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Important - Ethics Applications?: Please read prior to taking the course.
Important - Ethics Applications: Please read prior to taking the course.
Important - Ethics Applications: Please read prior to taking the course.
Important - Ethics Applications?: Please read prior to taking the course.
Important - Ethics Applications: Please read prior to taking the course.
Date & Time: Spring 2012, specifics are to be determined
Location: to be determined
Date & Time: Spring 2012 (Jan 5-April 11), Tuesdays 9:30 am-12:20 pm
Location: 3040
IAT 888, Domestic & Social Computing, is a graduate course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada. The course explores domestic routines and practices and the design and evaluation of technology to support them. This includes domestic practice that occurs both within and outside the context of the home. The course will be taught from a social computing perspective, drawing from sociology, anthropology, ethnography, and design practice, to understand the social context of design for domestic life. This will involve exploring the people who use domestic technologies, their social relationships, and their social and cultural practices.
IAT 887, Domestic & Social Computing, is a graduate course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada. The course explores domestic routines and practices and the design and evaluation of technology to support them. This includes domestic practice that occurs both within and outside the context of the home. The course will be taught from a social computing perspective, drawing from sociology, anthropology, ethnography, and design practice, to understand the social context of design for domestic life. This will involve exploring the people who use domestic technologies, their social relationships, and their social and cultural practices.
Date & Time: to be determined
Date & Time: Spring 2012, specifics are to be determined
IAT 888, Domestic & Social Computing, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada. The course explores domestic routines and practices and the design and evaluation of technology to support them. This includes domestic practice that occurs both within and outside the context of the home. The course will be taught from a social computing perspective, drawing from sociology, anthropology, ethnography, and design practice, to understand the social context of design for domestic life. This will involve exploring the people who use domestic technologies, their social relationships, and their social and cultural practices.
IAT 888, Domestic & Social Computing, is a graduate course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada. The course explores domestic routines and practices and the design and evaluation of technology to support them. This includes domestic practice that occurs both within and outside the context of the home. The course will be taught from a social computing perspective, drawing from sociology, anthropology, ethnography, and design practice, to understand the social context of design for domestic life. This will involve exploring the people who use domestic technologies, their social relationships, and their social and cultural practices.
IAT 888, Domestic & Social Computing, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada.
IAT 888, Domestic & Social Computing, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada. The course explores domestic routines and practices and the design and evaluation of technology to support them. This includes domestic practice that occurs both within and outside the context of the home. The course will be taught from a social computing perspective, drawing from sociology, anthropology, ethnography, and design practice, to understand the social context of design for domestic life. This will involve exploring the people who use domestic technologies, their social relationships, and their social and cultural practices.
"'Location''': to be determined
This course explores domestic routines and practices and the design and evaluation of technology to support them. This includes domestic practice that occurs both within and outside the context of the home. The course will be taught from a social computing perspective, drawing from sociology, anthropology, ethnography, and design practice, to understand the social context of design for domestic life. This will involve exploring the people who use domestic technologies, their social relationships, and their social and cultural practices.
Location: to be determined
THIS COURSE IS BEING CONSTRUCTED STILL AND SO IS THIS WEB PAGE
Date & Time: to be determined
"'Location''': to be determined
This course explores domestic routines and practices and the design and evaluation of technology to support them. This includes domestic practice that occurs both within and outside the context of the home. The course will be taught from a social computing perspective, drawing from sociology, anthropology, ethnography, and design practice, to understand the social context of design for domestic life. This will involve exploring the people who use domestic technologies, their social relationships, and their social and cultural practices.
DOMESTIC & SOCIAL COMPUTING CLASS
DEFINITE TOPICS
POSSIBLE TOPICS
COURSE PARTICIPATION GAME
THIS COURSE IS BEING CONSTRUCTED STILL AND SO IS THIS WEB PAGE
DOMESTIC & SOCIAL COMPUTING CLASS
DOMESTIC & SOCIAL COMPUTING CLASS
DEFINITE TOPICS
POSSIBLE TOPICS
IAT 888, Domestic & Ubiquitous Computing, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada.
