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(:cellnr:) Reading Week: [[<<]]Feb 14
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(:cellnr:) Week 6: [[<<]]Feb 21
(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
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(:cellnr:) Week 6: [[<<]]Feb 21
(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
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(:cellnr:) Week 7: [[<<]]Feb 28
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 7: [[<<]]Feb 28
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:) '''Case Study: TBD'''
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(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
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(:cell:)
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* Elliot, K., Neustaedter, C., and Greenberg, S., Time, Ownership and Awareness: The Value of Contextual Locations in the Home, Proceedings of Ubicomp, Springer (2005). [[http://carmster.com/clab/uploads/Main/TimeOwnershipAwareness.pdf | (.pdf)]]
* Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1228175.1228182&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
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''Optional:''
* Elliot, K., Neustaedter, C., and Greenberg, S., Time, Ownership and Awareness: The Value of Contextual Locations in the Home, Proceedings of Ubicomp, Springer (2005). [[http://carmster.com/clab/uploads/Main/TimeOwnershipAwareness.pdf | (.pdf)]]
* Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1228175.1228182&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]

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* Dourish, P. Chapter 3: Social Computing, Where the Action Is: The Foundations of Embodied Interaction, MIT Press (2001).
* Elliot, K., Neustaedter, C., and Greenberg, S., Time, Ownership and Awareness: The Value of Contextual Locations in the Home, Proceedings of Ubicomp, Springer (2005). [[http://carmster.com/clab/uploads/Main/TimeOwnershipAwareness.pdf | (.pdf)]]
* Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1228175.1228182&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
* Taylor, A., and Swan, L. Artful Systems in the Home, Proceedings of CHI, ACM Press (2005).  [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=1054972.1055060&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
* Tolmie, P., Pycock, J., Diggins, T., MacLean, A., and Karsenty, A. Unremarkable Computing, Proceedings of CHI, ACM Press (2002). [[http://dl.acm.org.proxy.lib.sfu.ca/citation.cfm?id=503376.503448&coll=DL&dl=ACM&CFID=55023461&CFTOKEN=67092509 | (.pdf)]]
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(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
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(:cell:) '''Case Study: Family Calendars:''' this explores family coordination routines and the design of family calendars to support them.
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(:cell:) '''Case Study: TBD'''
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(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
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(:cell:) '''Final Presentations'''
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(:cell:) '''Case Study: TBD'''
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(:cell:) '''Final Presentations'''
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(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:) '''Final Presentations'''
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(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:) '''Final Presentations'''
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(:cell:)
(:cell:)
(:cell:)

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(:cell:) '''Case Study: TBD'''
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(:cell:) '''Case Study: TBD'''
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(:cell:) '''Case Study: TBD'''
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(:cell:) '''Case Study: TBD'''
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(:cell:) '''Case Study: TBD'''
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(:cell:) '''Methodologies Part 1:''' this explores methodologies for studying domestic practice.
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(:cellnr:) Week 4: [[<<]]Jan 31
(:cell:) '''Methodologies Part 2:''' this explores methodologies for studying the design and evaluation of domestic technologies.
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(:cellnr:) Week 4: [[<<]]Jan 31
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(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:) '''Case Study: Video Conferencing in the Home:''' this explores how families use video chat and video conferencing systems to connect with loved ones over distance.
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(:cellnr:) Reading Week: [[<<]]Feb 14
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(:cell:) Course Overview: we will go over the course content, assignments, and expectations.
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(:cell:) '''Course Overview:''' we will go over the course content, assignments, and expectations.
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* Dourish, P. Chapter 3: Social Computing, Where the Action Is: The Foundations of Embodied Interaction, MIT Press (2001).
* Elliot, K., Neustaedter, C., and Greenberg, S., Time, Ownership and Awareness: The Value of Contextual Locations in the Home, Proceedings of Ubicomp, Springer (2005).
* Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006).
* Taylor, A., and Swan, L. Artful Systems in the Home, Proceedings of CHI, ACM Press (2005).
* Tolmie, P., Pycock, J., Diggins, T., MacLean, A., and Karsenty, A. Unremarkable Computing, Proceedings of CHI, ACM Press (2002).
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(:cell:) Introduction to Domestic & Social Computing
to:
(:cell:) '''Introduction to Domestic & Social Computing:''' this explores the basics for the fields of domestic and social computing to provide a framework for understanding the field.
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(:cell:)
to:
(:cell:) Course Overview: we will go over the course content, assignments, and expectations.
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(:cell:) Introduction to Domestic & Social Computing
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* Dourish, P. Chapter 3: Social Computing, Where the Action Is: The Foundations of Embodied Interaction, MIT Press (2001).
* Elliot, K., Neustaedter, C., and Greenberg, S., Time, Ownership and Awareness: The Value of Contextual Locations in the Home, Proceedings of Ubicomp, Springer (2005).
* Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006).
* Taylor, A., and Swan, L. Artful Systems in the Home, Proceedings of CHI, ACM Press (2005).
* Tolmie, P., Pycock, J., Diggins, T., MacLean, A., and Karsenty, A. Unremarkable Computing, Proceedings of CHI, ACM Press (2002).
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(:cell:)
(:cell:)
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(:cell:)
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(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:)
(:cell:)
(:cell:)
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(:cell:)
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The following calendar is subject to change.

(:table border=1 cellpadding=0 cellspacing=0 width=100%:)
(:cell:)'''Week'''
(:cell:)'''Lecture / Seminar'''
(:cell:)'''Readings'''
(:cell:)'''Projects Due'''

(:cellnr:) Week 1: [[<<]]Jan 10
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 2: [[<<]]Jan 17
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 3: [[<<]]Jan 24
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 4: [[<<]]Jan 31
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 5: [[<<]]Feb 7
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Reading Week: [[<<]]Feb 14
(:cell:)NO CLASS
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 6: [[<<]]Feb 21
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 7: [[<<]]Feb 28
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 8: [[<<]]Mar 6
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 9: [[<<]]Mar 13
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 10: [[<<]]Mar 20
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 11: [[<<]]Mar 27
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 12: [[<<]]Apr 3
(:cell:)
(:cell:)
(:cell:)
(:cell:)

(:cellnr:) Week 13: [[<<]]Apr 10
(:cell:)
(:cell:)
(:cell:)
(:cell:)


(:tableend:)