Projects

The Furrow Game

Logan Buchanan, Juliana Loughin, Quinn Macdonald

Furrow is a turn-based, tactical roguelike game focused on the relationships that form between the two main characters Ide and Aldric. Students have designed the game to provide the replayable moment-to-moment gameplay and also to incorporate embedded narrative into a genre generally reliant on emergent (user-generated) narrative and environmental storytelling.

The group wanted to provide a sense of discovery that comes with a randomly generated world, while still facilitating emotional investment in the game’s characters and story world through bonding of the characters. They utilized an agile, iterative approach for the game design to ensure that new mechanics and encounters were tested thoroughly for things like runtime dynamics, balance, and narrative clarity. For more information on the game’s process, visit www.thefurrowgame.com. 

Operating Heavy Equipment (Interactive Video Tutorial)

Brandon do

Brandon noticed how information regarding the basic training of heavy equipment can be overwhelming for renters. currently, the industry uses virtual reality to train users of heavy equipment. However, not all renters have access to such hardware.

He researched and familiarized himself with the process of renting and operating such machinery. He is building a framework to create training guidelines for any heavy equipment through the use of interactive video. The purpose of the video is to provide operators with an engaging way to familiarize themselves with controls of this type of heavy equipment without access to the machine or expensive hardware.  For this project Brandon is building a scalable , engaging and informative interactive video that shows how to operate two machines which can be expanded for other machines later on.  For more information on his project process, click here.

West Meets East

Phoebe Lim

Designers who are just starting out in North America are largely not equipped to design for a global market. Phoebe wants to provide a guide for emerging designers to design with localization in mind. Currently, there is no comprehensive, searchable framework to define localized UX/UI design patterns. Only scattered blog posts and very generalized guidelines.

Phoebe is creating a framework for designing interfaces for international audiences, starting with extensive research in Chinese UX/UI for mobile devices. The process includes interviews with several residents of China as well as designers who have worked with Chinese audiences.  Phoebe’s goal is to provide a detailed resource for anyone interested in designing for people abroad. To learn more about the process behind this project, click here.

The Beep Game

Art Group: Ying Chen, Danielle Ragas, Josephine Ryu
Programming Group: Christopher Wong, Wan-Teen Yang

Beep is a 3D action-adventure game exploring immersive gaming experience through non-verbal communication. Using a unique game mechanic to morph the avatar, the player can defeat enemies, solve puzzles, and explore the environment. The project originally began in 2017 as a class project in the group earlier years in the SIAT school.

Two teams are improving and polishing the game. One focused on art and the other on the programming of the game. The art group is working on game design, level design, anything visual related, and sound, while the programming group is in charge of coding, execution and IT support. For more information visit https://beepgame.blogspot.com.

Lighthouse: A Website About Single-parent Families

Nicole Lo, Kristine Li

Lighthouse is a web design and development project based on single-parent families. The project goal is using a website platform to increase the public’s compassion toward struggling single-parent families and increase their willingness to donate.

To understand the challenges and struggles of single-parent families, the group has conducted interviews with few single-parent families and charity organization. Based on their results, they are creating a new, well-developed interactive website which can create a sense of empathy in people that can lead the public to donate for single-parent families. For more information about the group process click here.