IAT 888, Domestic & Social Computing, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada.
DOMESTIC & UBIQUITOUS COMPUTING CLASS
DOMESTIC & SOCIAL COMPUTING CLASS
COURSE PARTICIPATION GAME
IAT 431, Speculative Design, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada.
IAT 888, Domestic & Ubiquitous Computing, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada.
Lecture: Wed, 8:30-9:20am
What might the future hold for technology design?
What happens when fields like human-computer interaction and computer science meet with traditionally non-technical disciplines such as art, design, and cultural studies?
This course explores the way in which we think about technology design in the past, present, and future, and the new opportunities that arise when we think a little differently. It emphasizes the creation of designs that provide alternative possibilities for technology design based in critical theory, cultural studies, and phenomenology. The course typically covers case studies in a variety of topics such as:
DOMESTIC & UBIQUITOUS COMPUTING CLASS
IAT 431, Speculative Design, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada.
Course Instructor: Dr. Carman Neustaedter
Lecture: Wed, 8:30-9:20am
IAT 431, Speculative Design, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada.
Course Instructor: Dr. Carman Neustaedter
Lecture: Wed, 8:30-9:20am
What might the future hold for technology design? What would the world be like if all technology was designed like this site? A bit odd, a bit different, a bit surreal?
What might the future hold for technology design?
This course explores the way in which we think about technology design in the past, present, and future, and the new opportunities that arise when we think a little differently.
This course explores the way in which we think about technology design in the past, present, and future, and the new opportunities that arise when we think a little differently. It emphasizes the creation of designs that provide alternative possibilities for technology design based in critical theory, cultural studies, and phenomenology. The course typically covers case studies in a variety of topics such as:
What would the world be like if all technology was designed like this site? A bit odd, a bit different, a bit surreal?
What might the future hold for technology design? What would the world be like if all technology was designed like this site? A bit odd, a bit different, a bit surreal?
Course Instructor: Dr. Carman Neustaedter
Course Instructor: Dr. Carman Neustaedter
Course Instructor: Dr. Carman Neustaedter Lecture: Wed, 8:30-9:20am
IAT 431, Speculative Design, is a course taught in Simon Fraser University's School of Interactive Art and Technology in Surrey, BC, Canada.
IAT 431, Speculative Design, is a course taught in the School of Interactive Art and Technology at Simon Fraser University in Surrey, BC, Canada.
IAT 431, Speculative Design is a course taught in Simon Fraser University's School of Interactive Art and Technology in Surrey, BC, Canada.
IAT 431, Speculative Design, is a course taught in Simon Fraser University's School of Interactive Art and Technology in Surrey, BC, Canada.
What happens when fields like human-computer interaction and computer science meet with traditionally non-technical disciplines such as art, design, and cultural studies?
What happens when fields like human-computer interaction and computer science meet with traditionally non-technical disciplines such as art, design, and cultural studies?
IAT 431, Speculative Design is a course taught in Simon Fraser University's School of Interactive Art and Technology in Surrey, BC, Canada.
This workshop will be held at Group 2010 in Sanibel Island, Florida on Sunday, November 7, 2010.
Computer-mediated communication (CMC) has been a longstanding focus of study in the fields of HCI and CSCW dating back to the first incarnations of the media space in the early 1980s. Since then, this research sphere has explored many different forms of technology. The early focus of this work was largely workplace-oriented where researchers focused on improving and understanding workplace communication practices. However, over the last decade, there has been an increasing focus on studying computer-mediated communication in the home.
