'''Topics of Inquiry:'''
The course will involve the investigation of methodological tools for studying domestic computing along with case studies of domestic practice and technology design. The following list includes potential case study areas and potential readings on these topics.
1. Introduction to Domestic & Social Computing
This explores the basics for the fields of domestic and social computing to provide a framework for understanding the field.
a. Dourish, P. Chapter 3: Social Computing, Where the Action Is: The Foundations of Embodied Interaction, MIT Press (2001).
b. Elliot, K., Neustaedter, C., and Greenberg, S., Time, Ownership and Awareness: The Value of Contextual Locations in the Home, Proceedings of Ubicomp, Springer (2005).
c. Neustaedter, C., Elliot, K., and Greenberg, S. Interpersonal Awareness in the Domestic Realm, Proceedings of OzCHI, ACM Press (2006).
d. Taylor, A., and Swan, L. Artful Systems in the Home, Proceedings of CHI, ACM Press (2005).
e. Tolmie, P., Pycock, J., Diggins, T., MacLean, A., and Karsenty, A. Unremarkable Computing, Proceedings of CHI, ACM Press (2002).
2. Methodologies
This explores methodologies for studying domestic practice to inform design requirements and methods for evaluating domestic technologies.
a. Gaver, W., Dunne, T., & Pacenti, E. Cultural Probes, interactions, 6(1), (1999), 21-29.
b. Hutchinson, H., Mackay, W., Westerlund, B., Bederson, B., Druin, A., Plaisant, C., Beaudouin-Lafon, M., Conversy, S., Evans, H., Hansen, H., Rouseel, N., Eiderback, B., Lindquist, S., and Sundblad, Y. Technology Probes: Inspiring Design for and with Families, Proceedings of CHI, ACM Press (2003), 17-25.
c. Spradley, J. Chapter 1: Ethnography and Culture, Participant Observation, Wadsworth Publishing Company (1980).
d. Spradley, J. Chapter 3: The Ethnographic Research Cycle, Participant Observation, Wadsworth Publishing Company (1980).
e. Tolmie, P., and Crabtree, A., Deploying Research Prototypes in the Home, Proceedings of CSCW, ACM Press (2008).
f. Weiss, R. Chapter 4: Interviewing, Learning From Strangers: The Art and Method of Qualitative Interview Studies, The Free Press (1994).
3. Case Study: Video Conferencing in the Home
This explores how families use video chat and video conferencing systems to connect with loved ones over distance.
a. Ames, M., Go, J., Kaye, J., Spasojevic, M., Making Love in the Network Closet: The Benefits and Work of Family Videochat, Proc. CSCW, ACM Press (2010), 145-154.
b. Greenberg, S. and Neustaedter, C. Maintaining Intimacy in Long Distance Couple Relationships, Connecting Families: The Impact of New Communication Technologies on Domestic Life, Springer (forthcoming).
c. Judge, T.K. and Neustaedter, C., Sharing Conversation and Sharing Life: Video Conferencing in the Home, Proc. CHI, ACM Press (2010), 655-658
d. Judge, T.K., Neustaedter, C. and Kurtz, A., The Family Window: The Design and Evaluation of a Domestic Media Space, Proc. CHI, ACM Press (2010).
e. Judge, T.K., Neustaedter, C., Harrison, S., and Blose, A., The Family Portals: Connecting Families Through a Multifamily Media Space, Proc. CHI, ACM Press (2011).
f. Kirk, D., Sellen, A., and Cao, X., Home Video Communication, Proc. CSCW, ACM Press (2010).
4. Case Study: Pervasive Games for Families
This explores how games can be used to bring family members together to share time and experience new places.
a. Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., and Brown, B. (2006) Interweaving Mobile Games with Everyday Life, Proceedings of the Conference on Computer Human Interaction (CHI 2006), Montreal, pp. 417-426.
b. Benford, S., Crabtree, A., Reeves, S., Flintham, M., Drozd, A., Sheridan, J., and Dix, A. The Frame of the Game: Blurring the Boundary between Fiction and Reality, Proc. CHI 2006, ACM Press (2006), 427–436.
c. Neustaedter, C., Tang, A., and Judge, T., The Role of Community and Groupware in Geocache Creation and Maintenance, Proceedings of CHI 2010, ACM Press.
d. Neustaedter, C. and Judge, T. The Curious Case of Content Creation: Challenges in Designing a Scalable Location-Based Game, in Submission to the Proceedings of CSCW, ACM Press (2012).
e. O’Hara, K. Understanding Geocaching Practices and Motivations, Proc. CHI 2008, ACM Press (2008).
5. Case Study: Capturing and Sharing Family Memories
This explores how families capture and share their experiences through digital photos and videos.
a. Crabtree, A., Rodden, T., and Mariani, J. Collaborating around Collections, Proc. CHI 2004, ACM Press (2004).
b. Frohlich, D., Kuchinsky, A., Pering, C., Don, A., and Ariss, S. Requirements for photoware, Proc. CSCW 2002, ACM Press (2002).
c. Kirk, D., Sellen, A., Rother, C., and Wood, K. Understanding Photowork, Proc. CHI 2006, ACM Press (2006), 761-770.
d. Miller, A., and Edwards, K. Give and Take: A Study of Consumer Photo-Sharing Culture and Practice, Proc. CHI 2007, ACM (2007).
e. Neustaedter, C., and Fedorovskaya, E. Understanding and Improving Flow in Digital Photo Ecosystems, Proceedings of Graphic Interface, ACM Press (2008).
f. Nunes, M., Greenberg, S. and Neustaedter, C. Sharing Digital Photographs in the Home through Physical Mementos, Souvenirs, and Keepsakes, Proceedings of DIS, ACM Press (2008).