Computing technologies are rapidly changing the way families can communicate, coordinate, and connect with others through readily-available (and often free) applications, such as Google Talk, Skype, or iChat. The accessibility and proliferation of these applications means that family members are increasingly faced with new mechanisms to reach out and connect with their family and friends. For this reason, technology is now rapidly reconfiguring the way we think about and design for domestic spaces. As it does so, researchers now must directly confront issues of family relations and the subtle negotiations that are part of that realm. “Connection” can be emotionally expressive or merely informational. Analytic frameworks as well as technologies developed to support work may not be appropriate for understanding this setting. The objective of this workshop is to bring together researchers, designers, and practitioners who study family practices or domestic technology design with a particular emphasis on mediating family communication within the home and also between homes. Our focus is on technologies that allow family members to directly connect with one another either synchronously (e.g., video conferencing) or asynchronously (e.g., instant messaging), as opposed to technologies where one broadcasts or shares information with many (e.g., social networking sites). Here research typically aims to support communication between parents, children, grandparents, and close friends. We want to build community around this topical area, explore the themes of this research over the last decade, and discuss the relevant research themes of the next decade.
Possible topics include but are not limited to:
What would the world be like if all technology was designed like this site? A bit odd, a bit different, a bit surreal?
What happens when fields like human-computer interaction and computer science meet with traditionally non-technical disciplines such as art, design, and cultural studies?
This course explores the way in which we think about technology design in the past, present, and future, and the new opportunities that arise when we think a little differently.
This workshop will be held at Group 2010 in Sanibel Island, Florida on Sunday, November 7, 2010.
This workshop will be held at Group 2010 in Sanibel Island, Florida on Sunday, November 7, 2010.
Potential workshop participants should submit 2-4 page position papers (SIGCHI format) by September 10, 2010 that describe:
We also ask that authors include short biographies for each of the position paper’s authors. We expect that only one author for each paper will participate in the workshop, though we may be able to accommodate a small number of special requests.
Email submissions to carman_neustaedter@sfu.ca
Potential workshop participants should submit 2-4 page position papers (SIGCHI format) that describe:
Potential workshop participants should submit 2-4 page position papers (SIGCHI format) by September 10, 2010 that describe:
Submission Requirements:
- family coordination - family communication - video communication - communication across time zones - social relations in families - analytic frameworks for ICT in the domestic realm - domestic awareness appliances - methods for studying domestic settings
Potential workshop participants should submit 2-4 page position papers (SIGCHI format) that describe their area of research as it relates to domestic computer-mediated communication along with the future direction they see research in this space taking. We also ask that authors include short biographies for each of the position paper’s authors. We expect that only one author for each paper will participate in the workshop, though we may be able to accommodate a small number of special requests.
Email submissions to carman_neustaedter@sfu.ca
Potential workshop participants should submit 2-4 page position papers (SIGCHI format) that describe:
We also ask that authors include short biographies for each of the position paper’s authors. We expect that only one author for each paper will participate in the workshop, though we may be able to accommodate a small number of special requests.
Email submissions to carman_neustaedter@sfu.ca
This workshop will be held at CHI 2010 in Atlanta, GA on Saturday, April 10, 2010.
A typical development lifecycle for interactive systems starts with contextual analysis to guide system design. By contextual analysis, we are referring to any number of methods that create an understanding of users, their tasks and practices, and the situational context in which their practices and behaviors lie. Following this requirements elicitation, designers must transition into actual design based on the obtained contextual understanding. The challenge, however, is that this transition is often not simple to accomplish.
In this workshop, we seek to bring together researchers, designers, and practitioners who regularly face the challenge of transitioning from contextual analysis to design implications and/or actual design. Our goal is to foster a community in this space, understand the techniques that are being employed to move from contextual analysis to design, the challenges that still exist, and solutions to overcome them.
Interested parties should submit a 2-4 page position paper (in CHI extended abstract format) to tkjudge@vt.edu by January 6, 2010.
This workshop will be held at Group 2010 in Sanibel Island, Florida on Sunday, November 7, 2010.
Computer-mediated communication (CMC) has been a longstanding focus of study in the fields of HCI and CSCW dating back to the first incarnations of the media space in the early 1980s. Since then, this research sphere has explored many different forms of technology. The early focus of this work was largely workplace-oriented where researchers focused on improving and understanding workplace communication practices. However, over the last decade, there has been an increasing focus on studying computer-mediated communication in the home.
Computing technologies are rapidly changing the way families can communicate, coordinate, and connect with others through readily-available (and often free) applications, such as Google Talk, Skype, or iChat. The accessibility and proliferation of these applications means that family members are increasingly faced with new mechanisms to reach out and connect with their family and friends. For this reason, technology is now rapidly reconfiguring the way we think about and design for domestic spaces. As it does so, researchers now must directly confront issues of family relations and the subtle negotiations that are part of that realm. “Connection” can be emotionally expressive or merely informational. Analytic frameworks as well as technologies developed to support work may not be appropriate for understanding this setting. The objective of this workshop is to bring together researchers, designers, and practitioners who study family practices or domestic technology design with a particular emphasis on mediating family communication within the home and also between homes. Our focus is on technologies that allow family members to directly connect with one another either synchronously (e.g., video conferencing) or asynchronously (e.g., instant messaging), as opposed to technologies where one broadcasts or shares information with many (e.g., social networking sites). Here research typically aims to support communication between parents, children, grandparents, and close friends. We want to build community around this topical area, explore the themes of this research over the last decade, and discuss the relevant research themes of the next decade.
Possible topics include but are not limited to: - family coordination - family communication - video communication - communication across time zones - social relations in families - analytic frameworks for ICT in the domestic realm - domestic awareness appliances - methods for studying domestic settings
Submission Requirements:
Potential workshop participants should submit 2-4 page position papers (SIGCHI format) that describe their area of research as it relates to domestic computer-mediated communication along with the future direction they see research in this space taking. We also ask that authors include short biographies for each of the position paper’s authors. We expect that only one author for each paper will participate in the workshop, though we may be able to accommodate a small number of special requests.
Email submissions to carman_neustaedter@sfu.ca
In this workshop, we seek to bring together researchers, designers, and practitioners who regularly face the challenge of transitioning from contextual analysis to design implications and/or actual design.
Our goal is to foster a community in this space, understand the techniques that are being employed to move from contextual analysis to design, the challenges that still exist, and solutions to overcome them.
Interested parties should submit a 2-4 page position paper (in CHI extended abstract format) to tkjudge@vt.edu by January 6, 2010. Authors should provide details of the methodological tools they use and the challenges they face in bridging the gap, along with biographies for each author.
Submissions will be evaluated based on their relevance to the topic area and the authors’ ability to bring a unique perspective. At least one author of each accepted paper must register for the workshop and at least one day of the conference. The workshop will involve short presentations from select attendees and we will compliment these with group discussions.
In this workshop, we seek to bring together researchers, designers, and practitioners who regularly face the challenge of transitioning from contextual analysis to design implications and/or actual design. Our goal is to foster a community in this space, understand the techniques that are being employed to move from contextual analysis to design, the challenges that still exist, and solutions to overcome them.
Interested parties should submit a 2-4 page position paper (in CHI extended abstract format) to tkjudge@vt.edu by January 6, 2010.
This workshop will be held at CHI 2010 in Atlanta, GA.
Design is a complex and collaborative activity that requires designers to be creative while still being ground in a thorough understanding of the system’s domain and the users’ activities, goals, and concerns.
Typically, system design first involves some form of contextual analysis. Generally speaking, this type of knowledge is obtained through methods such as contextual inquiry, ethnography, surveys, interviews, etc. Following this requirements elicitation, designers must transition into actual design based on the obtained contextual understanding. The challenge, however, is that this transition is often not simple to accomplish.
Even though processes such as Contextual Design and design artifacts such as personas, scenarios, or tasks , attempt to solve this problem, they often do not provide adequate support for designers to make this transition easily. Design literature in HCI tends to gloss over the steps taken to transition from contextual analysis to design. Similarly, researchers may tend to describe their method for contextual analysis and provide design implications, yet not describe how these implications directly affected the design decisions in an eventual system.
The goal of this workshop is to bring together researchers, designers, and practitioners who: perform contextual analysis or requirements analysis, design, or face the challenge of moving between the two. We would like to build a community around these topics to understand the approaches people take to address the gap between contextual analysis and design, the limitations in their methods, and potential solutions to overcome these challenges. Within this scope, we will focus on and discuss the following issues:
Note: If you are submitting to a workshop like ours, we encourage you to register for the conference during the early registration period and then add the workshop after you have been notified.
This workshop will be held at CHI 2010 in Atlanta, GA on Saturday, April 10, 2010.
A typical development lifecycle for interactive systems starts with contextual analysis to guide system design. By contextual analysis, we are referring to any number of methods that create an understanding of users, their tasks and practices, and the situational context in which their practices and behaviors lie. Following this requirements elicitation, designers must transition into actual design based on the obtained contextual understanding. The challenge, however, is that this transition is often not simple to accomplish.
In this workshop, we seek to bring together researchers, designers, and practitioners who regularly face the challenge of transitioning from contextual analysis to design implications and/or actual design.
Our goal is to foster a community in this space, understand the techniques that are being employed to move from contextual analysis to design, the challenges that still exist, and solutions to overcome them.
Interested parties should submit a 2-4 page position paper (in CHI extended abstract format) to tkjudge@vt.edu by January 6, 2010. Authors should provide details of the methodological tools they use and the challenges they face in bridging the gap, along with biographies for each author.
Submissions will be evaluated based on their relevance to the topic area and the authors’ ability to bring a unique perspective. At least one author of each accepted paper must register for the workshop and at least one day of the conference. The workshop will involve short presentations from select attendees and we will compliment these with group discussions.
This workshop will be held at CSCW 2008 in San Diego, CA.
The field of CSCW has gradually evolved and broadened its focus to include a variety of new contexts and groups beyond those in the workplace. One active area of research is the design of technology to support families. Families present designers with collaborative configurations distinctly different from those in the work place. These configurations are widespread and encompass many different contexts, including different application spaces, family arrangements, user goals, etc. The challenge with this is that there tends to be little common ground in which researchers and designers of technologies for families can understand how various studies and applications compare methodologically and in context.
The goal of this one-day workshop will be to bring together people in the CSCW community focusing on designing for families and synthesize the various methodological tools that people have used in their research and identify challenges with these methods and potential solutions.
This workshop will be held at CHI 2010 in Atlanta, GA.
Design is a complex and collaborative activity that requires designers to be creative while still being ground in a thorough understanding of the system’s domain and the users’ activities, goals, and concerns.
Typically, system design first involves some form of contextual analysis. Generally speaking, this type of knowledge is obtained through methods such as contextual inquiry, ethnography, surveys, interviews, etc. Following this requirements elicitation, designers must transition into actual design based on the obtained contextual understanding. The challenge, however, is that this transition is often not simple to accomplish.
Even though processes such as Contextual Design and design artifacts such as personas, scenarios, or tasks , attempt to solve this problem, they often do not provide adequate support for designers to make this transition easily. Design literature in HCI tends to gloss over the steps taken to transition from contextual analysis to design. Similarly, researchers may tend to describe their method for contextual analysis and provide design implications, yet not describe how these implications directly affected the design decisions in an eventual system.
The goal of this workshop is to bring together researchers, designers, and practitioners who: perform contextual analysis or requirements analysis, design, or face the challenge of moving between the two. We would like to build a community around these topics to understand the approaches people take to address the gap between contextual analysis and design, the limitations in their methods, and potential solutions to overcome these challenges. Within this scope, we will focus on and discuss the following issues:
This workshop will be held at CSCW 2008 in Boston, MA.
This workshop will be held at CSCW 2008 in San Diego, CA.
Note: If you are submitting to a workshop like ours, we encourage you to register for the conference during the early registration period and then add the workshop after you have been notified.
Note: If you are submitting to a workshop like ours, we encourage you to register for the conference during the early registration period and then add the workshop after you have been notified.
Note: If you are submitting to a workshop like ours, we encourage you to register for the conference during the early registration period and then add the workshop after you have been notified.
This workshop will be held at CSCW 2008 in Boston, MA. The field of CSCW has gradually evolved and broadened its focus to include a variety of new contexts and groups beyond those in the workplace. One active area of research is the design of technology to support families. Families present designers with collaborative configurations distinctly different from those in the work place. These configurations are widespread and encompass many different contexts, including different application spaces, family arrangements, user goals, etc. The challenge with this is that there tends to be little common ground in which researchers and designers of technologies for families can understand how various studies and applications compare methodologically and in context. The goal of this one-day workshop will be to bring together people in the CSCW community focusing on designing for families and synthesize the various methodological tools that people have used in their research and identify challenges with these methods and potential solutions.
This workshop will be held at CSCW 2008 in Boston, MA.
The field of CSCW has gradually evolved and broadened its focus to include a variety of new contexts and groups beyond those in the workplace. One active area of research is the design of technology to support families. Families present designers with collaborative configurations distinctly different from those in the work place. These configurations are widespread and encompass many different contexts, including different application spaces, family arrangements, user goals, etc. The challenge with this is that there tends to be little common ground in which researchers and designers of technologies for families can understand how various studies and applications compare methodologically and in context.
The goal of this one-day workshop will be to bring together people in the CSCW community focusing on designing for families and synthesize the various methodological tools that people have used in their research and identify challenges with these methods and potential solutions.
Those interested in participating should submit a 2-4 page position paper in CSCW format to the workshop organizers by September 15, 2008. Authors should identify the context of their own research (e.g., application space, family arrangement, etc), the methodological tools they have used, and the challenges and successes with these tools. We also ask that authors include short biographies for each of the position paper’s authors. We expect that typically only one author for each paper will participate in the workshop. Submissions will be evaluated based on their relevance to the topic area of the workshop, originality, and their ability to bring a unique perspective to the discussions in the workshop. We also seek to include participants from a variety of backgrounds (e.g., designers, ethnographers, computer scientists, etc).
The field of CSCW has gradually evolved and broadened its focus to include a variety of new contexts and groups beyond those in the workplace. One active area of research is the design of technology to support families. Families present designers with collaborative configurations distinctly different from those in the work place. These configurations are widespread and encompass many different contexts, including different application spaces, family arrangements, user goals, etc. The challenge with this is that there tends to be little common ground in which researchers and designers of technologies for families can understand how various studies and applications compare methodologically and in context. The goal of this one-day workshop will be to bring together people in the CSCW community focusing on designing for families and synthesize the various methodological tools that people have used in their research and identify challenges with these methods and potential solutions.
This workshop will be held at CSCW 2008 in Boston, MA. The field of CSCW has gradually evolved and broadened its focus to include a variety of new contexts and groups beyond those in the workplace. One active area of research is the design of technology to support families. Families present designers with collaborative configurations distinctly different from those in the work place. These configurations are widespread and encompass many different contexts, including different application spaces, family arrangements, user goals, etc. The challenge with this is that there tends to be little common ground in which researchers and designers of technologies for families can understand how various studies and applications compare methodologically and in context. The goal of this one-day workshop will be to bring together people in the CSCW community focusing on designing for families and synthesize the various methodological tools that people have used in their research and identify challenges with these methods and potential solutions.
Paper Submission Requirements
Workshop Overview
Paper Submission Requirements
(:table border=0 cellpadding=5 cellspacing=0:) (:cell valign=top:) CS 290B and CS 576
(:cell align=center:) Attach:door.jpg Δ
Do I push or pull?
(:tableend:)
The field of CSCW has gradually evolved and broadened its focus to include a variety of new contexts and groups beyond those in the workplace. One active area of research is the design of technology to support families. Families present designers with collaborative configurations distinctly different from those in the work place. These configurations are widespread and encompass many different contexts, including different application spaces, family arrangements, user goals, etc. The challenge with this is that there tends to be little common ground in which researchers and designers of technologies for families can understand how various studies and applications compare methodologically and in context. The goal of this one-day workshop will be to bring together people in the CSCW community focusing on designing for families and synthesize the various methodological tools that people have used in their research and identify challenges with these methods and potential solutions.
Those interested in participating should submit a 2-4 page position paper in CSCW format to the workshop organizers by September 15, 2008. Authors should identify the context of their own research (e.g., application space, family arrangement, etc), the methodological tools they have used, and the challenges and successes with these tools. We also ask that authors include short biographies for each of the position paper’s authors. We expect that typically only one author for each paper will participate in the workshop. Submissions will be evaluated based on their relevance to the topic area of the workshop, originality, and their ability to bring a unique perspective to the discussions in the workshop. We also seek to include participants from a variety of backgrounds (e.g., designers, ethnographers, computer scientists, etc).
This is an introductory course in the field of human-computer interaction held at the University of Rochester in the Dept. of Computer Science in Fall 2008.
It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
Time: Tues and Thurs, 3:25-4:40 pm
Location: CSB 601
Instructor: Dr. Carman Neustaedter
Contact: carmster@gmail.com
Credits: This course is based on courses created by Saul Greenberg, Regan Mandryk, and Ron Wardell.
And what does this have to do with HCI...?\\
What does this have to do with HCI?\\
(:cell align=right:)
(:cell align=center:)
Dr. Carman Neustaedter
'_Kodak Research Labs, Multimedia Systems
1999 Lake Ave, Rochester, NY, 14650-2204
carman.neustaedter@kodak.com
carmster@gmail.com
+1 585.588.4869\\
Attach:doorcarman_doctor2.jpg Δ
'_Do I push or pull?\\
(:table border=0 cellpadding=5 cellspacing=0:) (:cell valign=top:)
(:cell align=right:) Attach:carman_doctor2.jpg Δ
Dr. Carman Neustaedter
Kodak Research Labs, Multimedia Systems
1999 Lake Ave, Rochester, NY, 14650-2204
carman.neustaedter@kodak.com
carmster@gmail.com
+1 585.588.4869
(:tableend:)
Credits: This course is largely based on a course created by Saul Greenberg, which has been carefully tweaked by Saul over the years.
Credits: This course is based on courses created by Saul Greenberg, Regan Mandryk, and Ron Wardell.
Credits: This course is largely based on a course created by Saul Greenberg, which has been carefully tweaked by Saul over the years.
Credits: This course is largely based on a course created by Saul Greenberg, which has been carefully tweaked by Saul over the years.
All materials for the course can be found in the menu on the left.
The course introduces the theory and practice of the design, implementation, and evaluation of human-computer interfaces. It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
CS 290B Topics in CS: Human Computer Interaction
CS 576 Seminars in Applications of CS: Human Machine Interface
CS 290B and CS 576
CS 290B Topics in CS: Human Computer Interaction
CS 576 Seminars in Applications of CS: Human Machine Interface
CS 290B Topics in CS: Human Computer Interaction
CS 576 Seminars in Applications of CS: Human Machine Interface
The course introduces the theory and practice of the design, implementation, and evaluation of human-computer interfaces.
It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
The course introduces the theory and practice of the design, implementation, and evaluation of human-computer interfaces. It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in the Dept. of Computer Science in Fall 2008. It introduces the theory and practice of the design, implementation, and evaluation of human-computer interfaces.
The course is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in the Dept. of Computer Science in Fall 2008.
The course introduces the theory and practice of the design, implementation, and evaluation of human-computer interfaces.
It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It introduces the theory and practice of the design, implementation, and evaluation of human-computer interfaces.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in the Dept. of Computer Science in Fall 2008. It introduces the theory and practice of the design, implementation, and evaluation of human-computer interfaces.
This course is largely based on a similar course by Saul Greenberg, which has been carefully tweaked by Saul over the years.
Credits: This course is largely based on a course created by Saul Greenberg, which has been carefully tweaked by Saul over the years.
This course is largely based on a similar course by Saul Greenberg, which has been carefully tweaked by Saul over the years.
This course is largely based on a similar course by Saul Greenberg, which has been carefully tweaked by Saul over the years.
This course is largely based on a similar course by Saul Greenberg.
This course is largely based on a similar course by Saul Greenberg, which has been carefully tweaked by Saul over the years.
This course is largely based on a similar course by Saul Greenberg.
This course is largely based on a similar course by Saul Greenberg.
All materials for the course can be found in the menu on the left.
All materials for the course can be found in the menu on the left.
This course is largely based on a similar course by Saul Greenberg.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It introduces the theory and practice of the design, implementation, and evaluation of human-computer interfaces.
The course is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently. All materials for the course can be found in the menu on the left.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently.
Contact: carmster@gmail.com
Contact: carmster@gmail.com
All materials for the course can be found in the menu on the left.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, listed as the following two courses in the calendar. Both classes run concurrently.
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, listed as two courses in the calendar. Both classes run concurrently. All materials for the course can be found in the menu on the left.
Contact:carmster@gmail.com
Contact: carmster@gmail.com
Time: Tues and Thurs, 3:25-4:40pm
Location: CSB 601
Time: Tues and Thurs, 3:25-4:40 pm
Location: CSB 601
Instructor: Dr. Carman Neustaedter
Contact:carmster@gmail.com
CS 290B Topics in CS: Human Computer Interaction\\
CS 290B Topics in CS: Human Computer Interaction
Time: Tues and Thurs, 3:25-4:40pm\\
Time: Tues and Thurs, 3:25-4:40pm
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, crosslisted as the following two courses in the calendar:
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, listed as the following two courses in the calendar. Both classes run concurrently.
Time: Tues and Thurs, 3:25-4:40pm
Time: Tues and Thurs, 3:25-4:40pm\\
'CS 290B' Topics in CS: Human Computer Interaction\\ ""CS 576"" Seminars in Applications of CS: Human Machine Interface
""Time:"" Tues and Thurs, 3:25-4:40pm ""Location:"" CSB 601
CS 290B Topics in CS: Human Computer Interaction\\ CS 576 Seminars in Applications of CS: Human Machine Interface
Time: Tues and Thurs, 3:25-4:40pm Location: CSB 601
""CS 290B"" Topics in CS: Human Computer Interaction\\
'CS 290B' Topics in CS: Human Computer Interaction\\
This is an introductory course to the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, crosslisted as the following two courses in the calendar:
CS 290B Topics in CS: Human Computer Interaction CS 576 Seminars in Applications of CS: Human Machine Interface
Both classes are held jointly: TR, 3:25-4:40 in CSB 601
This is an introductory course in the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, crosslisted as the following two courses in the calendar:
""CS 290B"" Topics in CS: Human Computer Interaction\\ ""CS 576"" Seminars in Applications of CS: Human Machine Interface
""Time:"" Tues and Thurs, 3:25-4:40pm ""Location:"" CSB 601
This is an introductory course to the field of human-computer interaction.
290B (4 hr) Topics in CS: Human Computer Interaction TR 3:25-4:40 CSB 601 Neustaeder
576 Sem. in Applic. of CS: Human Machine Interface TR 3:250-4:40 CSB 601 Neustaeder
This is an introductory course to the field of human-computer interaction held at the University of Rochester in Fall 2008. It is available for both undergraduate and graduate students, crosslisted as the following two courses in the calendar:
CS 290B Topics in CS: Human Computer Interaction CS 576 Seminars in Applications of CS: Human Machine Interface
Both classes are held jointly: TR, 3:25-4:40 in CSB 601
Generation Ubiquity is a research group specializing in the area of Human-Computer Interaction.
This is an introductory course to the field of human-computer interaction.
290B (4 hr) Topics in CS: Human Computer Interaction TR 3:25-4:40 CSB 601 Neustaeder
576 Sem. in Applic. of CS: Human Machine Interface TR 3:250-4:40 CSB 601 Neustaeder
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Generation Ubiquity is a research group specializing in the area of Human-Computer Interaction.